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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SupplyCenterDockUpdate.h /////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood Feb 2002
- // Desc: The action of this dock update is taking boxes and turning them into money for my ownerplayer
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/SupplyCenterDockUpdate.h"
- #include "GameLogic/Module/SupplyTruckAIUpdate.h"
- #include "GameClient/Color.h"
- #include "GameClient/InGameUI.h"
- #include "GameClient/GameText.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SupplyCenterDockUpdateModuleData::SupplyCenterDockUpdateModuleData( void )
- {
- m_grantTemporaryStealthFrames = 0;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /*static*/ void SupplyCenterDockUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- DockUpdateModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "GrantTemporaryStealth", INI::parseDurationUnsignedInt, NULL, offsetof( SupplyCenterDockUpdateModuleData, m_grantTemporaryStealthFrames ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SupplyCenterDockUpdate::SupplyCenterDockUpdate( Thing *thing, const ModuleData* moduleData ) : DockUpdate( thing, moduleData )
- {
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SupplyCenterDockUpdate::~SupplyCenterDockUpdate()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- Bool SupplyCenterDockUpdate::action( Object* docker, Object *drone )
- {
- const SupplyCenterDockUpdateModuleData *data = getSupplyCenterDockUpdateModuleData();
- SupplyTruckAIInterface* supplyTruckAI = NULL;
- if( docker->getAIUpdateInterface() == NULL )
- return FALSE;
- supplyTruckAI = docker->getAIUpdateInterface()->getSupplyTruckAIInterface();
- DEBUG_ASSERTCRASH( supplyTruckAI != NULL, ("Something Docking with a Supply Center must have a Supply-truck like AIUpdate") );
- if( supplyTruckAI == NULL )
- return FALSE;
- UnsignedInt value = 0;
- Player *ownerPlayer = getObject()->getControllingPlayer();
- while( supplyTruckAI->loseOneBox() )
- value += ownerPlayer->getSupplyBoxValue();
-
- // Add money boost from upgrades that give extra money
- value += supplyTruckAI->getUpgradedSupplyBoost();
- if( value > 0)
- {
- Money *ownerPlayerMoney = ownerPlayer->getMoney();
- ownerPlayerMoney->deposit(value);
- ownerPlayer->getScoreKeeper()->addMoneyEarned(value);
- if( data->m_grantTemporaryStealthFrames > 0 )
- {
- StealthUpdate *stealth = docker->getStealth();
- //Only grant temporary stealth to the default stealth update. It's
- //possible that another type of stealth was granted... like the
- //GPS scrambler. We want that to take precendence.
- if( getObject()->testStatus( OBJECT_STATUS_STEALTHED ) )
- {
- if( !stealth )
- {
- DEBUG_CRASH( ("SupplyCenterDockUpdate::action() -- It shouldn't be possible for a unit to be OBJECT_STATUS_STEALTHED without a StealthUpdate module!") );
- }
- else if( stealth->isTemporaryGrant() || !docker->testStatus( OBJECT_STATUS_CAN_STEALTH ) )
- {
- stealth->receiveGrant( TRUE, data->m_grantTemporaryStealthFrames );
- }
- }
- }
- }
-
- Bool displayMoney = value > 0 ? TRUE : FALSE;
- if( getObject()->testStatus(OBJECT_STATUS_STEALTHED) )
- {
- // OY LOOK! I AM USING LOCAL PLAYER. Do not put anything other than TheInGameUI->addFloatingText in the block this controls!!!
- if( !getObject()->isLocallyControlled() && !getObject()->testStatus(OBJECT_STATUS_DETECTED) )
- {
- displayMoney = FALSE;
- }
- }
-
- if( displayMoney )
- {
- // OY LOOK! I AM USING LOCAL PLAYER. Do not put anything other than TheInGameUI->addFloatingText in the block this controls!!!
- // Setup info for adding a floating text
- Coord3D pos;
- const Coord3D *dockerPos;
- UnicodeString moneys;
- moneys.format( TheGameText->fetch( "GUI:AddCash" ), value );
- dockerPos = docker->getPosition();
- pos.x = dockerPos->x;
- pos.y = dockerPos->y;
- pos.z = TheTerrainLogic->getGroundHeight(pos.x, pos.y);//dockerPos->z + docker->getGeometryInfo().getHeight();
- Color color = ownerPlayer->getPlayerColor() | GameMakeColor( 0, 0, 0, 230 );
-
- TheInGameUI->addFloatingText(moneys, &pos, color);
- }
-
- return FALSE;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- UpdateSleepTime SupplyCenterDockUpdate::update()
- {
- //extend
- UpdateSleepTime result = DockUpdate::update();
- #ifdef _DEBUG_ECONOMY
- static const NameKeyType key_SupplyCenterCreate = NAMEKEY("SupplyCenterCreate");
- SupplyCenterCreate* create = (SupplyCenterCreate*)getObject()->findCreateModule(key_SupplyCenterCreate);
- DEBUG_ASSERTCRASH( create && ! create->shouldDoOnBuildComplete(), ("A Supply center did not call onBuildComplete.") );
- #endif
-
- return result;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void SupplyCenterDockUpdate::crc( Xfer *xfer )
- {
- // extend base class
- DockUpdate::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void SupplyCenterDockUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DockUpdate::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void SupplyCenterDockUpdate::loadPostProcess( void )
- {
- // extend base class
- DockUpdate::loadPostProcess();
- } // end loadPostProcess
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