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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DemoralizeSpecialPower.cpp ///////////////////////////////////////////////////////////////
- // Author: Colin Day, July 2002
- // Desc: Demoralize
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #ifdef ALLOW_DEMORALIZE
- #include "Common/Xfer.h"
- #include "GameClient/FXList.h"
- #include "GameClient/InGameUI.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/Module/AIUpdate.h"
- #include "GameLogic/Module/ContainModule.h"
- #include "GameLogic/Module/DemoralizeSpecialPower.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DemoralizeSpecialPowerModuleData::DemoralizeSpecialPowerModuleData( void )
- {
- m_baseRange = 0.0f;
- m_bonusRangePerCaptured = 0.0f;
- m_maxRange = 0.0f;
- m_baseDurationInFrames = 0;
- m_bonusDurationPerCapturedInFrames = 0;
- m_maxDurationInFrames = 0;
- m_fxList = NULL;
- } // end DemoralizeSpecialPowerModuleData
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPowerModuleData::buildFieldParse( MultiIniFieldParse &p )
- {
- SpecialPowerModuleData::buildFieldParse( p );
-
- static const FieldParse dataFieldParse[] =
- {
- { "BaseRange", INI::parseReal, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_baseRange ) },
- { "BonusRangePerCaptured", INI::parseReal, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_bonusRangePerCaptured ) },
- { "MaxRange", INI::parseReal, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_maxRange ) },
- { "BaseDuration", INI::parseDurationUnsignedInt, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_baseDurationInFrames ) },
- { "BonusDurationPerCaptured", INI::parseDurationUnsignedInt, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_bonusDurationPerCapturedInFrames ) },
- { "MaxDuration", INI::parseDurationUnsignedInt, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_maxDurationInFrames ) },
- { "FXList", INI::parseFXList, NULL, offsetof( DemoralizeSpecialPowerModuleData, m_fxList ) },
- { 0, 0, 0, 0 }
- };
- p.add( dataFieldParse );
-
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DemoralizeSpecialPower::DemoralizeSpecialPower( Thing *thing, const ModuleData *moduleData )
- : SpecialPowerModule( thing, moduleData )
- {
- } // end DemoralizeSpecialPower
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DemoralizeSpecialPower::~DemoralizeSpecialPower( void )
- {
- } // end ~DemoralizeSpecialPower
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPower::doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // sanity
- if( loc == NULL )
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtLocation( loc, angle, commandOptions );
- // the source of my fiendish power
- Object *source = getObject();
- // get module data
- const DemoralizeSpecialPowerModuleData *modData = getDemoralizeSpecialPowerModuleData();
- //
- // the demoralize special power increases in range and duration of effect the more
- // units we have captured within us
- //
- UnsignedInt duration = modData->m_baseDurationInFrames;
- Real range = modData->m_baseRange;
- ContainModuleInterface *contain = source->getContain();
- if( contain )
- {
- // for every captured unit we get a bonus
- duration += contain->getContainCount() * modData->m_bonusDurationPerCapturedInFrames;
- // cap at the max
- if( duration > modData->m_maxDurationInFrames )
- duration = modData->m_maxDurationInFrames;
-
- // increase the range for every prisoner we got
- range += contain->getContainCount() * modData->m_bonusRangePerCaptured;
- // cap at the max
- if( range > modData->m_maxRange )
- range = modData->m_maxRange;
- } // end if
- // scan the objects in the area range and demoralize them
- PartitionFilterRelationship filter1( source, PartitionFilterRelationship::ALLOW_ENEMIES |
- PartitionFilterRelationship::ALLOW_NEUTRAL );
- PartitionFilterAcceptByKindOf filter2( MAKE_KINDOF_MASK( KINDOF_INFANTRY ),
- KINDOFMASK_NONE );
- PartitionFilterSameMapStatus filterMapStatus(source);
- PartitionFilter *filters[] = { &filter1, &filter2, &filterMapStatus, NULL };
- ObjectIterator *iter = ThePartitionManager->iterateObjectsInRange( loc,
- range,
- FROM_CENTER_2D,
- filters );
- MemoryPoolObjectHolder hold( iter );
- AIUpdateInterface *ai;
- for( Object *obj = iter->first(); obj; obj = iter->next() )
- {
- // demoralize only affects with ai of course
- ai = obj->getAIUpdateInterface();
- if( ai )
- ai->setDemoralized( duration );
- } // end for obj
- // play an effect at the destination location
- if( modData->m_fxList )
- {
-
- // execute FX
- FXList::doFXPos( modData->m_fxList, loc );
- } // end if
-
- } // end doSpecialPowerAtLocation
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPower::doSpecialPowerAtObject( const Object *obj, Real angle, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- if( obj )
- doSpecialPowerAtLocation( obj->getPosition(), angle, commandOptions );
- } // end doSpecialPowerAtObject
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPower::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPower::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void DemoralizeSpecialPower::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
- #endif // #ifdef ALLOW_DEMORALIZE
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