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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DeletionUpdate.cpp /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, August 2002
- // Desc: Update that will count down a lifetime and destroy object when it reaches zero
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h"
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/DeletionUpdate.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- DeletionUpdate::DeletionUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- m_dieFrame = 0;
- const DeletionUpdateModuleData* d = getDeletionUpdateModuleData();
- UnsignedInt delay = calcSleepDelay(d->m_minFrames, d->m_maxFrames);
- setWakeFrame(getObject(), UPDATE_SLEEP(delay));
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- DeletionUpdate::~DeletionUpdate( void )
- {
- }
- //#define CRISS_CROSS_GEOMETRY
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void DeletionUpdate::setLifetimeRange( UnsignedInt minFrames, UnsignedInt maxFrames )
- {
-
- #if defined _DEBUG && defined CRISS_CROSS_GEOMETRY
- setWakeFrame(getObject(), UPDATE_SLEEP(2));
- #else
- UnsignedInt delay = calcSleepDelay(minFrames, maxFrames);
- setWakeFrame(getObject(), UPDATE_SLEEP(delay));
- #endif
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UnsignedInt DeletionUpdate::calcSleepDelay(UnsignedInt minFrames, UnsignedInt maxFrames)
- {
- UnsignedInt delay = GameLogicRandomValue( minFrames, maxFrames );
- if (delay < 1) delay = 1;
- m_dieFrame = TheGameLogic->getFrame() + delay;
- return delay;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpdateSleepTime DeletionUpdate::update( void )
- {
- // Destroy (NOT kill) if time is up
- #if defined _DEBUG && defined CRISS_CROSS_GEOMETRY
- Object *obj = getObject();
- if (obj)
- {
- GeometryInfo geom = geom=obj->getGeometryInfo();
- geom.setMajorRadius(obj->getGeometryInfo().getMinorRadius());// CRIS
- geom.setMinorRadius(obj->getGeometryInfo().getMajorRadius());// CROSS
- obj->setGeometryInfo(geom);
- }
- if (TheGameLogic->getFrame() > m_dieFrame)
- {
- TheGameLogic->destroyObject( getObject() );
- return UPDATE_SLEEP_FOREVER;
- }
- return UPDATE_SLEEP(2);
- #else
- TheGameLogic->destroyObject( getObject() );
- return UPDATE_SLEEP_FOREVER;
- #endif
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void DeletionUpdate::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void DeletionUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- // die frame
- xfer->xferUnsignedInt( &m_dieFrame );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void DeletionUpdate::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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