PassengersFireUpgrade.cpp 4.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PassengersFireUpgrade.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Mark Lorenzen, May 2003
  25. // Desc: UpgradeModule that sets containmodules flag for passengersAllowedToFire
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Object.h"
  31. #include "GameLogic/Module/PassengersFireUpgrade.h"
  32. #include "GameLogic/Module/ContainModule.h"
  33. //-------------------------------------------------------------------------------------------------
  34. //-------------------------------------------------------------------------------------------------
  35. PassengersFireUpgrade::PassengersFireUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  36. {
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. PassengersFireUpgrade::~PassengersFireUpgrade( void )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //-------------------------------------------------------------------------------------------------
  45. void PassengersFireUpgrade::upgradeImplementation( )
  46. {
  47. // Just need to flag the containmodule having the passengersallowedtofire true, .
  48. Object *obj = getObject();
  49. // obj->setWeaponSetFlag( WEAPONSET_PLAYER_UPGRADE );
  50. ContainModuleInterface *contain = obj->getContain();
  51. if ( contain )
  52. {
  53. contain->setPassengerAllowedToFire( TRUE );
  54. }
  55. }
  56. // ------------------------------------------------------------------------------------------------
  57. /** CRC */
  58. // ------------------------------------------------------------------------------------------------
  59. void PassengersFireUpgrade::crc( Xfer *xfer )
  60. {
  61. // extend base class
  62. UpgradeModule::crc( xfer );
  63. } // end crc
  64. // ------------------------------------------------------------------------------------------------
  65. /** Xfer method
  66. * Version Info:
  67. * 1: Initial version */
  68. // ------------------------------------------------------------------------------------------------
  69. void PassengersFireUpgrade::xfer( Xfer *xfer )
  70. {
  71. // version
  72. XferVersion currentVersion = 1;
  73. XferVersion version = currentVersion;
  74. xfer->xferVersion( &version, currentVersion );
  75. // extend base class
  76. UpgradeModule::xfer( xfer );
  77. } // end xfer
  78. // ------------------------------------------------------------------------------------------------
  79. /** Load post process */
  80. // ------------------------------------------------------------------------------------------------
  81. void PassengersFireUpgrade::loadPostProcess( void )
  82. {
  83. // extend base class
  84. UpgradeModule::loadPostProcess();
  85. } // end loadPostProcess