StealthUpgrade.cpp 3.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: StealthUpgrade.cpp /////////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, May 2002
  25. // Desc: An upgrade that set's the owner's OBJECT_STATUS_CAN_STEALTH Status
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/StealthUpgrade.h"
  31. #include "GameLogic/Module/SpawnBehavior.h"
  32. #include "GameLogic/Object.h"
  33. //-------------------------------------------------------------------------------------------------
  34. //-------------------------------------------------------------------------------------------------
  35. StealthUpgrade::StealthUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  36. {
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. StealthUpgrade::~StealthUpgrade( void )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. void StealthUpgrade::upgradeImplementation( )
  45. {
  46. // The logic that does the stealthupdate will notice this and start stealthing
  47. Object *me = getObject();
  48. me->setStatus( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_CAN_STEALTH ) );
  49. //Grant stealth to spawns if applicable.
  50. if( me->isKindOf( KINDOF_SPAWNS_ARE_THE_WEAPONS ) )
  51. {
  52. SpawnBehaviorInterface *sbInterface = me->getSpawnBehaviorInterface();
  53. if( sbInterface )
  54. {
  55. sbInterface->giveSlavesStealthUpgrade( TRUE );
  56. }
  57. }
  58. }
  59. // ------------------------------------------------------------------------------------------------
  60. /** CRC */
  61. // ------------------------------------------------------------------------------------------------
  62. void StealthUpgrade::crc( Xfer *xfer )
  63. {
  64. // extend base class
  65. UpgradeModule::crc( xfer );
  66. } // end crc
  67. // ------------------------------------------------------------------------------------------------
  68. /** Xfer method
  69. * Version Info:
  70. * 1: Initial version */
  71. // ------------------------------------------------------------------------------------------------
  72. void StealthUpgrade::xfer( Xfer *xfer )
  73. {
  74. // version
  75. XferVersion currentVersion = 1;
  76. XferVersion version = currentVersion;
  77. xfer->xferVersion( &version, currentVersion );
  78. // extend base class
  79. UpgradeModule::xfer( xfer );
  80. } // end xfer
  81. // ------------------------------------------------------------------------------------------------
  82. /** Load post process */
  83. // ------------------------------------------------------------------------------------------------
  84. void StealthUpgrade::loadPostProcess( void )
  85. {
  86. // extend base class
  87. UpgradeModule::loadPostProcess();
  88. } // end loadPostProcess