ArmorUpgrade.cpp 5.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ArmorUpgrade.cpp /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: May 2002
  34. //
  35. // Filename: ArmorUpgrade.cpp
  36. //
  37. // author: Chris Brue
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. //-----------------------------------------------------------------------------
  44. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  45. //-----------------------------------------------------------------------------
  46. //-----------------------------------------------------------------------------
  47. // USER INCLUDES //////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  50. #include "Common/Xfer.h"
  51. #include "Common/Player.h"
  52. #include "Common/Upgrade.h"
  53. #include "GameLogic/Object.h"
  54. #include "GameLogic/Module/ArmorUpgrade.h"
  55. #include "GameLogic/Module/BodyModule.h"
  56. //-----------------------------------------------------------------------------
  57. // DEFINES ////////////////////////////////////////////////////////////////////
  58. //-----------------------------------------------------------------------------
  59. //-----------------------------------------------------------------------------
  60. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
  61. //-----------------------------------------------------------------------------
  62. //-----------------------------------------------------------------------------
  63. // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
  64. //-----------------------------------------------------------------------------
  65. //-------------------------------------------------------------------------------------------------
  66. //-------------------------------------------------------------------------------------------------
  67. ArmorUpgrade::ArmorUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  68. {
  69. }
  70. //-------------------------------------------------------------------------------------------------
  71. //-------------------------------------------------------------------------------------------------
  72. ArmorUpgrade::~ArmorUpgrade( void )
  73. {
  74. }
  75. //-------------------------------------------------------------------------------------------------
  76. //-------------------------------------------------------------------------------------------------
  77. void ArmorUpgrade::upgradeImplementation( )
  78. {
  79. // Very simple; just need to flag the Object as having the player upgrade, and the WeaponSet chooser
  80. // will do the work of picking the right one from ini. This comment is as long as the code.
  81. // STILL IN PROGRESS
  82. Object *obj = getObject();
  83. if( !obj )
  84. return;
  85. BodyModuleInterface* body = obj->getBodyModule();
  86. if ( body )
  87. body->setArmorSetFlag( ARMORSET_PLAYER_UPGRADE );
  88. // Unique case for AMERICA to test for upgrade to set flag
  89. if(isTriggeredBy("Upgrade_AmericaChemicalSuits"))
  90. {
  91. obj->getDrawable()->setTerrainDecal(TERRAIN_DECAL_CHEMSUIT);
  92. }
  93. }
  94. // ------------------------------------------------------------------------------------------------
  95. /** CRC */
  96. // ------------------------------------------------------------------------------------------------
  97. void ArmorUpgrade::crc( Xfer *xfer )
  98. {
  99. // extend base class
  100. UpgradeModule::crc( xfer );
  101. } // end crc
  102. // ------------------------------------------------------------------------------------------------
  103. /** Xfer method
  104. * Version Info:
  105. * 1: Initial version */
  106. // ------------------------------------------------------------------------------------------------
  107. void ArmorUpgrade::xfer( Xfer *xfer )
  108. {
  109. // version
  110. XferVersion currentVersion = 1;
  111. XferVersion version = currentVersion;
  112. xfer->xferVersion( &version, currentVersion );
  113. // extend base class
  114. UpgradeModule::xfer( xfer );
  115. } // end xfer
  116. // ------------------------------------------------------------------------------------------------
  117. /** Load post process */
  118. // ------------------------------------------------------------------------------------------------
  119. void ArmorUpgrade::loadPostProcess( void )
  120. {
  121. // extend base class
  122. UpgradeModule::loadPostProcess();
  123. } // end loadPostProcess