GrantScienceUpgrade.cpp 5.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GrantScienceUpgrade.cpp /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Los Angeles
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2003 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Created: August 2, 2003
  34. //
  35. // Filename: GrantScienceUpgrade.cpp
  36. //
  37. // Author: Kris Morness
  38. //
  39. // Purpose: Grants specified science once requirements met (typically an upgrade).
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  44. #include "Common/Player.h"
  45. #include "Common/Xfer.h"
  46. #include "GameLogic/Object.h"
  47. #include "GameLogic/Module/GrantScienceUpgrade.h"
  48. #ifdef _INTERNAL
  49. // for occasional debugging...
  50. //#pragma optimize("", off)
  51. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  52. #endif
  53. // ------------------------------------------------------------------------------------------------
  54. // ------------------------------------------------------------------------------------------------
  55. void GrantScienceUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
  56. {
  57. UpgradeModuleData::buildFieldParse(p);
  58. static const FieldParse dataFieldParse[] =
  59. {
  60. { "GrantScience", INI::parseAsciiString, NULL, offsetof( GrantScienceUpgradeModuleData, m_grantScienceName ) },
  61. { 0, 0, 0, 0 }
  62. };
  63. p.add(dataFieldParse);
  64. }
  65. //-------------------------------------------------------------------------------------------------
  66. //-------------------------------------------------------------------------------------------------
  67. GrantScienceUpgrade::GrantScienceUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  68. {
  69. m_scienceType = SCIENCE_INVALID;
  70. }
  71. //-------------------------------------------------------------------------------------------------
  72. //-------------------------------------------------------------------------------------------------
  73. GrantScienceUpgrade::~GrantScienceUpgrade( void )
  74. {
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. //-------------------------------------------------------------------------------------------------
  78. void GrantScienceUpgrade::upgradeImplementation( )
  79. {
  80. if( m_scienceType == SCIENCE_INVALID )
  81. {
  82. const GrantScienceUpgradeModuleData *data = getGrantScienceUpgradeModuleData();
  83. m_scienceType = TheScienceStore->getScienceFromInternalName( data->m_grantScienceName );
  84. }
  85. Object *obj = getObject();
  86. Player *player = obj->getControllingPlayer();
  87. if( player )
  88. {
  89. player->grantScience( m_scienceType );
  90. }
  91. }
  92. // ------------------------------------------------------------------------------------------------
  93. /** CRC */
  94. // ------------------------------------------------------------------------------------------------
  95. void GrantScienceUpgrade::crc( Xfer *xfer )
  96. {
  97. // extend base class
  98. UpgradeModule::crc( xfer );
  99. } // end crc
  100. // ------------------------------------------------------------------------------------------------
  101. /** Xfer method
  102. * Version Info:
  103. * 1: Initial version */
  104. // ------------------------------------------------------------------------------------------------
  105. void GrantScienceUpgrade::xfer( Xfer *xfer )
  106. {
  107. // version
  108. XferVersion currentVersion = 1;
  109. XferVersion version = currentVersion;
  110. xfer->xferVersion( &version, currentVersion );
  111. // extend base class
  112. UpgradeModule::xfer( xfer );
  113. } // end xfer
  114. // ------------------------------------------------------------------------------------------------
  115. /** Load post process */
  116. // ------------------------------------------------------------------------------------------------
  117. void GrantScienceUpgrade::loadPostProcess( void )
  118. {
  119. // extend base class
  120. UpgradeModule::loadPostProcess();
  121. } // end loadPostProcess