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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ProneUpdate.cpp //////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2002
- // Desc: Update module to encapsulate what it means to be "prone"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ProneUpdate.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ProneUpdateModuleData::ProneUpdateModuleData() :
- m_damageToFramesRatio(1.0f)
- {
- }
- //-------------------------------------------------------------------------------------------------
- /*static*/ void ProneUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- ModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "DamageToFramesRatio", INI::parseReal, NULL, offsetof(ProneUpdateModuleData, m_damageToFramesRatio) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- ProneUpdate::ProneUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- m_proneFrames = 0;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ProneUpdate::~ProneUpdate( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** The update callback. */
- //-------------------------------------------------------------------------------------------------
- UpdateSleepTime ProneUpdate::update( void )
- {
- /// @todo srj use SLEEPY_UPDATE here
- if( m_proneFrames > 0 )
- {
- m_proneFrames--;
- if( m_proneFrames == 0 )
- stopProneEffects();
- }
- return UPDATE_SLEEP_NONE;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void ProneUpdate::goProne( const DamageInfo *damageInfo )
- {
- //add to the prone time
- Bool wasProne = (m_proneFrames > 0);
- Int damageTaken = damageInfo->out.m_actualDamageDealt;
- m_proneFrames += damageTaken * getProneUpdateModuleData()->m_damageToFramesRatio;
- if( !wasProne && (m_proneFrames > 0) )
- startProneEffects();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void ProneUpdate::startProneEffects()
- {
- Object *me = getObject();
- me->getDrawable()->setModelConditionState( MODELCONDITION_PRONE );
- me->setStatus( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_NO_ATTACK ) );
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void ProneUpdate::stopProneEffects()
- {
- Object *me = getObject();
- me->getDrawable()->clearModelConditionState( MODELCONDITION_PRONE );
- me->clearStatus( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_NO_ATTACK ) );
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void ProneUpdate::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void ProneUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- // prone frames
- xfer->xferInt( &m_proneFrames );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void ProneUpdate::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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