ScriptConditions.cpp 109 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ScriptConditions.cpp /////////////////////////////////////////////////////////////////////////
  24. // The game scripting conditions. Evaluates conditions.
  25. // Author: John Ahlquist, Nov. 2001
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  28. #include "Common/GameEngine.h"
  29. #include "Common/MapObject.h"
  30. #include "Common/PlayerList.h"
  31. #include "Common/Player.h"
  32. #include "Common/SpecialPower.h"
  33. #include "Common/ThingTemplate.h"
  34. #include "Common/ThingFactory.h"
  35. #include "Common/Team.h"
  36. #include "Common/Player.h"
  37. #include "Common/ObjectStatusTypes.h"
  38. #include "GameClient/ControlBar.h"
  39. #include "GameClient/Drawable.h"
  40. #include "GameClient/GameClient.h"
  41. #include "GameClient/InGameUI.h"
  42. #include "GameClient/View.h"
  43. #include "GameLogic/GameLogic.h"
  44. #include "GameLogic/Module/AIUpdate.h"
  45. #include "GameLogic/Module/BodyModule.h"
  46. #include "GameLogic/Module/ContainModule.h"
  47. #include "GameLogic/Module/SpecialPowerModule.h"
  48. #include "GameLogic/Module/SupplyWarehouseDockUpdate.h"
  49. #include "GameLogic/Object.h"
  50. #include "GameLogic/ObjectTypes.h"
  51. #include "GameLogic/PartitionManager.h"
  52. #include "GameLogic/PolygonTrigger.h"
  53. #include "GameLogic/ScriptConditions.h"
  54. #include "GameLogic/ScriptEngine.h"
  55. #include "GameLogic/Scripts.h"
  56. #include "GameLogic/VictoryConditions.h"
  57. #ifdef _INTERNAL
  58. // for occasional debugging...
  59. //#pragma optimize("", off)
  60. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  61. #endif
  62. class ObjectTypesTemp
  63. {
  64. public:
  65. ObjectTypes* m_types;
  66. ObjectTypesTemp() : m_types(NULL)
  67. {
  68. m_types = newInstance(ObjectTypes);
  69. }
  70. ~ObjectTypesTemp()
  71. {
  72. if (m_types)
  73. m_types->deleteInstance();
  74. }
  75. };
  76. // STATICS ////////////////////////////////////////////////////////////////////////////////////////
  77. namespace rts
  78. {
  79. template<typename T>
  80. T sum(std::vector<T>& vecOfValues )
  81. {
  82. T retVal = 0;
  83. std::vector<T>::iterator it;
  84. for (it = vecOfValues.begin(); it != vecOfValues.end(); ++it) {
  85. retVal += (*it);
  86. }
  87. return retVal;
  88. }
  89. };
  90. // GLOBALS ////////////////////////////////////////////////////////////////////////////////////////
  91. ScriptConditionsInterface *TheScriptConditions = NULL;
  92. class TransportStatus : public MemoryPoolObject
  93. {
  94. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(TransportStatus, "TransportStatus")
  95. public:
  96. TransportStatus * m_nextStatus;
  97. ObjectID m_objID;
  98. UnsignedInt m_frameNumber;
  99. Int m_unitCount;
  100. public:
  101. TransportStatus() : m_objID(INVALID_ID), m_frameNumber(0), m_unitCount(0), m_nextStatus(NULL) {}
  102. //~TransportStatus();
  103. };
  104. //-------------------------------------------------------------------------------------------------
  105. TransportStatus::~TransportStatus()
  106. {
  107. if (m_nextStatus)
  108. m_nextStatus->deleteInstance();
  109. }
  110. //-------------------------------------------------------------------------------------------------
  111. static TransportStatus *s_transportStatuses;
  112. //-------------------------------------------------------------------------------------------------
  113. //-------------------------------------------------------------------------------------------------
  114. ScriptConditions::ScriptConditions()
  115. {
  116. } // end ScriptConditions
  117. //-------------------------------------------------------------------------------------------------
  118. //-------------------------------------------------------------------------------------------------
  119. ScriptConditions::~ScriptConditions()
  120. {
  121. reset(); // just in case.
  122. } // end ~ScriptConditions
  123. //-------------------------------------------------------------------------------------------------
  124. /** Init */
  125. //-------------------------------------------------------------------------------------------------
  126. void ScriptConditions::init( void )
  127. {
  128. reset();
  129. } // end init
  130. //-------------------------------------------------------------------------------------------------
  131. /** Reset */
  132. //-------------------------------------------------------------------------------------------------
  133. void ScriptConditions::reset( void )
  134. {
  135. s_transportStatuses->deleteInstance();
  136. s_transportStatuses = NULL;
  137. // Empty for now. jba.
  138. } // end reset
  139. //-------------------------------------------------------------------------------------------------
  140. /** Update */
  141. //-------------------------------------------------------------------------------------------------
  142. void ScriptConditions::update( void )
  143. {
  144. // Empty for now. jba
  145. } // end update
  146. //-------------------------------------------------------------------------------------------------
  147. /** Finds the player by the name in the parameter, and if found caches the player mask in the
  148. parameter so we don't have to do a name search. May return null if the player doesn't exist.*/
  149. //-------------------------------------------------------------------------------------------------
  150. Player *ScriptConditions::playerFromParam(Parameter *pSideParm)
  151. {
  152. DEBUG_ASSERTCRASH(Parameter::SIDE == pSideParm->getParameterType(), ("Wrong parameter type."));
  153. Player *pPlayer=NULL;
  154. UnsignedInt mask = (UnsignedInt)pSideParm->getInt();
  155. if (mask) {
  156. pPlayer = ThePlayerList->getPlayerFromMask(mask);
  157. } else {
  158. pPlayer = TheScriptEngine->getPlayerFromAsciiString(pSideParm->getString());
  159. if (pPlayer) {
  160. // Enemy player can change dynamically, so don't cache the player mask. jba.
  161. if (pSideParm->getString()!=THIS_PLAYER_ENEMY) {
  162. mask = pPlayer->getPlayerMask();
  163. }
  164. } else {
  165. mask = 0xFFFF0000;
  166. }
  167. pSideParm->friend_setInt((Int)mask);
  168. }
  169. DEBUG_ASSERTCRASH(pPlayer, ("Couldn't find player %s", pSideParm->getString().str()));
  170. return pPlayer;
  171. }
  172. //-------------------------------------------------------------------------------------------------
  173. /** objectTypesFromParam */
  174. //-------------------------------------------------------------------------------------------------
  175. void ScriptConditions::objectTypesFromParam(Parameter *pTypeParm, ObjectTypes *outObjectTypes)
  176. {
  177. if (!(pTypeParm && outObjectTypes)) {
  178. return;
  179. }
  180. AsciiString str = pTypeParm->getString();
  181. if (str.isEmpty()) {
  182. return;
  183. }
  184. ObjectTypes *types = TheScriptEngine->getObjectTypes(str);
  185. if (!types) {
  186. (*outObjectTypes).addObjectType(str);
  187. } else {
  188. (*outObjectTypes) = (*types);
  189. }
  190. }
  191. //-------------------------------------------------------------------------------------------------
  192. /** evaluateAllDestroyed */
  193. //-------------------------------------------------------------------------------------------------
  194. Bool ScriptConditions::evaluateAllDestroyed(Parameter *pSideParm )
  195. {
  196. Player *pPlayer = playerFromParam(pSideParm);
  197. if (pPlayer) {
  198. return (!pPlayer->hasAnyObjects());
  199. }
  200. return true; // Non existent player is all destroyed. :)
  201. }
  202. //-------------------------------------------------------------------------------------------------
  203. /** evaluateAllBuildFacilitiesDestroyed */
  204. //-------------------------------------------------------------------------------------------------
  205. Bool ScriptConditions::evaluateAllBuildFacilitiesDestroyed(Parameter *pSideParm )
  206. {
  207. Player *pPlayer = playerFromParam(pSideParm);
  208. if (pPlayer) {
  209. return (!pPlayer->hasAnyBuildFacility());
  210. }
  211. return true; // Non existent player is all destroyed. :)
  212. }
  213. //-------------------------------------------------------------------------------------------------
  214. /** evaluateIsDestroyed */
  215. //-------------------------------------------------------------------------------------------------
  216. Bool ScriptConditions::evaluateIsDestroyed(Parameter *pTeamParm)
  217. {
  218. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  219. // The team is the team based on the name, and the calling team (if any) and the team that
  220. // is being considered for the condition. jba. :)
  221. if (theTeam) {
  222. return (!theTeam->hasAnyObjects());
  223. }
  224. return false; // Non existent team is not destroyed.
  225. }
  226. //-------------------------------------------------------------------------------------------------
  227. /** evaluateBridgeBroken */
  228. //-------------------------------------------------------------------------------------------------
  229. Bool ScriptConditions::evaluateBridgeBroken(Parameter *pBridgeParm)
  230. {
  231. if (!TheTerrainLogic->anyBridgesDamageStatesChanged()) {
  232. // Don't bother checking if no bridges changed damage states.
  233. return false;
  234. }
  235. Object *theBridge = TheScriptEngine->getUnitNamed( pBridgeParm->getString() );
  236. if (theBridge) {
  237. return (TheTerrainLogic->isBridgeBroken(theBridge));
  238. }
  239. return false;
  240. }
  241. //-------------------------------------------------------------------------------------------------
  242. /** evaluateBridgeRepaired */
  243. //-------------------------------------------------------------------------------------------------
  244. Bool ScriptConditions::evaluateBridgeRepaired(Parameter *pBridgeParm)
  245. {
  246. if (!TheTerrainLogic->anyBridgesDamageStatesChanged()) {
  247. // Don't bother checking if no bridges changed damage states.
  248. return false;
  249. }
  250. Object *theBridge = TheScriptEngine->getUnitNamed( pBridgeParm->getString() );
  251. if (theBridge) {
  252. return (TheTerrainLogic->isBridgeRepaired(theBridge));
  253. }
  254. return false;
  255. }
  256. //-------------------------------------------------------------------------------------------------
  257. /** evaluateNamedUnitDestroyed */
  258. //-------------------------------------------------------------------------------------------------
  259. Bool ScriptConditions::evaluateNamedUnitDestroyed(Parameter *pUnitParm)
  260. {
  261. Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  262. if (theUnit)
  263. {
  264. return theUnit->isEffectivelyDead();
  265. }
  266. if (TheScriptEngine->didUnitExist(pUnitParm->getString())) {
  267. return true;
  268. }
  269. return false; // Non existent unit is not destroyed.
  270. }
  271. //-------------------------------------------------------------------------------------------------
  272. /** evaluateNamedUnitExists */
  273. //-------------------------------------------------------------------------------------------------
  274. Bool ScriptConditions::evaluateNamedUnitExists(Parameter *pUnitParm)
  275. {
  276. Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  277. if (theUnit)
  278. {
  279. return !theUnit->isEffectivelyDead();
  280. }
  281. return false; // Doesn't exist.
  282. }
  283. //-------------------------------------------------------------------------------------------------
  284. /** evaluateNamedUnitDying */
  285. //-------------------------------------------------------------------------------------------------
  286. Bool ScriptConditions::evaluateNamedUnitDying(Parameter *pUnitParm)
  287. {
  288. Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  289. if (theUnit)
  290. {
  291. return theUnit->isEffectivelyDead();
  292. }
  293. if (TheScriptEngine->didUnitExist(pUnitParm->getString()))
  294. {
  295. return false; // already totally killed
  296. }
  297. return false; // Non existent unit is not dying.
  298. }
  299. //-------------------------------------------------------------------------------------------------
  300. /** evaluateNamedUnitTotallyDead */
  301. //-------------------------------------------------------------------------------------------------
  302. Bool ScriptConditions::evaluateNamedUnitTotallyDead(Parameter *pUnitParm)
  303. {
  304. Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  305. if (theUnit) {
  306. return false; // if the unit still exists, it isn't totally dead.
  307. }
  308. if (TheScriptEngine->didUnitExist(pUnitParm->getString())) {
  309. // Did exist, now it doesnt. So it is really, really dead.
  310. return true; // totally killed
  311. }
  312. return false; // Non existent unit is not dead.
  313. }
  314. //-------------------------------------------------------------------------------------------------
  315. /** evaluateHasUnits */
  316. //-------------------------------------------------------------------------------------------------
  317. Bool ScriptConditions::evaluateHasUnits(Parameter *pTeamParm)
  318. {
  319. AsciiString desiredTeamName = pTeamParm->getString();
  320. // If they are calling a <this team> condition, do it.
  321. if (desiredTeamName == THIS_TEAM) {
  322. Team *theTeam = TheScriptEngine->getTeamNamed( desiredTeamName );
  323. // The team is the team based on the name, and the calling team (if any) and the team that
  324. // is being considered for the condition. jba. :)
  325. if (theTeam) {
  326. return (theTeam->hasAnyUnits());
  327. }
  328. return false; // Non existent team has no units.
  329. }
  330. Team *thisTeam = TheScriptEngine->getTeamNamed(THIS_TEAM);
  331. if (thisTeam && thisTeam->getName()==desiredTeamName) {
  332. return thisTeam->hasAnyUnits();
  333. }
  334. // It isn't THIS_TEAM, and doesn't match the THIS_TEAM, so check if any team with this name
  335. // has units.
  336. TeamPrototype *pProto = NULL;
  337. pProto = TheTeamFactory->findTeamPrototype(desiredTeamName);
  338. if (pProto) {
  339. // We have a team referred to in the conditions. Iterate over the instances of the team,
  340. // applying the script conditions (and possibly actions) to each instance of the team.
  341. for (DLINK_ITERATOR<Team> iter = pProto->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  342. if (iter.cur()->hasAnyUnits()) {
  343. return true;
  344. }
  345. }
  346. }
  347. return false; // Non existent team has no units.
  348. }
  349. //-------------------------------------------------------------------------------------------------
  350. /** evaluateUnitsEntered */
  351. //-------------------------------------------------------------------------------------------------
  352. Bool ScriptConditions::evaluateTeamInsideAreaPartially(Parameter *pTeamParm, Parameter *pTriggerAreaParm, Parameter *pTypeParm)
  353. {
  354. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  355. // The team is the team based on the name, and the calling team (if any) and the team that
  356. // is being considered for the condition. jba. :)
  357. AsciiString triggerName = pTriggerAreaParm->getString();
  358. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerAreaParm->getString());
  359. if (pTrig == NULL) return false;
  360. if (theTeam) {
  361. return (theTeam->someInsideSomeOutside(pTrig, (UnsignedInt) pTypeParm->getInt()) ||
  362. theTeam->allInside(pTrig, (UnsignedInt) pTypeParm->getInt()));
  363. }
  364. return false; // Non existent team isn't in trigger area. :)
  365. }
  366. //-------------------------------------------------------------------------------------------------
  367. /** evaluateNamedInsideArea */
  368. //-------------------------------------------------------------------------------------------------
  369. Bool ScriptConditions::evaluateNamedInsideArea(Parameter *pUnitParm, Parameter *pTriggerAreaParm )
  370. {
  371. Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  372. if (!theObj) {
  373. return false;
  374. }
  375. AsciiString triggerName = pTriggerAreaParm->getString();
  376. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerAreaParm->getString());
  377. if (pTrig == NULL) return false;
  378. if (theObj) {
  379. Coord3D pCoord = *theObj->getPosition();
  380. ICoord3D iCoord;
  381. iCoord.x = pCoord.x; iCoord.y = pCoord.y; iCoord.z = pCoord.z;
  382. return pTrig->pointInTrigger(iCoord);
  383. }
  384. return false; // Non existent team isn't in trigger area. :)
  385. }
  386. //-------------------------------------------------------------------------------------------------
  387. /** evaluatePlayerHasUnitTypeInArea */
  388. //-------------------------------------------------------------------------------------------------
  389. Bool ScriptConditions::evaluatePlayerHasUnitTypeInArea(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pTypeParm, Parameter *pTriggerParm )
  390. {
  391. AsciiString triggerName = pTriggerParm->getString();
  392. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  393. if (pTrig == NULL) return false;
  394. Player* pPlayer = playerFromParam(pPlayerParm);
  395. if (!pPlayer) {
  396. return false;
  397. }
  398. Player::PlayerTeamList::const_iterator it;
  399. Bool anyChanges = false;
  400. if (pCondition->getCustomData() == 0) anyChanges = true;
  401. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  402. if (anyChanges) break;
  403. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  404. if (anyChanges) break;
  405. Team *team = iter.cur();
  406. if (!team) {
  407. continue;
  408. }
  409. if (team->didEnterOrExit()) {
  410. anyChanges = true;
  411. }
  412. }
  413. }
  414. if (TheScriptEngine->getFrameObjectCountChanged() > pCondition->getCustomFrame()) {
  415. anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
  416. }
  417. if (!anyChanges) {
  418. if (pCondition->getCustomData()==-1) return false;
  419. if (pCondition->getCustomData()==1) return true;
  420. }
  421. ObjectTypesTemp types;
  422. objectTypesFromParam(pTypeParm, types.m_types);
  423. Int count = 0;
  424. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  425. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  426. Team *team = iter.cur();
  427. if (!team) {
  428. continue;
  429. }
  430. for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  431. Object *pObj = iter.cur();
  432. if (!pObj) {
  433. continue;
  434. }
  435. if (types.m_types->isInSet(pObj->getTemplate())) {
  436. if (pObj->isInside(pTrig)) {
  437. //
  438. // dead objects will not be considered, except crates ... they are "dead" cause
  439. // they have no body and health, but are a class of object we want to
  440. // trigger this stuff
  441. //
  442. if (!(pObj->isEffectivelyDead() || pObj->isKindOf(KINDOF_INERT)) || pObj->isKindOf( KINDOF_CRATE ) ) {
  443. count++;
  444. }
  445. }
  446. }
  447. }
  448. }
  449. }
  450. Bool comparison = false;
  451. switch (pComparisonParm->getInt())
  452. {
  453. case Parameter::LESS_THAN : comparison = (count < pCountParm->getInt()); break;
  454. case Parameter::LESS_EQUAL : comparison = (count <= pCountParm->getInt()); break;
  455. case Parameter::EQUAL : comparison = (count == pCountParm->getInt()); break;
  456. case Parameter::GREATER_EQUAL : comparison = (count >= pCountParm->getInt()); break;
  457. case Parameter::GREATER : comparison = (count > pCountParm->getInt()); break;
  458. case Parameter::NOT_EQUAL : comparison = (count != pCountParm->getInt()); break;
  459. }
  460. pCondition->setCustomData(-1); // false.
  461. if (comparison) {
  462. pCondition->setCustomData(1); // true.
  463. }
  464. pCondition->setCustomFrame(TheScriptEngine->getFrameObjectCountChanged());
  465. return comparison;
  466. }
  467. //-------------------------------------------------------------------------------------------------
  468. /** evaluatePlayerHasUnitKindInArea */
  469. //-------------------------------------------------------------------------------------------------
  470. Bool ScriptConditions::evaluatePlayerHasUnitKindInArea(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pKindParm, Parameter *pTriggerParm )
  471. {
  472. AsciiString triggerName = pTriggerParm->getString();
  473. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  474. if (pTrig == NULL) return false;
  475. KindOfType kind = (KindOfType)pKindParm->getInt();
  476. Player* pPlayer = playerFromParam(pPlayerParm);
  477. if (!pPlayer) {
  478. return false;
  479. }
  480. Player::PlayerTeamList::const_iterator it;
  481. Bool anyChanges = false;
  482. if (pCondition->getCustomData() == 0) anyChanges = true;
  483. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  484. if (anyChanges) break;
  485. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  486. if (anyChanges) break;
  487. Team *team = iter.cur();
  488. if (!team) {
  489. continue;
  490. }
  491. if (team->didEnterOrExit()) {
  492. anyChanges = true;
  493. }
  494. }
  495. }
  496. if (TheScriptEngine->getFrameObjectCountChanged() > pCondition->getCustomFrame()) {
  497. anyChanges = true; // Objects were added/deleted since we cached, so count could have changed. jba.
  498. }
  499. if (!anyChanges) {
  500. if (pCondition->getCustomData()==-1) return false;
  501. if (pCondition->getCustomData()==1) return true;
  502. }
  503. Int count = 0;
  504. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  505. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  506. Team *team = iter.cur();
  507. if (!team) {
  508. continue;
  509. }
  510. for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  511. Object *pObj = iter.cur();
  512. if (!pObj) {
  513. continue;
  514. }
  515. if (pObj->isKindOf(kind)) {
  516. if (pObj->isInside(pTrig)) {
  517. if (!(pObj->isEffectivelyDead() || pObj->isKindOf(KINDOF_INERT))) {
  518. count++;
  519. }
  520. }
  521. }
  522. }
  523. }
  524. }
  525. Bool comparison = false;
  526. switch (pComparisonParm->getInt())
  527. {
  528. case Parameter::LESS_THAN : comparison = (count < pCountParm->getInt()); break;
  529. case Parameter::LESS_EQUAL : comparison = (count <= pCountParm->getInt()); break;
  530. case Parameter::EQUAL : comparison = (count == pCountParm->getInt()); break;
  531. case Parameter::GREATER_EQUAL : comparison = (count >= pCountParm->getInt()); break;
  532. case Parameter::GREATER : comparison = (count > pCountParm->getInt()); break;
  533. case Parameter::NOT_EQUAL : comparison = (count != pCountParm->getInt()); break;
  534. }
  535. pCondition->setCustomData(TheScriptEngine->getFrameObjectCountChanged());
  536. return comparison;
  537. }
  538. //-------------------------------------------------------------------------------------------------
  539. /** evaluateTeamStateIs */
  540. //-------------------------------------------------------------------------------------------------
  541. Bool ScriptConditions::evaluateTeamStateIs(Parameter *pTeamParm, Parameter *pStateParm )
  542. {
  543. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  544. // The team is the team based on the name, and the calling team (if any) and the team that
  545. // is being considered for the condition. jba. :)
  546. AsciiString stateName = pStateParm->getString();
  547. if (theTeam) {
  548. return (theTeam->getState() == stateName);
  549. }
  550. return false; // Non existent team isn't in any state.
  551. }
  552. //-------------------------------------------------------------------------------------------------
  553. /** evaluateTeamStateIsNot */
  554. //-------------------------------------------------------------------------------------------------
  555. Bool ScriptConditions::evaluateTeamStateIsNot(Parameter *pTeamParm, Parameter *pStateParm )
  556. {
  557. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  558. // The team is the team based on the name, and the calling team (if any) and the team that
  559. // is being considered for the condition. jba. :)
  560. AsciiString stateName = pStateParm->getString();
  561. if (theTeam) {
  562. return (!(theTeam->getState() == stateName));
  563. }
  564. return false; // Non existent team isn't in any state.
  565. }
  566. //-------------------------------------------------------------------------------------------------
  567. /** evaluateNamedOutsideArea */
  568. //-------------------------------------------------------------------------------------------------
  569. Bool ScriptConditions::evaluateNamedOutsideArea(Parameter *pUnitParm, Parameter *pTriggerParm)
  570. {// This is actually NamedUnitInside(...)
  571. return !evaluateNamedInsideArea(pUnitParm, pTriggerParm);
  572. }
  573. //-------------------------------------------------------------------------------------------------
  574. /** evaluateTeamInsideAreaEntirely */
  575. //-------------------------------------------------------------------------------------------------
  576. Bool ScriptConditions::evaluateTeamInsideAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  577. {// This is actually TeamInside(...)
  578. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  579. // The team is the team based on the name, and the calling team (if any) and the team that
  580. // is being considered for the condition. jba. :)
  581. AsciiString triggerName = pTriggerParm->getString();
  582. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  583. if (pTrig == NULL)
  584. return false;
  585. if (theTeam) {
  586. return theTeam->allInside(pTrig, (UnsignedInt)pTypeParm->getInt());
  587. }
  588. return false; // Non existent team isn't in trigger area. :)
  589. }
  590. //-------------------------------------------------------------------------------------------------
  591. /** evaluateTeamOutsideAreaEntirely */
  592. //-------------------------------------------------------------------------------------------------
  593. Bool ScriptConditions::evaluateTeamOutsideAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  594. {
  595. return !(evaluateTeamInsideAreaEntirely(pTeamParm, pTriggerParm, pTypeParm) ||
  596. evaluateTeamInsideAreaPartially(pTeamParm, pTriggerParm, pTypeParm));
  597. }
  598. //-------------------------------------------------------------------------------------------------
  599. /** evaluateNamedAttackedByType */
  600. //-------------------------------------------------------------------------------------------------
  601. Bool ScriptConditions::evaluateNamedAttackedByType(Parameter *pUnitParm, Parameter *pTypeParm)
  602. {
  603. Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  604. if (!theObj) {
  605. return false;
  606. }
  607. BodyModuleInterface* theBodyModule = theObj->getBodyModule();
  608. if (!theBodyModule) {
  609. return false;
  610. }
  611. const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
  612. if (!lastDamageInfo) {
  613. return false;
  614. }
  615. const ThingTemplate *attackerTemplate = lastDamageInfo->in.m_sourceTemplate;
  616. if( attackerTemplate )
  617. {
  618. //New system... we don't care if the attacker is alive or dead... we just want the type right?
  619. ObjectTypesTemp types;
  620. objectTypesFromParam(pTypeParm, types.m_types);
  621. if( types.m_types->isInSet( attackerTemplate ) )
  622. {
  623. return TRUE;
  624. }
  625. }
  626. else
  627. {
  628. //Old system... just incase m_sourceTemplate doesn't get set, don't want to foobar the logic.
  629. ObjectID id = lastDamageInfo->in.m_sourceID;
  630. Object* pAttacker = TheGameLogic->findObjectByID(id);
  631. if (!pAttacker || !pAttacker->getTemplate())
  632. {
  633. return FALSE;
  634. }
  635. ObjectTypesTemp types;
  636. objectTypesFromParam(pTypeParm, types.m_types);
  637. if( types.m_types->isInSet( pAttacker->getTemplate()->getName() ) )
  638. {
  639. return TRUE;
  640. }
  641. }
  642. return FALSE;
  643. }
  644. //-------------------------------------------------------------------------------------------------
  645. /** evaluateTeamAttackedByType */
  646. //-------------------------------------------------------------------------------------------------
  647. Bool ScriptConditions::evaluateTeamAttackedByType(Parameter *pTeamParm, Parameter *pTypeParm)
  648. {
  649. Team *theTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  650. if (!theTeam) {
  651. return FALSE;
  652. }
  653. ObjectTypesTemp types;
  654. objectTypesFromParam(pTypeParm, types.m_types);
  655. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  656. Object *pCur = iter.cur();
  657. if (!pCur) {
  658. continue;
  659. }
  660. BodyModuleInterface* theBodyModule = pCur->getBodyModule();
  661. if (!theBodyModule) {
  662. continue;
  663. }
  664. const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
  665. if (!lastDamageInfo) {
  666. continue;
  667. }
  668. ObjectTypesTemp types;
  669. objectTypesFromParam(pTypeParm, types.m_types);
  670. const ThingTemplate *attackerTemplate = lastDamageInfo->in.m_sourceTemplate;
  671. if( attackerTemplate )
  672. {
  673. //New system... we don't care if the attacker is alive or dead... we just want the type right?
  674. if( types.m_types->isInSet( attackerTemplate ) )
  675. {
  676. return TRUE;
  677. }
  678. }
  679. else
  680. {
  681. //Old system... just incase m_sourceTemplate doesn't get set, don't want to foobar the logic.
  682. ObjectID id = lastDamageInfo->in.m_sourceID;
  683. Object* pAttacker = TheGameLogic->findObjectByID(id);
  684. if (!pAttacker || !pAttacker->getTemplate())
  685. {
  686. //Kris: Woah... do not return false here... because we need to iterate other team members!
  687. //return FALSE;
  688. continue;
  689. }
  690. if( types.m_types->isInSet( pAttacker->getTemplate()->getName() ) )
  691. {
  692. return TRUE;
  693. }
  694. }
  695. }
  696. return FALSE;
  697. }
  698. //-------------------------------------------------------------------------------------------------
  699. /** evaluateNamedAttackedByPlayer */
  700. //-------------------------------------------------------------------------------------------------
  701. Bool ScriptConditions::evaluateNamedAttackedByPlayer(Parameter *pUnitParm, Parameter *pPlayerParm)
  702. {
  703. Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  704. if (!theObj) {
  705. return false;
  706. }
  707. BodyModuleInterface* theBodyModule = theObj->getBodyModule();
  708. if (!theBodyModule) {
  709. return false;
  710. }
  711. const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
  712. if (!lastDamageInfo) {
  713. return false;
  714. }
  715. ObjectID id = lastDamageInfo->in.m_sourceID;
  716. Object* pAttacker = TheGameLogic->findObjectByID(id);
  717. Player *pPlayer = NULL;
  718. if (lastDamageInfo->in.m_sourcePlayerMask) {
  719. pPlayer = ThePlayerList->getPlayerFromMask(lastDamageInfo->in.m_sourcePlayerMask);
  720. }
  721. if (pPlayer || pAttacker) {
  722. Player *victimPlayer = playerFromParam(pPlayerParm);
  723. if (pPlayer == victimPlayer) {
  724. return true;
  725. }
  726. if (!pAttacker) return false; // wasn't attacked.
  727. return (pAttacker->getControllingPlayer() == victimPlayer);
  728. }
  729. return false;
  730. }
  731. //-------------------------------------------------------------------------------------------------
  732. /** evaluateTeamAttackedByPlayer */
  733. //-------------------------------------------------------------------------------------------------
  734. Bool ScriptConditions::evaluateTeamAttackedByPlayer(Parameter *pTeamParm, Parameter *pPlayerParm)
  735. {
  736. Team *theTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  737. if (!theTeam) {
  738. return false;
  739. }
  740. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  741. Object *pCur = iter.cur();
  742. if (!pCur) {
  743. continue;
  744. }
  745. BodyModuleInterface* theBodyModule = pCur->getBodyModule();
  746. if (!theBodyModule) {
  747. continue;
  748. }
  749. const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
  750. if (!lastDamageInfo) {
  751. continue;
  752. }
  753. ObjectID id = lastDamageInfo->in.m_sourceID;
  754. Object* pAttacker = TheGameLogic->findObjectByID(id);
  755. if (!pAttacker) {
  756. continue;
  757. }
  758. if (pAttacker->getControllingPlayer() == playerFromParam(pPlayerParm)) {
  759. return true;
  760. }
  761. }
  762. return false;
  763. }
  764. //-------------------------------------------------------------------------------------------------
  765. /** evaluateBuiltByPlayer */
  766. //-------------------------------------------------------------------------------------------------
  767. Bool ScriptConditions::evaluateBuiltByPlayer(Condition *pCondition, Parameter* pTypeParm, Parameter* pPlayerParm)
  768. {
  769. if (pCondition->getCustomData()!=0) {
  770. // We have a cached value.
  771. if (TheScriptEngine->getFrameObjectCountChanged() == pCondition->getCustomFrame()) {
  772. // object count hasn't changed. Use cached value.
  773. if (pCondition->getCustomData()==1) return true;
  774. if (pCondition->getCustomData()==-1) return false;
  775. }
  776. }
  777. Player* pPlayer = playerFromParam(pPlayerParm);
  778. if (!pPlayer) {
  779. return false;
  780. }
  781. const ThingTemplate* pTemplate = TheThingFactory->findTemplate(pTypeParm->getString());
  782. if (!pTemplate) {
  783. return false;
  784. }
  785. ObjectTypesTemp types;
  786. objectTypesFromParam(pTypeParm, types.m_types);
  787. std::vector<Int> counts;
  788. std::vector<const ThingTemplate *> templates;
  789. Int numTemplates = types.m_types->prepForPlayerCounting(templates, counts);
  790. if (numTemplates > 0) {
  791. pPlayer->countObjectsByThingTemplate(numTemplates, &(*templates.begin()), false, &(*counts.begin()));
  792. } else {
  793. return 0;
  794. }
  795. Int sumOfObjs = rts::sum(counts);
  796. pCondition->setCustomData(-1); // false.
  797. if (sumOfObjs != 0) {
  798. pCondition->setCustomData(1); // true.
  799. }
  800. pCondition->setCustomFrame(TheScriptEngine->getFrameObjectCountChanged());
  801. return (sumOfObjs != 0);
  802. }
  803. //-------------------------------------------------------------------------------------------------
  804. /** evaluateNamedCreated */
  805. //-------------------------------------------------------------------------------------------------
  806. Bool ScriptConditions::evaluateNamedCreated(Parameter* pUnitParm)
  807. {
  808. // This is actually evaluateNamedExists(...)
  809. ///@todo - evaluate created, not exists...
  810. return (TheScriptEngine->getUnitNamed(pUnitParm->getString()) != NULL);
  811. }
  812. //-------------------------------------------------------------------------------------------------
  813. /** evaluateTeamCreated */
  814. //-------------------------------------------------------------------------------------------------
  815. Bool ScriptConditions::evaluateTeamCreated(Parameter* pTeamParm)
  816. {
  817. Team *pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  818. if (pTeam) {
  819. return pTeam->isCreated();
  820. }
  821. return ( false );
  822. }
  823. //-------------------------------------------------------------------------------------------------
  824. /** evaluateUnitHealth */
  825. //-------------------------------------------------------------------------------------------------
  826. Bool ScriptConditions::evaluateUnitHealth(Parameter *pUnitParm, Parameter* pComparisonParm, Parameter *pHealthPercent)
  827. {
  828. Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  829. if (!theObj) {
  830. return false;
  831. }
  832. if (!theObj->getBodyModule()) return false;
  833. Real curHealth = theObj->getBodyModule()->getHealth();
  834. Real initialHealth = theObj->getBodyModule()->getInitialHealth();
  835. Int curPercent = (curHealth*100 + initialHealth/2)/initialHealth;
  836. switch (pComparisonParm->getInt())
  837. {
  838. case Parameter::LESS_THAN : return (curPercent < pHealthPercent->getInt());
  839. case Parameter::LESS_EQUAL : return (curPercent <= pHealthPercent->getInt());
  840. case Parameter::EQUAL : return (curPercent == pHealthPercent->getInt());
  841. case Parameter::GREATER_EQUAL : return (curPercent >= pHealthPercent->getInt());
  842. case Parameter::GREATER : return (curPercent > pHealthPercent->getInt());
  843. case Parameter::NOT_EQUAL : return (curPercent != pHealthPercent->getInt());
  844. }
  845. return false;
  846. }
  847. //-------------------------------------------------------------------------------------------------
  848. /** evaluatePlayerHasCredits */
  849. //-------------------------------------------------------------------------------------------------
  850. Bool ScriptConditions::evaluatePlayerHasCredits(Parameter *pCreditsParm, Parameter* pComparisonParm, Parameter *pPlayerParm)
  851. {
  852. Player* pPlayer = playerFromParam(pPlayerParm);
  853. if (!pPlayer) {
  854. return false;
  855. }
  856. if (pPlayer && pPlayer->getMoney()) {
  857. switch (pComparisonParm->getInt())
  858. {
  859. case Parameter::LESS_THAN : return (pCreditsParm->getInt() < pPlayer->getMoney()->countMoney()); break;
  860. case Parameter::LESS_EQUAL : return (pCreditsParm->getInt() <= pPlayer->getMoney()->countMoney()); break;
  861. case Parameter::EQUAL : return (pCreditsParm->getInt() == pPlayer->getMoney()->countMoney()); break;
  862. case Parameter::GREATER_EQUAL : return (pCreditsParm->getInt() >= pPlayer->getMoney()->countMoney()); break;
  863. case Parameter::GREATER : return (pCreditsParm->getInt() > pPlayer->getMoney()->countMoney()); break;
  864. case Parameter::NOT_EQUAL : return (pCreditsParm->getInt() != pPlayer->getMoney()->countMoney()); break;
  865. }
  866. }
  867. return false;
  868. }
  869. //-------------------------------------------------------------------------------------------------
  870. /** evaluateBuildingEntered */
  871. //-------------------------------------------------------------------------------------------------
  872. Bool ScriptConditions::evaluateBuildingEntered( Parameter *pPlayerParm, Parameter *pItemParm )
  873. {
  874. Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
  875. if (!theObj) {
  876. return false;
  877. }
  878. ContainModuleInterface *contain = theObj->getContain();
  879. if( !contain )
  880. {
  881. DEBUG_CRASH( ("evaluateBuildingEntered script condition -- building doesn't have a container.") );
  882. return false;
  883. }
  884. PlayerMaskType playerMask = theObj->getContain()->getPlayerWhoEntered();
  885. if (playerMask==0) {
  886. return false;
  887. }
  888. Player *pPlayer = playerFromParam(pPlayerParm);
  889. if (!pPlayer) {
  890. return false;
  891. }
  892. if (playerMask == pPlayer->getPlayerMask()) {
  893. return true;
  894. }
  895. return false;
  896. }
  897. //-------------------------------------------------------------------------------------------------
  898. /** evaluateIsBuildingEmpty */
  899. //-------------------------------------------------------------------------------------------------
  900. Bool ScriptConditions::evaluateIsBuildingEmpty( Parameter *pItemParm )
  901. {
  902. Object *theBuilding = TheScriptEngine->getUnitNamed(pItemParm->getString());
  903. if (!theBuilding) {
  904. return false;
  905. }
  906. ContainModuleInterface* contain = theBuilding->getContain();
  907. if (!contain) {
  908. return false;
  909. }
  910. if (contain->getContainCount() > 0) {
  911. return false;
  912. }
  913. return true;
  914. }
  915. //-------------------------------------------------------------------------------------------------
  916. /** evaluateEnemySighted */
  917. //-------------------------------------------------------------------------------------------------
  918. Bool ScriptConditions::evaluateEnemySighted(Parameter *pItemParm, Parameter *pAllianceParm, Parameter* pPlayerParm)
  919. {
  920. Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
  921. if (!theObj) {
  922. return false;
  923. }
  924. Player *pPlayer = playerFromParam(pPlayerParm);
  925. if (!pPlayer) {
  926. return false;
  927. }
  928. // filter out appropriately based on alliances
  929. Int relationDescriber;
  930. switch (pAllianceParm->getInt()) {
  931. case Parameter::REL_NEUTRAL:
  932. relationDescriber = PartitionFilterRelationship::ALLOW_NEUTRAL;
  933. break;
  934. case Parameter::REL_FRIEND:
  935. relationDescriber = PartitionFilterRelationship::ALLOW_ALLIES;
  936. break;
  937. case Parameter::REL_ENEMY:
  938. relationDescriber = PartitionFilterRelationship::ALLOW_ENEMIES;
  939. break;
  940. }
  941. PartitionFilterRelationship filterTeam(theObj, relationDescriber);
  942. // and only stuff that is not dead
  943. PartitionFilterAlive filterAlive;
  944. // and only nonstealthed items.
  945. PartitionFilterRejectByObjectStatus filterStealth( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_STEALTHED ),
  946. MAKE_OBJECT_STATUS_MASK2( OBJECT_STATUS_DETECTED, OBJECT_STATUS_DISGUISED ) );
  947. // and only on-map (or not)
  948. PartitionFilterSameMapStatus filterMapStatus(theObj);
  949. PartitionFilter *filters[] = { &filterTeam, &filterAlive, &filterStealth, &filterMapStatus, NULL };
  950. Real visionRange = theObj->getVisionRange();
  951. SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(
  952. theObj, visionRange, FROM_CENTER_2D, filters);
  953. MemoryPoolObjectHolder hold(iter);
  954. for (Object *them = iter->first(); them; them = iter->next())
  955. {
  956. if (them->getControllingPlayer() == pPlayer) {
  957. return true;
  958. }
  959. }
  960. return false;
  961. }
  962. //-------------------------------------------------------------------------------------------------
  963. /** evaluateTypeSighted */
  964. //-------------------------------------------------------------------------------------------------
  965. Bool ScriptConditions::evaluateTypeSighted(Parameter *pItemParm, Parameter *pTypeParm, Parameter* pPlayerParm)
  966. {
  967. Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
  968. if (!theObj) {
  969. return false;
  970. }
  971. Player *pPlayer = playerFromParam(pPlayerParm);
  972. if (!pPlayer) {
  973. return false;
  974. }
  975. ObjectTypesTemp types;
  976. objectTypesFromParam(pTypeParm, types.m_types);
  977. // and only stuff that is not dead
  978. PartitionFilterAlive filterAlive;
  979. // and only nonstealthed items.
  980. PartitionFilterRejectByObjectStatus filterStealth( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_STEALTHED ),
  981. MAKE_OBJECT_STATUS_MASK2( OBJECT_STATUS_DETECTED, OBJECT_STATUS_DISGUISED ) );
  982. // and only on-map (or not)
  983. PartitionFilterSameMapStatus filterMapStatus(theObj);
  984. PartitionFilter *filters[] = { &filterAlive, &filterStealth, &filterMapStatus, NULL };
  985. Real visionRange = theObj->getVisionRange();
  986. SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(
  987. theObj, visionRange, FROM_CENTER_2D, filters);
  988. MemoryPoolObjectHolder hold(iter);
  989. for (Object *them = iter->first(); them; them = iter->next())
  990. {
  991. if (them->getControllingPlayer() == pPlayer) {
  992. if (types.m_types->isInSet(them->getTemplate()->getName()))
  993. return true;
  994. }
  995. }
  996. return false;
  997. }
  998. //-------------------------------------------------------------------------------------------------
  999. /** evaluateNamedDiscovered */
  1000. //-------------------------------------------------------------------------------------------------
  1001. Bool ScriptConditions::evaluateNamedDiscovered(Parameter *pItemParm, Parameter* pPlayerParm)
  1002. {
  1003. Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
  1004. if (!theObj) {
  1005. return false;
  1006. }
  1007. Player *pPlayer = playerFromParam(pPlayerParm);
  1008. if (!pPlayer) {
  1009. return false;
  1010. }
  1011. // We are held, so we are not visible.
  1012. if( theObj->isDisabledByType( DISABLED_HELD ) )
  1013. {
  1014. return false;
  1015. }
  1016. // If we are stealthed we are not visible.
  1017. if( theObj->getStatusBits().test( OBJECT_STATUS_STEALTHED ) &&
  1018. !theObj->getStatusBits().test( OBJECT_STATUS_DETECTED ) &&
  1019. !theObj->getStatusBits().test( OBJECT_STATUS_DISGUISED ) )
  1020. {
  1021. return false;
  1022. }
  1023. ObjectShroudStatus shroud = theObj->getShroudedStatus(pPlayer->getPlayerIndex());
  1024. return (shroud == OBJECTSHROUD_CLEAR || shroud == OBJECTSHROUD_PARTIAL_CLEAR);
  1025. }
  1026. //-------------------------------------------------------------------------------------------------
  1027. /** evaluateTeamDiscovered */
  1028. //-------------------------------------------------------------------------------------------------
  1029. Bool ScriptConditions::evaluateTeamDiscovered(Parameter *pTeamParm, Parameter *pPlayerParm)
  1030. {
  1031. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  1032. if (!theTeam) {
  1033. return false;
  1034. }
  1035. Player *pPlayer = playerFromParam(pPlayerParm);
  1036. if (!pPlayer) {
  1037. return false;
  1038. }
  1039. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1040. Object *pObj = iter.cur();
  1041. if (!pObj) {
  1042. continue;
  1043. }
  1044. // We are held, so we are not visible.
  1045. if( pObj->isDisabledByType( DISABLED_HELD ) )
  1046. {
  1047. continue;
  1048. }
  1049. // If we are stealthed we are not visible.
  1050. if( pObj->getStatusBits().test( OBJECT_STATUS_STEALTHED ) &&
  1051. !pObj->getStatusBits().test( OBJECT_STATUS_DETECTED ) &&
  1052. !pObj->getStatusBits().test( OBJECT_STATUS_DISGUISED ) )
  1053. {
  1054. continue;
  1055. }
  1056. ObjectShroudStatus shroud = pObj->getShroudedStatus(pPlayer->getPlayerIndex());
  1057. if (shroud == OBJECTSHROUD_CLEAR || shroud == OBJECTSHROUD_PARTIAL_CLEAR) {
  1058. return true;
  1059. }
  1060. }
  1061. return false;
  1062. }
  1063. //-------------------------------------------------------------------------------------------------
  1064. /** evaluateMissionAttempts */
  1065. //-------------------------------------------------------------------------------------------------
  1066. Bool ScriptConditions::evaluateMissionAttempts(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pAttemptsParm)
  1067. {
  1068. //Player* pPlayer = playerFromParam(pPlayerParm);
  1069. return false;
  1070. }
  1071. //-------------------------------------------------------------------------------------------------
  1072. /** evaluateNamedOwnedByPlayer */
  1073. //-------------------------------------------------------------------------------------------------
  1074. Bool ScriptConditions::evaluateNamedOwnedByPlayer(Parameter *pUnitParm, Parameter *pPlayerParm)
  1075. {
  1076. Player* pPlayer = playerFromParam(pPlayerParm);
  1077. if (!pPlayer) {
  1078. return false;
  1079. }
  1080. Object* pObj = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1081. if (!pObj) {
  1082. return false;
  1083. }
  1084. return (pObj->getControllingPlayer() == pPlayer);
  1085. }
  1086. //-------------------------------------------------------------------------------------------------
  1087. /** evaluateTeamOwnedByPlayer */
  1088. //-------------------------------------------------------------------------------------------------
  1089. Bool ScriptConditions::evaluateTeamOwnedByPlayer(Parameter *pTeamParm, Parameter *pPlayerParm)
  1090. {
  1091. Player* pPlayer = playerFromParam(pPlayerParm);
  1092. if (!pPlayer) {
  1093. return false;
  1094. }
  1095. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1096. if (!pTeam) {
  1097. return false;
  1098. }
  1099. return (pTeam->getControllingPlayer() == pPlayer);
  1100. }
  1101. //-------------------------------------------------------------------------------------------------
  1102. /** evaluatePlayerHasNOrFewerBuildings */
  1103. //-------------------------------------------------------------------------------------------------
  1104. Bool ScriptConditions::evaluatePlayerHasNOrFewerBuildings(Parameter *pBuildingCountParm, Parameter *pPlayerParm)
  1105. {
  1106. Player* pPlayer = playerFromParam(pPlayerParm);
  1107. if (!pPlayer) {
  1108. return false;
  1109. }
  1110. return (pBuildingCountParm->getInt() >= pPlayer->countBuildings());
  1111. }
  1112. //-------------------------------------------------------------------------------------------------
  1113. /** evaluatePlayerHasNOrFewerFactionBuildings */
  1114. //-------------------------------------------------------------------------------------------------
  1115. Bool ScriptConditions::evaluatePlayerHasNOrFewerFactionBuildings(Parameter *pBuildingCountParm, Parameter *pPlayerParm)
  1116. {
  1117. Player* pPlayer = playerFromParam(pPlayerParm);
  1118. if (!pPlayer) {
  1119. return false;
  1120. }
  1121. KindOfMaskType mask;
  1122. mask.set(KINDOF_MP_COUNT_FOR_VICTORY);
  1123. mask.set(KINDOF_STRUCTURE);
  1124. return (pBuildingCountParm->getInt() >= pPlayer->countObjects(mask, KINDOFMASK_NONE));
  1125. }
  1126. //-------------------------------------------------------------------------------------------------
  1127. /** evaluatePlayerHasPower */
  1128. //-------------------------------------------------------------------------------------------------
  1129. Bool ScriptConditions::evaluatePlayerHasPower(Parameter *pPlayerParm)
  1130. {
  1131. Player* pPlayer = playerFromParam(pPlayerParm);
  1132. if (!pPlayer) {
  1133. return false;
  1134. }
  1135. Energy* pPlayersEnergy = pPlayer->getEnergy();
  1136. if (!pPlayersEnergy) {
  1137. return false;
  1138. }
  1139. return pPlayersEnergy->hasSufficientPower();
  1140. }
  1141. //-------------------------------------------------------------------------------------------------
  1142. /** evaluateNamedReachedWaypointsEnd */
  1143. //-------------------------------------------------------------------------------------------------
  1144. Bool ScriptConditions::evaluateNamedReachedWaypointsEnd(Parameter *pUnitParm, Parameter* pWaypointPathParm)
  1145. {
  1146. Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
  1147. if (!theObj) {
  1148. return false;
  1149. }
  1150. AIUpdateInterface *ai = theObj->getAIUpdateInterface();
  1151. if (!ai)
  1152. return false;
  1153. const Waypoint *targetWay = ai->getCompletedWaypoint();
  1154. if (!targetWay) return false;
  1155. AsciiString pathName = pWaypointPathParm->getString();
  1156. if (targetWay->getPathLabel1() == pathName) return true;
  1157. if (targetWay->getPathLabel2() == pathName) return true;
  1158. if (targetWay->getPathLabel3() == pathName) return true;
  1159. return false;
  1160. }
  1161. //-------------------------------------------------------------------------------------------------
  1162. /** evaluateTeamReachedWaypointsEnd */
  1163. //-------------------------------------------------------------------------------------------------
  1164. Bool ScriptConditions::evaluateTeamReachedWaypointsEnd(Parameter *pTeamParm, Parameter* pWaypointPathParm)
  1165. {
  1166. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  1167. if (!theTeam) {
  1168. return false;
  1169. }
  1170. AsciiString pathName = pWaypointPathParm->getString();
  1171. Bool anyAtEnd = false;
  1172. Bool anyNotAtEnd = false;
  1173. // Note - This returns true if any of the team completed the path. This is as the current
  1174. // implementation tends to do group pathfinding by default, so we trigger when the leader actually thinks
  1175. // that he has reached the end of the waypoint path.
  1176. //int i = 0;
  1177. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1178. Object *pObj = iter.cur();
  1179. if (!pObj) {
  1180. continue;
  1181. }
  1182. AIUpdateInterface *ai = pObj->getAIUpdateInterface();
  1183. if (!ai) continue; // in case there are any rocks or trees in the team :)
  1184. const Waypoint *targetWay = ai->getCompletedWaypoint();
  1185. if (!targetWay) {
  1186. anyNotAtEnd = true;
  1187. continue;
  1188. }
  1189. Bool found = false;
  1190. if (targetWay->getPathLabel1() == pathName) found = true;
  1191. if (targetWay->getPathLabel2() == pathName) found = true;
  1192. if (targetWay->getPathLabel3() == pathName) found = true;
  1193. if (found) {
  1194. anyAtEnd = true;
  1195. } else {
  1196. anyNotAtEnd = true;
  1197. }
  1198. }
  1199. return anyAtEnd;
  1200. }
  1201. //-------------------------------------------------------------------------------------------------
  1202. /** evaluateNamedSelected */
  1203. //-------------------------------------------------------------------------------------------------
  1204. Bool ScriptConditions::evaluateNamedSelected(Condition *pCondition, Parameter *pUnitParm)
  1205. {
  1206. if (TheGameEngine->isMultiplayerSession())
  1207. {
  1208. return false;
  1209. }
  1210. Bool anyChanges = false;
  1211. if (pCondition->getCustomData() == 0) anyChanges = true;
  1212. if (TheInGameUI->getFrameSelectionChanged() != pCondition->getCustomFrame()) {
  1213. anyChanges = true; // Selection changed since we cached the value. jba.
  1214. }
  1215. if (!anyChanges) {
  1216. if (pCondition->getCustomData()==-1) return false;
  1217. if (pCondition->getCustomData()==1) return true;
  1218. }
  1219. Bool isSelected = false;
  1220. const DrawableList *selected = TheInGameUI->getAllSelectedDrawables();
  1221. // loop through all the selected drawables
  1222. Drawable *draw;
  1223. for( DrawableListCIt it = selected->begin(); it != selected->end(); ++it )
  1224. {
  1225. draw = *it;
  1226. if (draw->getObject()->getName() == (pUnitParm->getString())) {
  1227. isSelected = true;
  1228. break;
  1229. }
  1230. }
  1231. pCondition->setCustomData(-1); // false.
  1232. if (isSelected) {
  1233. pCondition->setCustomData(1); // true.
  1234. }
  1235. pCondition->setCustomFrame(TheInGameUI->getFrameSelectionChanged());
  1236. return isSelected;
  1237. }
  1238. //-------------------------------------------------------------------------------------------------
  1239. /** evaluateVideoHasCompleted */
  1240. //-------------------------------------------------------------------------------------------------
  1241. Bool ScriptConditions::evaluateVideoHasCompleted(Parameter *pVideoParm)
  1242. {
  1243. return TheScriptEngine->isVideoComplete(pVideoParm->getString(), true);
  1244. }
  1245. //-------------------------------------------------------------------------------------------------
  1246. /** evaluateSpeechHasCompleted */
  1247. //-------------------------------------------------------------------------------------------------
  1248. Bool ScriptConditions::evaluateSpeechHasCompleted(Parameter *pSpeechParm)
  1249. {
  1250. return TheScriptEngine->isSpeechComplete(pSpeechParm->getString(), true);
  1251. }
  1252. //-------------------------------------------------------------------------------------------------
  1253. /** evaluateAudioHasCompleted */
  1254. //-------------------------------------------------------------------------------------------------
  1255. Bool ScriptConditions::evaluateAudioHasCompleted(Parameter *pAudioParm)
  1256. {
  1257. return TheScriptEngine->isAudioComplete(pAudioParm->getString(), true);
  1258. }
  1259. //-------------------------------------------------------------------------------------------------
  1260. /** evaluatePlayerSpecialPowerFromUnitTriggered */
  1261. //-------------------------------------------------------------------------------------------------
  1262. Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitTriggered(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
  1263. {
  1264. Player *pPlayer = playerFromParam(pPlayerParm);
  1265. ObjectID sourceID = INVALID_ID;
  1266. if (pUnitParm)
  1267. {
  1268. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1269. if (!pUnit)
  1270. {
  1271. // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
  1272. return FALSE;
  1273. }
  1274. sourceID = pUnit->getID();
  1275. }
  1276. if (pPlayer)
  1277. {
  1278. return TheScriptEngine->isSpecialPowerTriggered(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
  1279. }
  1280. return FALSE;
  1281. }
  1282. //-------------------------------------------------------------------------------------------------
  1283. /** evaluatePlayerSpecialPowerFromUnitMidway */
  1284. //-------------------------------------------------------------------------------------------------
  1285. Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitMidway(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
  1286. {
  1287. Player *pPlayer = playerFromParam(pPlayerParm);
  1288. ObjectID sourceID = INVALID_ID;
  1289. if (pUnitParm)
  1290. {
  1291. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1292. if (!pUnit)
  1293. {
  1294. // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
  1295. return FALSE;
  1296. }
  1297. sourceID = pUnit->getID();
  1298. }
  1299. if (pPlayer)
  1300. {
  1301. return TheScriptEngine->isSpecialPowerMidway(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
  1302. }
  1303. return FALSE;
  1304. }
  1305. //-------------------------------------------------------------------------------------------------
  1306. /** evaluatePlayerSpecialPowerFromUnitComplete */
  1307. //-------------------------------------------------------------------------------------------------
  1308. Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitComplete(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
  1309. {
  1310. Player *pPlayer = playerFromParam(pPlayerParm);
  1311. ObjectID sourceID = INVALID_ID;
  1312. if (pUnitParm)
  1313. {
  1314. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1315. if (!pUnit)
  1316. {
  1317. // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
  1318. return FALSE;
  1319. }
  1320. sourceID = pUnit->getID();
  1321. }
  1322. if (pPlayer)
  1323. {
  1324. return TheScriptEngine->isSpecialPowerComplete(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
  1325. }
  1326. return FALSE;
  1327. }
  1328. //-------------------------------------------------------------------------------------------------
  1329. /** evaluateUpgradeFromUnitComplete */
  1330. //-------------------------------------------------------------------------------------------------
  1331. Bool ScriptConditions::evaluateUpgradeFromUnitComplete(Parameter *pPlayerParm, Parameter *pUpgradeParm, Parameter* pUnitParm)
  1332. {
  1333. Player *pPlayer = playerFromParam(pPlayerParm);
  1334. ObjectID sourceID = INVALID_ID;
  1335. if (pUnitParm)
  1336. {
  1337. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1338. if (!pUnit)
  1339. {
  1340. // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
  1341. return FALSE;
  1342. }
  1343. sourceID = pUnit->getID();
  1344. }
  1345. if (pPlayer)
  1346. {
  1347. return TheScriptEngine->isUpgradeComplete(pPlayer->getPlayerIndex(), pUpgradeParm->getString(), TRUE, sourceID);
  1348. }
  1349. return FALSE;
  1350. }
  1351. //-------------------------------------------------------------------------------------------------
  1352. /** evaluateScienceAcquired */
  1353. //-------------------------------------------------------------------------------------------------
  1354. Bool ScriptConditions::evaluateScienceAcquired(Parameter *pPlayerParm, Parameter *pScienceParm)
  1355. {
  1356. Player *pPlayer = playerFromParam(pPlayerParm);
  1357. if (pPlayer)
  1358. {
  1359. ScienceType science = TheScienceStore->getScienceFromInternalName(pScienceParm->getString());
  1360. if (science == SCIENCE_INVALID)
  1361. return FALSE;
  1362. return TheScriptEngine->isScienceAcquired(pPlayer->getPlayerIndex(), science, TRUE);
  1363. }
  1364. return FALSE;
  1365. }
  1366. //-------------------------------------------------------------------------------------------------
  1367. /** evaluateCanPurchaseScience */
  1368. //-------------------------------------------------------------------------------------------------
  1369. Bool ScriptConditions::evaluateCanPurchaseScience(Parameter *pPlayerParm, Parameter *pScienceParm)
  1370. {
  1371. Player *pPlayer = playerFromParam(pPlayerParm);
  1372. if (pPlayer)
  1373. {
  1374. ScienceType science = TheScienceStore->getScienceFromInternalName(pScienceParm->getString());
  1375. if (science == SCIENCE_INVALID)
  1376. return FALSE;
  1377. return pPlayer->isCapableOfPurchasingScience(science);
  1378. }
  1379. return FALSE;
  1380. }
  1381. //-------------------------------------------------------------------------------------------------
  1382. /** evaluateSciencePurchasePoints */
  1383. //-------------------------------------------------------------------------------------------------
  1384. Bool ScriptConditions::evaluateSciencePurchasePoints(Parameter *pPlayerParm, Parameter *pSciencePointParm)
  1385. {
  1386. Player *pPlayer = playerFromParam(pPlayerParm);
  1387. if (pPlayer)
  1388. {
  1389. Int pointsNeeded = pSciencePointParm->getInt();
  1390. return pPlayer->getSciencePurchasePoints() >= pointsNeeded;
  1391. }
  1392. return FALSE;
  1393. }
  1394. //-------------------------------------------------------------------------------------------------
  1395. /** evaluateNamedHasFreeContainerSlots */
  1396. //-------------------------------------------------------------------------------------------------
  1397. Bool ScriptConditions::evaluateNamedHasFreeContainerSlots(Parameter *pUnitParm)
  1398. {
  1399. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1400. if (!pUnit) {
  1401. return false;
  1402. }
  1403. ContainModuleInterface *contain = pUnit->getContain();
  1404. if( contain )
  1405. {
  1406. UnsignedInt max = contain->getContainMax();
  1407. UnsignedInt cur = contain->getContainCount();
  1408. if( cur < max )
  1409. {
  1410. return TRUE;
  1411. }
  1412. }
  1413. return FALSE;
  1414. }
  1415. //-------------------------------------------------------------------------------------------------
  1416. /** evaluateNamedEnteredArea */
  1417. //-------------------------------------------------------------------------------------------------
  1418. Bool ScriptConditions::evaluateNamedEnteredArea(Parameter *pUnitParm, Parameter *pTriggerParm)
  1419. {
  1420. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1421. if (!pUnit) {
  1422. return false;
  1423. }
  1424. if (pUnit->isKindOf(KINDOF_INERT)) {
  1425. return false;
  1426. }
  1427. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1428. if (!pTrig) {
  1429. return false;
  1430. }
  1431. return (pUnit->didEnter(pTrig));
  1432. }
  1433. //-------------------------------------------------------------------------------------------------
  1434. /** evaluateNamedExitedArea */
  1435. //-------------------------------------------------------------------------------------------------
  1436. Bool ScriptConditions::evaluateNamedExitedArea(Parameter *pUnitParm, Parameter *pTriggerParm)
  1437. {
  1438. Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1439. if (!pUnit) {
  1440. return false;
  1441. }
  1442. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1443. if (!pTrig) {
  1444. return false;
  1445. }
  1446. return (pUnit->didExit(pTrig));
  1447. }
  1448. //-------------------------------------------------------------------------------------------------
  1449. /** evaluateTeamEnteredAreaEntirely */
  1450. //-------------------------------------------------------------------------------------------------
  1451. Bool ScriptConditions::evaluateTeamEnteredAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  1452. {
  1453. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1454. if (!pTeam) {
  1455. return false;
  1456. }
  1457. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1458. if (pTrig) {
  1459. return pTeam->didAllEnter(pTrig, (UnsignedInt)pTypeParm->getInt());
  1460. }
  1461. return false;
  1462. }
  1463. //-------------------------------------------------------------------------------------------------
  1464. /** evaluateTeamEnteredAreaPartially */
  1465. //-------------------------------------------------------------------------------------------------
  1466. Bool ScriptConditions::evaluateTeamEnteredAreaPartially(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  1467. {
  1468. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1469. if (!pTeam) {
  1470. return false;
  1471. }
  1472. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1473. if (pTrig) {
  1474. return pTeam->didPartialEnter(pTrig, (UnsignedInt)pTypeParm->getInt());
  1475. }
  1476. return false;
  1477. }
  1478. //-------------------------------------------------------------------------------------------------
  1479. /** evaluateTeamExitedAreaEntirely */
  1480. //-------------------------------------------------------------------------------------------------
  1481. Bool ScriptConditions::evaluateTeamExitedAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  1482. {
  1483. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1484. if (!pTeam) {
  1485. return false;
  1486. }
  1487. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1488. if (!pTrig) {
  1489. return false;
  1490. }
  1491. return (pTeam->didAllExit(pTrig, (UnsignedInt)pTypeParm->getInt()));
  1492. }
  1493. //-------------------------------------------------------------------------------------------------
  1494. /** evaluateTeamExitedAreaPartially */
  1495. //-------------------------------------------------------------------------------------------------
  1496. Bool ScriptConditions::evaluateTeamExitedAreaPartially(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
  1497. {
  1498. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1499. if (!pTeam) {
  1500. return false;
  1501. }
  1502. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1503. if (!pTrig) {
  1504. return false;
  1505. }
  1506. return (pTeam->didPartialExit(pTrig, (UnsignedInt)pTypeParm->getInt()));
  1507. }
  1508. //-------------------------------------------------------------------------------------------------
  1509. /** evaluateMultiplayerAlliedVictory */
  1510. //-------------------------------------------------------------------------------------------------
  1511. Bool ScriptConditions::evaluateMultiplayerAlliedVictory(void)
  1512. {
  1513. return TheVictoryConditions->isLocalAlliedVictory();
  1514. }
  1515. //-------------------------------------------------------------------------------------------------
  1516. /** evaluateMultiplayerAlliedDefeat */
  1517. //-------------------------------------------------------------------------------------------------
  1518. Bool ScriptConditions::evaluateMultiplayerAlliedDefeat(void)
  1519. {
  1520. return TheVictoryConditions->isLocalAlliedDefeat();
  1521. }
  1522. //-------------------------------------------------------------------------------------------------
  1523. /** evaluateMultiplayerPlayerDefeat */
  1524. //-------------------------------------------------------------------------------------------------
  1525. Bool ScriptConditions::evaluateMultiplayerPlayerDefeat(void)
  1526. {
  1527. return TheVictoryConditions->isLocalDefeat() && !TheVictoryConditions->isLocalAlliedDefeat();
  1528. }
  1529. //-------------------------------------------------------------------------------------------------
  1530. /** evaluatePlayerUnitCondition */
  1531. //-------------------------------------------------------------------------------------------------
  1532. Bool ScriptConditions::evaluatePlayerUnitCondition(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pUnitTypeParm)
  1533. {
  1534. if (pCondition->getCustomData()!=0)
  1535. {
  1536. // We have a cached value.
  1537. if( TheScriptEngine->getFrameObjectCountChanged() == pCondition->getCustomFrame() )
  1538. {
  1539. // object count hasn't changed since we cached. Use cached value.
  1540. if( pCondition->getCustomData() == 1 )
  1541. {
  1542. return true;
  1543. }
  1544. if( pCondition->getCustomData() == -1 )
  1545. {
  1546. return false;
  1547. }
  1548. }
  1549. }
  1550. Player* pPlayer = playerFromParam(pPlayerParm);
  1551. if (!pPlayer)
  1552. {
  1553. return false;
  1554. }
  1555. ObjectTypesTemp types;
  1556. objectTypesFromParam(pUnitTypeParm, types.m_types);
  1557. std::vector<Int> counts;
  1558. std::vector<const ThingTemplate *> templates;
  1559. Int numObjs = types.m_types->prepForPlayerCounting(templates, counts);
  1560. Int count = 0;
  1561. if (numObjs > 0)
  1562. {
  1563. pPlayer->countObjectsByThingTemplate(numObjs, &(*templates.begin()), false, &(*counts.begin()));
  1564. count = rts::sum(counts);
  1565. }
  1566. Bool comparison = false;
  1567. switch (pComparisonParm->getInt())
  1568. {
  1569. case Parameter::LESS_THAN :
  1570. comparison = (count < pCountParm->getInt());
  1571. break;
  1572. case Parameter::LESS_EQUAL :
  1573. comparison = (count <= pCountParm->getInt());
  1574. break;
  1575. case Parameter::EQUAL :
  1576. comparison = (count == pCountParm->getInt());
  1577. break;
  1578. case Parameter::GREATER_EQUAL :
  1579. comparison = (count >= pCountParm->getInt());
  1580. break;
  1581. case Parameter::GREATER :
  1582. comparison = (count > pCountParm->getInt());
  1583. break;
  1584. case Parameter::NOT_EQUAL :
  1585. comparison = (count != pCountParm->getInt());
  1586. break;
  1587. default:
  1588. DEBUG_CRASH(("ScriptConditions::evaluatePlayerUnitCondition: Invalid comparison type. (jkmcd)"));
  1589. break;
  1590. }
  1591. pCondition->setCustomData(-1); // false.
  1592. if (comparison)
  1593. {
  1594. pCondition->setCustomData(1); // true.
  1595. }
  1596. pCondition->setCustomFrame(TheScriptEngine->getFrameObjectCountChanged());
  1597. return comparison;
  1598. }
  1599. //-------------------------------------------------------------------------------------------------
  1600. /** evaluatePlayerHasComparisonPercentPower */
  1601. //-------------------------------------------------------------------------------------------------
  1602. Bool ScriptConditions::evaluatePlayerHasComparisonPercentPower(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pPercentParm)
  1603. {
  1604. Player* pPlayer = playerFromParam(pPlayerParm);
  1605. if (!pPlayer) {
  1606. return false;
  1607. }
  1608. Real powerRatio = pPlayer->getEnergy()->getEnergySupplyRatio();
  1609. Real testRatio = pPercentParm->getInt()/100.0f;
  1610. switch (pComparisonParm->getInt())
  1611. {
  1612. case Parameter::LESS_THAN : return (powerRatio < testRatio);
  1613. case Parameter::LESS_EQUAL : return (powerRatio <= testRatio);
  1614. case Parameter::EQUAL : return (powerRatio == testRatio);
  1615. case Parameter::GREATER_EQUAL : return (powerRatio >= testRatio);
  1616. case Parameter::GREATER : return (powerRatio > testRatio);
  1617. case Parameter::NOT_EQUAL: return (powerRatio != testRatio);
  1618. }
  1619. return false;
  1620. }
  1621. //-------------------------------------------------------------------------------------------------
  1622. /** evaluatePlayerHasComparisonValueExcessPower */
  1623. //-------------------------------------------------------------------------------------------------
  1624. Bool ScriptConditions::evaluatePlayerHasComparisonValueExcessPower(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pKWHParm)
  1625. {
  1626. Player* pPlayer = playerFromParam(pPlayerParm);
  1627. if (!pPlayer) {
  1628. return false;
  1629. }
  1630. Int desiredKilowattExcess = pKWHParm->getInt();
  1631. Int actualKilowats = pPlayer->getEnergy()->getProduction() - pPlayer->getEnergy()->getConsumption();
  1632. switch (pComparisonParm->getInt())
  1633. {
  1634. case Parameter::LESS_THAN : return (actualKilowats < desiredKilowattExcess);
  1635. case Parameter::LESS_EQUAL : return (actualKilowats <= desiredKilowattExcess);
  1636. case Parameter::EQUAL : return (actualKilowats == desiredKilowattExcess);
  1637. case Parameter::GREATER_EQUAL : return (actualKilowats >= desiredKilowattExcess);
  1638. case Parameter::GREATER : return (actualKilowats > desiredKilowattExcess);
  1639. case Parameter::NOT_EQUAL: return (actualKilowats != desiredKilowattExcess);
  1640. }
  1641. return false;
  1642. }
  1643. //-------------------------------------------------------------------------------------------------
  1644. /** evaluateSkirmishSpecialPowerIsReady - does any unit have this special power ready to use? */
  1645. //-------------------------------------------------------------------------------------------------
  1646. Bool ScriptConditions::evaluateSkirmishSpecialPowerIsReady(Parameter *pSkirmishPlayerParm, Parameter *pPower)
  1647. {
  1648. if (pPower->getInt() == -1) return false;
  1649. if (pPower->getInt()>0 && pPower->getInt()>TheGameLogic->getFrame()) {
  1650. return false;
  1651. }
  1652. Int nextFrame = TheGameLogic->getFrame() + 10*LOGICFRAMES_PER_SECOND;
  1653. const SpecialPowerTemplate *power = TheSpecialPowerStore->findSpecialPowerTemplate(pPower->getString());
  1654. if (power==NULL) {
  1655. pPower->friend_setInt(-1); // flag as never true.
  1656. return false;
  1657. }
  1658. Bool found = false;
  1659. Player::PlayerTeamList::const_iterator it;
  1660. Player *pPlayer = playerFromParam(pSkirmishPlayerParm);
  1661. if (pPlayer==NULL)
  1662. return false;
  1663. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  1664. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  1665. Team *team = iter.cur();
  1666. if (!team) continue;
  1667. for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1668. Object *pObj = iter.cur();
  1669. if (!pObj) continue;
  1670. if( pObj->getStatusBits().test( OBJECT_STATUS_UNDER_CONSTRUCTION ) || pObj->isDisabled() )
  1671. {
  1672. continue; // can't fire if under construction or disabled.
  1673. }
  1674. SpecialPowerModuleInterface *mod = pObj->getSpecialPowerModule(power);
  1675. if (mod)
  1676. {
  1677. if (!TheSpecialPowerStore->canUseSpecialPower(pObj, power)) {
  1678. continue;
  1679. }
  1680. found = true;
  1681. if (mod->isReady()) return true;
  1682. if (mod->getReadyFrame()<nextFrame) nextFrame = mod->getReadyFrame();
  1683. }
  1684. }
  1685. }
  1686. }
  1687. pPower->friend_setInt(nextFrame);
  1688. return false;
  1689. }
  1690. //-------------------------------------------------------------------------------------------------
  1691. /** evaluatePlayerDestroyedNOrMoreBuildings */
  1692. //-------------------------------------------------------------------------------------------------
  1693. Bool ScriptConditions::evaluatePlayerDestroyedNOrMoreBuildings(Parameter *pPlayerParm, Parameter *pNumParm, Parameter *pOpponentParm)
  1694. {
  1695. Player* pPlayer = playerFromParam(pPlayerParm);
  1696. Player* pOpponent = playerFromParam(pOpponentParm);
  1697. //Int N = pNumParm->getInt();
  1698. if (!pPlayer || !pOpponent) {
  1699. return false;
  1700. }
  1701. /// @todo CLH implement me!
  1702. return FALSE;
  1703. }
  1704. //-------------------------------------------------------------------------------------------------
  1705. /** evaluateUnitHasEmptied */
  1706. //-------------------------------------------------------------------------------------------------
  1707. Bool ScriptConditions::evaluateUnitHasEmptied(Parameter *pUnitParm)
  1708. {
  1709. Object *object = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1710. if (!object) {
  1711. return false;
  1712. }
  1713. // have we checked this one before?
  1714. TransportStatus *stats = s_transportStatuses;
  1715. while (stats) {
  1716. if (stats->m_objID == object->getID()) {
  1717. break;
  1718. }
  1719. stats = stats->m_nextStatus;
  1720. }
  1721. ContainModuleInterface *cmi = object->getContain();
  1722. Int numPeeps = cmi ? cmi->getContainCount() : 0;
  1723. UnsignedInt frameNum = TheGameLogic->getFrame();
  1724. if (stats == NULL)
  1725. {
  1726. TransportStatus *transportStatus = newInstance(TransportStatus);
  1727. transportStatus->m_objID = object->getID();
  1728. transportStatus->m_frameNumber = frameNum;
  1729. transportStatus->m_unitCount = numPeeps;
  1730. transportStatus->m_nextStatus = s_transportStatuses;
  1731. s_transportStatuses = transportStatus;
  1732. return false;
  1733. }
  1734. if (stats->m_frameNumber == frameNum - 1) {
  1735. if (stats->m_unitCount > 0 && numPeeps == 0) {
  1736. // don't actually update the info on this round, because we want to make sure that
  1737. // multiple calls to this in the same frame actually work.
  1738. return true;
  1739. }
  1740. }
  1741. // perform the update.
  1742. stats->m_frameNumber = frameNum;
  1743. stats->m_unitCount = numPeeps;
  1744. return false;
  1745. }
  1746. //-------------------------------------------------------------------------------------------------
  1747. Bool ScriptConditions::evaluateTeamIsContained(Parameter *pTeamParm, Bool allContained)
  1748. {
  1749. Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
  1750. if (!pTeam) {
  1751. return false;
  1752. }
  1753. Bool anyConsidered = FALSE;
  1754. for (DLINK_ITERATOR<Object> iter = pTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1755. Object *obj = iter.cur();
  1756. if (!obj) {
  1757. continue;
  1758. }
  1759. Bool isContained = (obj->getContainedBy() != NULL);
  1760. if (!isContained) {
  1761. // we could still be exiting, in which case we should pretend like we are contained.
  1762. AIUpdateInterface *ai = obj->getAIUpdateInterface();
  1763. if (ai) {
  1764. isContained = (isContained && (ai->getCurrentStateID() == AI_EXIT));
  1765. }
  1766. }
  1767. if (isContained) {
  1768. if (!allContained) {
  1769. return TRUE;
  1770. }
  1771. } else {
  1772. if (allContained) {
  1773. return FALSE;
  1774. }
  1775. }
  1776. anyConsidered = TRUE;
  1777. }
  1778. if (anyConsidered) {
  1779. return allContained;
  1780. }
  1781. return FALSE;
  1782. }
  1783. //-------------------------------------------------------------------------------------------------
  1784. Bool ScriptConditions::evaluateUnitHasObjectStatus(Parameter *pUnitParm, Parameter *pObjectStatus)
  1785. {
  1786. Object *object = TheScriptEngine->getUnitNamed(pUnitParm->getString());
  1787. if (!object) {
  1788. return false;
  1789. }
  1790. return( object->getStatusBits().testForAny( pObjectStatus->getStatus() ) );
  1791. }
  1792. //-------------------------------------------------------------------------------------------------
  1793. Bool ScriptConditions::evaluateTeamHasObjectStatus(Parameter *pTeamParm, Parameter *pObjectStatus, Bool entireTeam)
  1794. {
  1795. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  1796. if (!theTeam) {
  1797. return false;
  1798. }
  1799. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1800. Object *pObj = iter.cur();
  1801. if (!pObj) {
  1802. return false;
  1803. }
  1804. ObjectStatusMaskType objStatus = pObjectStatus->getStatus();
  1805. Bool currObjHasStatus = pObj->getStatusBits().testForAny( objStatus );
  1806. if( entireTeam && !currObjHasStatus )
  1807. {
  1808. return false;
  1809. }
  1810. else if( !entireTeam && currObjHasStatus )
  1811. {
  1812. return true;
  1813. }
  1814. }
  1815. if (entireTeam) {
  1816. return true;
  1817. }
  1818. return false;
  1819. }
  1820. //-------------------------------------------------------------------------------------------------
  1821. // @todo: PERF_EVALUATE Get a perf timer on this. Should we adjust this function so that it runs like
  1822. // evaluatePlayerHasUnitKindInArea
  1823. // ?
  1824. Bool ScriptConditions::evaluateSkirmishValueInArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pMoneyParm, Parameter *pTriggerParm)
  1825. {
  1826. Player *player = playerFromParam(pSkirmishPlayerParm);
  1827. if (!player) {
  1828. return false;
  1829. }
  1830. AsciiString triggerName = pTriggerParm->getString();
  1831. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  1832. if (!pTrig) {
  1833. return false;
  1834. }
  1835. Player::PlayerTeamList::const_iterator it;
  1836. Bool anyChanges = false;
  1837. if (pCondition->getCustomData() == 0) anyChanges = true;
  1838. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  1839. if (anyChanges) break;
  1840. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  1841. if (anyChanges) break;
  1842. Team *team = iter.cur();
  1843. if (!team) {
  1844. continue;
  1845. }
  1846. if (team->didEnterOrExit()) {
  1847. anyChanges = true;
  1848. }
  1849. }
  1850. }
  1851. if (TheScriptEngine->getFrameObjectCountChanged() != pCondition->getCustomFrame()) {
  1852. anyChanges = true; // Objects were added/deleted since we cached, so count could have changed. jba.
  1853. }
  1854. if (!anyChanges) {
  1855. if (pCondition->getCustomData()==-1) return false;
  1856. if (pCondition->getCustomData()==1) return true;
  1857. }
  1858. Int totalCost = 0;
  1859. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  1860. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  1861. Team *team = iter.cur();
  1862. if (!team) {
  1863. continue;
  1864. }
  1865. for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1866. Object *pObj = iter.cur();
  1867. if (!pObj) {
  1868. continue;
  1869. }
  1870. if (!pObj->isKindOf(KINDOF_INERT) && pObj->isInside(pTrig)) {
  1871. if (!pObj->isEffectivelyDead()) {
  1872. const ThingTemplate *tt = pObj->getTemplate();
  1873. if (!tt) {
  1874. continue;
  1875. }
  1876. totalCost += tt->friend_getBuildCost();
  1877. }
  1878. }
  1879. }
  1880. }
  1881. }
  1882. Bool comparison = false;
  1883. switch (pComparisonParm->getInt())
  1884. {
  1885. case Parameter::LESS_THAN : comparison = (totalCost < pMoneyParm->getInt()); break;
  1886. case Parameter::LESS_EQUAL : comparison = (totalCost <= pMoneyParm->getInt()); break;
  1887. case Parameter::EQUAL : comparison = (totalCost == pMoneyParm->getInt()); break;
  1888. case Parameter::GREATER_EQUAL : comparison = (totalCost >= pMoneyParm->getInt()); break;
  1889. case Parameter::GREATER : comparison = (totalCost > pMoneyParm->getInt()); break;
  1890. case Parameter::NOT_EQUAL : comparison = (totalCost != pMoneyParm->getInt()); break;
  1891. default:
  1892. DEBUG_CRASH(("ScriptConditions::evaluateSkirmishValueInArea: Invalid comparison type. (jkmcd)"));
  1893. break;
  1894. }
  1895. pCondition->setCustomData(-1); // false.
  1896. if (comparison) {
  1897. pCondition->setCustomData(1); // true.
  1898. }
  1899. pCondition->setCustomFrame(TheScriptEngine->getFrameObjectCountChanged());
  1900. return comparison;
  1901. }
  1902. //-------------------------------------------------------------------------------------------------
  1903. Bool ScriptConditions::evaluateSkirmishPlayerIsFaction(Parameter *pSkirmishPlayerParm, Parameter *pFactionParm)
  1904. {
  1905. Player *player = playerFromParam(pSkirmishPlayerParm);
  1906. if (!player) {
  1907. return false;
  1908. }
  1909. return (player->getSide() == pFactionParm->getString());
  1910. }
  1911. //-------------------------------------------------------------------------------------------------
  1912. Bool ScriptConditions::evaluateSkirmishSuppliesWithinDistancePerimeter(Parameter *pSkirmishPlayerParm, Parameter *pDistanceParm, Parameter *pLocationParm, Parameter *pValueParm)
  1913. {
  1914. Player *player = playerFromParam(pSkirmishPlayerParm);
  1915. if (!player) {
  1916. return false;
  1917. }
  1918. PolygonTrigger *trigger = TheScriptEngine->getQualifiedTriggerAreaByName(pLocationParm->getString());
  1919. if (!trigger) {
  1920. return false;
  1921. }
  1922. Coord3D center;
  1923. trigger->getCenterPoint(&center);
  1924. Real distance = trigger->getRadius() + pDistanceParm->getReal();
  1925. Real compareToValue = pValueParm->getReal();
  1926. PartitionFilterAcceptByKindOf f1(MAKE_KINDOF_MASK(KINDOF_STRUCTURE), KINDOFMASK_NONE);
  1927. PartitionFilterPlayerAffiliation f2(player, ALLOW_NEUTRAL, true);
  1928. PartitionFilterOnMap filterMapStatus;
  1929. PartitionFilter *filters[] = { &f1, &f2, &filterMapStatus, 0 };
  1930. SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(&center, distance, FROM_CENTER_2D, filters, ITER_FASTEST);
  1931. MemoryPoolObjectHolder hold(iter);
  1932. Real maxValue = 0;
  1933. for (Object *them = iter->first(); them; them = iter->next()) {
  1934. static const NameKeyType key_warehouseUpdate = NAMEKEY("SupplyWarehouseDockUpdate");
  1935. SupplyWarehouseDockUpdate *warehouseModule = (SupplyWarehouseDockUpdate*) them->findUpdateModule( key_warehouseUpdate );
  1936. if (!warehouseModule) {
  1937. continue;
  1938. }
  1939. Real value = player->getSupplyBoxValue() * warehouseModule->getBoxesStored();
  1940. if (value > maxValue) {
  1941. maxValue = value;
  1942. }
  1943. }
  1944. return maxValue > compareToValue;
  1945. }
  1946. //-------------------------------------------------------------------------------------------------
  1947. // @todo: PERF_EVALUATE PERF_WARNING
  1948. // If this is called multiple times per frame, the cost could add up. This will infrequently (read:
  1949. // never) change, so it shouldn't be called very often. jkmcd
  1950. Bool ScriptConditions::evaluateSkirmishPlayerTechBuildingWithinDistancePerimeter(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pDistanceParm, Parameter *pLocationParm)
  1951. {
  1952. Player *player = playerFromParam(pSkirmishPlayerParm);
  1953. if (!player) {
  1954. return false;
  1955. }
  1956. // If we have a chached value, return it. [8/8/2003]
  1957. if (pCondition->getCustomData()==1) return true;
  1958. if (pCondition->getCustomData()==-1) return false;
  1959. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pLocationParm->getString());
  1960. if (!pTrig) {
  1961. return false;
  1962. }
  1963. Coord3D center;
  1964. pTrig->getCenterPoint(&center);
  1965. Real radius = pTrig->getRadius() + pDistanceParm->getReal();
  1966. PartitionFilterAcceptByKindOf f1(MAKE_KINDOF_MASK(KINDOF_TECH_BUILDING), KINDOFMASK_NONE);
  1967. PartitionFilterPlayerAffiliation f2(player, ALLOW_ALLIES, false);
  1968. PartitionFilterPlayer f3(player, false); // Don't find your own units, as our affiliation to self is neutral.
  1969. PartitionFilterOnMap filterMapStatus;
  1970. PartitionFilter *filters[] = { &f1, &f2, &f3, &filterMapStatus, 0 };
  1971. Bool comparison = ThePartitionManager->getClosestObject(&center, radius, FROM_CENTER_2D, filters) != NULL;
  1972. pCondition->setCustomData(-1); // false.
  1973. if (comparison) {
  1974. pCondition->setCustomData(1); // true.
  1975. }
  1976. return comparison;
  1977. }
  1978. //-------------------------------------------------------------------------------------------------
  1979. Bool ScriptConditions::evaluateSkirmishCommandButtonIsReady( Parameter * /* pSkirmishPlayerParm */, Parameter *pTeamParm, Parameter *pCommandButtonParm, Bool allReady )
  1980. {
  1981. // In this one case, the pSkirmishPlayerParm isn't used.
  1982. Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
  1983. if (!theTeam) {
  1984. return false;
  1985. }
  1986. const CommandButton *commandButton = TheControlBar->findCommandButton( pCommandButtonParm->getString() );
  1987. if( !commandButton ) {
  1988. return false;
  1989. }
  1990. for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  1991. Object *pObj = iter.cur();
  1992. if (commandButton->getSpecialPowerTemplate()) {
  1993. if( !pObj->hasSpecialPower( commandButton->getSpecialPowerTemplate()->getSpecialPowerType() ) ) {
  1994. continue;
  1995. }
  1996. } else if (!commandButton->getUpgradeTemplate()) {
  1997. continue;
  1998. }
  1999. if (commandButton->isReady(pObj)) {
  2000. if (!allReady) {
  2001. return true;
  2002. }
  2003. } else {
  2004. if (allReady) {
  2005. return false;
  2006. }
  2007. }
  2008. }
  2009. return allReady;
  2010. }
  2011. //-------------------------------------------------------------------------------------------------
  2012. Bool ScriptConditions::evaluateSkirmishUnownedFactionUnitComparison( Parameter * /*pSkirmishPlayerParm*/, Parameter *pComparisonParm, Parameter *pCountParm )
  2013. {
  2014. Player *player = ThePlayerList->getNeutralPlayer();
  2015. if (!player) {
  2016. return FALSE;
  2017. }
  2018. // Note: This looks slow, but in practice it shouldn't be. The neutral player shouldn't really ever
  2019. // have more than one team.
  2020. Int numFactionUnits = 0;
  2021. Player::PlayerTeamList::const_iterator it;
  2022. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  2023. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2024. Team *team = iter.cur();
  2025. if (!team) {
  2026. continue;
  2027. }
  2028. for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
  2029. Object *obj = objIter.cur();
  2030. if (!obj) {
  2031. continue;
  2032. }
  2033. if( obj->isDisabledByType( DISABLED_UNMANNED ) )
  2034. {
  2035. ++numFactionUnits;
  2036. }
  2037. }
  2038. }
  2039. }
  2040. switch (pComparisonParm->getInt())
  2041. {
  2042. case Parameter::LESS_THAN : return numFactionUnits < pCountParm->getInt(); break;
  2043. case Parameter::LESS_EQUAL : return numFactionUnits <= pCountParm->getInt(); break;
  2044. case Parameter::EQUAL : return numFactionUnits == pCountParm->getInt(); break;
  2045. case Parameter::GREATER_EQUAL : return numFactionUnits >= pCountParm->getInt(); break;
  2046. case Parameter::GREATER : return numFactionUnits > pCountParm->getInt(); break;
  2047. case Parameter::NOT_EQUAL : return numFactionUnits != pCountParm->getInt(); break;
  2048. }
  2049. DEBUG_CRASH(("ScriptConditions::evaluateSkirmishUnownedFactionUnitComparison: Invalid comparison type. (jkmcd)"));
  2050. return FALSE;
  2051. }
  2052. //-------------------------------------------------------------------------------------------------
  2053. Bool ScriptConditions::evaluateSkirmishPlayerHasPrereqsToBuild( Parameter *pSkirmishPlayerParm, Parameter *pObjectTypeParm )
  2054. {
  2055. Player *player = playerFromParam(pSkirmishPlayerParm);
  2056. if (!player) {
  2057. return FALSE;
  2058. }
  2059. ObjectTypesTemp types;
  2060. objectTypesFromParam(pObjectTypeParm, types.m_types);
  2061. return types.m_types->canBuildAny(player);
  2062. }
  2063. //-------------------------------------------------------------------------------------------------
  2064. Bool ScriptConditions::evaluateSkirmishPlayerHasComparisonGarrisoned(Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm )
  2065. {
  2066. Player *player = playerFromParam(pSkirmishPlayerParm);
  2067. if (!player) {
  2068. return FALSE;
  2069. }
  2070. // Note: This looks slow, and probably is.
  2071. // @todo: PERF_EVALUATE
  2072. Int numGarrisonedBuildings = 0;
  2073. Player::PlayerTeamList::const_iterator it;
  2074. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  2075. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2076. Team *team = iter.cur();
  2077. if (!team) {
  2078. continue;
  2079. }
  2080. for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
  2081. Object *obj = objIter.cur();
  2082. if (!obj) {
  2083. continue;
  2084. }
  2085. ContainModuleInterface *cmi = obj->getContain();
  2086. if (!cmi) {
  2087. continue;
  2088. }
  2089. if (cmi->isGarrisonable() && cmi->getContainCount() > 0) {
  2090. ++numGarrisonedBuildings;
  2091. }
  2092. }
  2093. }
  2094. }
  2095. switch (pComparisonParm->getInt())
  2096. {
  2097. case Parameter::LESS_THAN : return numGarrisonedBuildings < pCountParm->getInt(); break;
  2098. case Parameter::LESS_EQUAL : return numGarrisonedBuildings <= pCountParm->getInt(); break;
  2099. case Parameter::EQUAL : return numGarrisonedBuildings == pCountParm->getInt(); break;
  2100. case Parameter::GREATER_EQUAL : return numGarrisonedBuildings >= pCountParm->getInt(); break;
  2101. case Parameter::GREATER : return numGarrisonedBuildings > pCountParm->getInt(); break;
  2102. case Parameter::NOT_EQUAL : return numGarrisonedBuildings != pCountParm->getInt(); break;
  2103. }
  2104. DEBUG_CRASH(("ScriptConditions::evaluateSkirmishPlayerHasComparisonGarrisoned: Invalid comparison type. (jkmcd)"));
  2105. return FALSE;
  2106. }
  2107. //-------------------------------------------------------------------------------------------------
  2108. Bool ScriptConditions::evaluateSkirmishPlayerHasComparisonCapturedUnits(Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm )
  2109. {
  2110. Player *player = playerFromParam(pSkirmishPlayerParm);
  2111. if (!player) {
  2112. return FALSE;
  2113. }
  2114. // Note: This looks slow, and probably is.
  2115. // @todo: PERF_EVALUATE
  2116. Int numCapturedUnits = 0;
  2117. Player::PlayerTeamList::const_iterator it;
  2118. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  2119. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2120. Team *team = iter.cur();
  2121. if (!team) {
  2122. continue;
  2123. }
  2124. for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
  2125. Object *obj = objIter.cur();
  2126. if (!obj) {
  2127. continue;
  2128. }
  2129. if (obj->isCaptured()) {
  2130. ++numCapturedUnits;
  2131. }
  2132. }
  2133. }
  2134. }
  2135. switch (pComparisonParm->getInt())
  2136. {
  2137. case Parameter::LESS_THAN : return numCapturedUnits < pCountParm->getInt(); break;
  2138. case Parameter::LESS_EQUAL : return numCapturedUnits <= pCountParm->getInt(); break;
  2139. case Parameter::EQUAL : return numCapturedUnits == pCountParm->getInt(); break;
  2140. case Parameter::GREATER_EQUAL : return numCapturedUnits >= pCountParm->getInt(); break;
  2141. case Parameter::GREATER : return numCapturedUnits > pCountParm->getInt(); break;
  2142. case Parameter::NOT_EQUAL : return numCapturedUnits != pCountParm->getInt(); break;
  2143. }
  2144. DEBUG_CRASH(("ScriptConditions::evaluateSkirmishPlayerHasComparisonCapturedUnits: Invalid comparison type. (jkmcd)"));
  2145. return FALSE;
  2146. }
  2147. //-------------------------------------------------------------------------------------------------
  2148. Bool ScriptConditions::evaluateSkirmishNamedAreaExists(Parameter *, Parameter *pTriggerParm)
  2149. {
  2150. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  2151. return (pTrig != NULL);
  2152. }
  2153. //-------------------------------------------------------------------------------------------------
  2154. Bool ScriptConditions::evaluateSkirmishPlayerHasUnitsInArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pTriggerParm )
  2155. {
  2156. AsciiString triggerName = pTriggerParm->getString();
  2157. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  2158. if (pTrig == NULL) return false;
  2159. Player* pPlayer = playerFromParam(pSkirmishPlayerParm);
  2160. if (!pPlayer) {
  2161. return false;
  2162. }
  2163. Player::PlayerTeamList::const_iterator it;
  2164. Bool anyChanges = false;
  2165. if (pCondition->getCustomData() == 0) anyChanges = true;
  2166. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  2167. if (anyChanges) break;
  2168. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2169. if (anyChanges) break;
  2170. Team *team = iter.cur();
  2171. if (!team) {
  2172. continue;
  2173. }
  2174. if (team->didEnterOrExit()) {
  2175. anyChanges = true;
  2176. }
  2177. }
  2178. }
  2179. if (TheScriptEngine->getFrameObjectCountChanged() > pCondition->getCustomFrame()) {
  2180. anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
  2181. }
  2182. if (!anyChanges) {
  2183. if (pCondition->getCustomData()==-1) return false;
  2184. if (pCondition->getCustomData()==1) return true;
  2185. }
  2186. Int count = 0;
  2187. for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
  2188. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2189. Team *team = iter.cur();
  2190. if (!team) {
  2191. continue;
  2192. }
  2193. for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
  2194. Object *pObj = iter.cur();
  2195. if (!pObj) {
  2196. continue;
  2197. }
  2198. if (pObj->isInside(pTrig)) {
  2199. //
  2200. // dead objects will not be considered.
  2201. //
  2202. if (!(pObj->isEffectivelyDead() || pObj->isKindOf(KINDOF_INERT) || pObj->isKindOf(KINDOF_PROJECTILE)) ) {
  2203. count++;
  2204. }
  2205. }
  2206. }
  2207. }
  2208. }
  2209. Bool comparison = count > 0;
  2210. pCondition->setCustomData(-1); // false.
  2211. if (comparison) {
  2212. pCondition->setCustomData(1); // true.
  2213. }
  2214. pCondition->setCustomFrame(TheScriptEngine->getFrameObjectCountChanged());
  2215. return comparison;
  2216. }
  2217. //-------------------------------------------------------------------------------------------------
  2218. Bool ScriptConditions::evaluateSkirmishSupplySourceSafe(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pMinSupplyAmount )
  2219. {
  2220. // Trigger every 2*LOGICFRAMES_PER_SECOND. jba.
  2221. Bool anyChanges = (TheGameLogic->getFrame() > pCondition->getCustomFrame());
  2222. if (!anyChanges) {
  2223. if (pCondition->getCustomData()==-1) return false;
  2224. if (pCondition->getCustomData()==1) return true;
  2225. }
  2226. pCondition->setCustomFrame(TheGameLogic->getFrame()+2*LOGICFRAMES_PER_SECOND);
  2227. Player *player = playerFromParam(pSkirmishPlayerParm);
  2228. if (!player) {
  2229. return FALSE;
  2230. }
  2231. Bool isSafe = player->isSupplySourceSafe(pMinSupplyAmount->getInt());
  2232. pCondition->setCustomData(-1); // false.
  2233. if (isSafe) {
  2234. pCondition->setCustomData(1); // true.
  2235. }
  2236. return isSafe;
  2237. }
  2238. //-------------------------------------------------------------------------------------------------
  2239. Bool ScriptConditions::evaluateSkirmishSupplySourceAttacked(Parameter *pSkirmishPlayerParm)
  2240. {
  2241. Player *player = playerFromParam(pSkirmishPlayerParm);
  2242. if (!player) {
  2243. return FALSE;
  2244. }
  2245. return player->isSupplySourceAttacked( );
  2246. }
  2247. //-------------------------------------------------------------------------------------------------
  2248. Bool ScriptConditions::evaluateSkirmishStartPosition(Parameter *pSkirmishPlayerParm, Parameter *pStartNdx)
  2249. {
  2250. Player *player = playerFromParam(pSkirmishPlayerParm);
  2251. if (!player) {
  2252. return FALSE;
  2253. }
  2254. Int ndx = pStartNdx->getInt()-1; // externally 1, 2, 3, internally 0, 1, 2.
  2255. Int startNdx = player->getMpStartIndex();
  2256. return ndx == startNdx;
  2257. }
  2258. //-------------------------------------------------------------------------------------------------
  2259. Bool ScriptConditions::evaluateSkirmishPlayerHasBeenAttackedByPlayer(Parameter *pSkirmishPlayerParm, Parameter *pAttackedByParm )
  2260. {
  2261. Player *player = playerFromParam(pSkirmishPlayerParm);
  2262. if (!player) {
  2263. return FALSE;
  2264. }
  2265. Player *srcPlayer = playerFromParam(pAttackedByParm);
  2266. if (!srcPlayer ) {
  2267. return FALSE;
  2268. }
  2269. return player->getAttackedBy(srcPlayer->getPlayerIndex());
  2270. }
  2271. //-------------------------------------------------------------------------------------------------
  2272. Bool ScriptConditions::evaluateSkirmishPlayerIsOutsideArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pTriggerParm )
  2273. {
  2274. // Even though these will be prechecked in the other function, we want to preflight here as well.
  2275. Player *player = playerFromParam(pSkirmishPlayerParm);
  2276. if (!player) {
  2277. return FALSE;
  2278. }
  2279. PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
  2280. if (!pTrig) {
  2281. return FALSE;
  2282. }
  2283. return !evaluateSkirmishPlayerHasUnitsInArea(pCondition, pSkirmishPlayerParm, pTriggerParm);
  2284. }
  2285. //-------------------------------------------------------------------------------------------------
  2286. Bool ScriptConditions::evaluateSkirmishPlayerHasDiscoveredPlayer(Parameter *pSkirmishPlayerParm, Parameter *pDiscoveredByParm )
  2287. {
  2288. Player *player = playerFromParam(pSkirmishPlayerParm);
  2289. if (!player) {
  2290. return FALSE;
  2291. }
  2292. Player *discoveredBy = playerFromParam(pDiscoveredByParm);
  2293. if (!discoveredBy) {
  2294. return FALSE;
  2295. }
  2296. Int discoveredByIndex = discoveredBy->getPlayerIndex();
  2297. Player::PlayerTeamList::const_iterator it;
  2298. for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
  2299. for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
  2300. Team *team = iter.cur();
  2301. if (!team) {
  2302. continue;
  2303. }
  2304. for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
  2305. Object *obj = objIter.cur();
  2306. if (!obj) {
  2307. continue;
  2308. }
  2309. ObjectShroudStatus shroudStatus = obj->getShroudedStatus(discoveredByIndex);
  2310. if (shroudStatus == OBJECTSHROUD_CLEAR || shroudStatus == OBJECTSHROUD_PARTIAL_CLEAR) {
  2311. return TRUE;
  2312. }
  2313. }
  2314. }
  2315. }
  2316. return FALSE;
  2317. }
  2318. //-------------------------------------------------------------------------------------------------
  2319. Bool ScriptConditions::evaluateMusicHasCompleted(Parameter *pMusicParm, Parameter *pIntParm)
  2320. {
  2321. AsciiString str = pMusicParm->getString();
  2322. return TheAudio->hasMusicTrackCompleted(str, pIntParm->getInt());
  2323. }
  2324. //-------------------------------------------------------------------------------------------------
  2325. Bool ScriptConditions::evaluatePlayerLostObjectType(Parameter *pPlayerParm, Parameter *pTypeParm)
  2326. {
  2327. Player *player = playerFromParam(pPlayerParm);
  2328. if (!player) {
  2329. return FALSE;
  2330. }
  2331. ObjectTypesTemp objs;
  2332. objectTypesFromParam(pTypeParm, objs.m_types);
  2333. std::vector<Int> counts;
  2334. std::vector<const ThingTemplate *> templates;
  2335. Int numTemplates = objs.m_types->prepForPlayerCounting(templates, counts);
  2336. if (numTemplates > 0) {
  2337. player->countObjectsByThingTemplate(numTemplates, &(*templates.begin()), true, &(*counts.begin()));
  2338. } else {
  2339. return FALSE;
  2340. }
  2341. Int sumOfObjs = rts::sum(counts);
  2342. Int currentCount = TheScriptEngine->getObjectCount(player->getPlayerIndex(), pTypeParm->getString());
  2343. if (sumOfObjs != currentCount) {
  2344. TheScriptEngine->setObjectCount(player->getPlayerIndex(), pTypeParm->getString(), sumOfObjs);
  2345. }
  2346. return (sumOfObjs < currentCount);
  2347. }
  2348. //-------------------------------------------------------------------------------------------------
  2349. /** Evaluate a condition */
  2350. //-------------------------------------------------------------------------------------------------
  2351. Bool ScriptConditions::evaluateCondition( Condition *pCondition )
  2352. {
  2353. switch (pCondition->getConditionType()) {
  2354. default:
  2355. DEBUG_CRASH(("Unknown ScriptCondition type %d", pCondition->getConditionType()));
  2356. return false;
  2357. case Condition::PLAYER_ALL_DESTROYED:
  2358. return evaluateAllDestroyed(pCondition->getParameter(0));
  2359. case Condition::PLAYER_ALL_BUILDFACILITIES_DESTROYED:
  2360. return evaluateAllBuildFacilitiesDestroyed(pCondition->getParameter(0));
  2361. case Condition::TEAM_INSIDE_AREA_PARTIALLY:
  2362. return evaluateTeamInsideAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2363. case Condition::NAMED_INSIDE_AREA:
  2364. return evaluateNamedInsideArea(pCondition->getParameter(0), pCondition->getParameter(1));
  2365. case Condition::TEAM_DESTROYED:
  2366. return evaluateIsDestroyed(pCondition->getParameter(0));
  2367. case Condition::NAMED_DESTROYED:
  2368. return evaluateNamedUnitDestroyed(pCondition->getParameter(0));
  2369. case Condition::NAMED_DYING:
  2370. return evaluateNamedUnitDying(pCondition->getParameter(0));
  2371. case Condition::NAMED_TOTALLY_DEAD:
  2372. return evaluateNamedUnitTotallyDead(pCondition->getParameter(0));
  2373. case Condition::NAMED_NOT_DESTROYED:
  2374. return evaluateNamedUnitExists(pCondition->getParameter(0));
  2375. case Condition::TEAM_HAS_UNITS:
  2376. return evaluateHasUnits(pCondition->getParameter(0));
  2377. case Condition::CAMERA_MOVEMENT_FINISHED:
  2378. return TheTacticalView->isCameraMovementFinished();
  2379. case Condition::TEAM_STATE_IS:
  2380. return evaluateTeamStateIs(pCondition->getParameter(0), pCondition->getParameter(1));
  2381. case Condition::TEAM_STATE_IS_NOT:
  2382. return evaluateTeamStateIsNot(pCondition->getParameter(0), pCondition->getParameter(1));
  2383. case Condition::NAMED_OUTSIDE_AREA:
  2384. return evaluateNamedOutsideArea(pCondition->getParameter(0), pCondition->getParameter(1));
  2385. case Condition::TEAM_INSIDE_AREA_ENTIRELY:
  2386. return evaluateTeamInsideAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2387. case Condition::TEAM_OUTSIDE_AREA_ENTIRELY:
  2388. return evaluateTeamOutsideAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2389. case Condition::NAMED_ATTACKED_BY_OBJECTTYPE:
  2390. return evaluateNamedAttackedByType(pCondition->getParameter(0), pCondition->getParameter(1));
  2391. case Condition::TEAM_ATTACKED_BY_OBJECTTYPE:
  2392. return evaluateTeamAttackedByType(pCondition->getParameter(0), pCondition->getParameter(1));
  2393. case Condition::NAMED_ATTACKED_BY_PLAYER:
  2394. return evaluateNamedAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2395. case Condition::TEAM_ATTACKED_BY_PLAYER:
  2396. return evaluateTeamAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2397. case Condition::BUILT_BY_PLAYER:
  2398. return evaluateBuiltByPlayer(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
  2399. case Condition::NAMED_CREATED:
  2400. return evaluateNamedCreated(pCondition->getParameter(0));
  2401. case Condition::TEAM_CREATED:
  2402. return evaluateTeamCreated(pCondition->getParameter(0));
  2403. case Condition::PLAYER_HAS_CREDITS:
  2404. return evaluatePlayerHasCredits(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2405. case Condition::BRIDGE_REPAIRED:
  2406. return evaluateBridgeRepaired(pCondition->getParameter(0));
  2407. case Condition::BRIDGE_BROKEN:
  2408. return evaluateBridgeBroken(pCondition->getParameter(0));
  2409. case Condition::NAMED_DISCOVERED:
  2410. return evaluateNamedDiscovered(pCondition->getParameter(0), pCondition->getParameter(1));
  2411. case Condition::TEAM_DISCOVERED:
  2412. return evaluateTeamDiscovered(pCondition->getParameter(0), pCondition->getParameter(1));
  2413. case Condition::BUILDING_ENTERED_BY_PLAYER:
  2414. return evaluateBuildingEntered(pCondition->getParameter(0), pCondition->getParameter(1));
  2415. case Condition::ENEMY_SIGHTED:
  2416. {
  2417. Int numParameters = pCondition->getNumParameters();
  2418. DEBUG_ASSERTCRASH(numParameters == 3, ("'Condition: [Unit] Unit has sighted a(n) friendly/neutral/enemy unit belonging to a side.' has too few parameters. Please fix in WB. (jkmcd)"));
  2419. if (numParameters < 3) {
  2420. return false;
  2421. }
  2422. return evaluateEnemySighted(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2423. }
  2424. case Condition::TYPE_SIGHTED:
  2425. return evaluateTypeSighted(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2426. case Condition::NAMED_BUILDING_IS_EMPTY:
  2427. return evaluateIsBuildingEmpty(pCondition->getParameter(0));
  2428. case Condition::MISSION_ATTEMPTS:
  2429. return evaluateMissionAttempts(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2430. case Condition::NAMED_OWNED_BY_PLAYER:
  2431. return evaluateNamedOwnedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2432. case Condition::TEAM_OWNED_BY_PLAYER:
  2433. return evaluateTeamOwnedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2434. case Condition::PLAYER_HAS_N_OR_FEWER_BUILDINGS:
  2435. return evaluatePlayerHasNOrFewerBuildings(pCondition->getParameter(1), pCondition->getParameter(0));
  2436. case Condition::PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS:
  2437. return evaluatePlayerHasNOrFewerFactionBuildings(pCondition->getParameter(1), pCondition->getParameter(0));
  2438. case Condition::PLAYER_HAS_POWER:
  2439. return evaluatePlayerHasPower(pCondition->getParameter(0));
  2440. case Condition::PLAYER_HAS_NO_POWER:
  2441. return !evaluatePlayerHasPower(pCondition->getParameter(0));
  2442. case Condition::NAMED_REACHED_WAYPOINTS_END:
  2443. return evaluateNamedReachedWaypointsEnd(pCondition->getParameter(0), pCondition->getParameter(1));
  2444. case Condition::TEAM_REACHED_WAYPOINTS_END:
  2445. return evaluateTeamReachedWaypointsEnd(pCondition->getParameter(0), pCondition->getParameter(1));
  2446. case Condition::NAMED_SELECTED:
  2447. return evaluateNamedSelected(pCondition, pCondition->getParameter(0));
  2448. case Condition::NAMED_ENTERED_AREA:
  2449. return evaluateNamedEnteredArea(pCondition->getParameter(0), pCondition->getParameter(1));
  2450. case Condition::NAMED_EXITED_AREA:
  2451. return evaluateNamedExitedArea(pCondition->getParameter(0), pCondition->getParameter(1));
  2452. case Condition::TEAM_ENTERED_AREA_ENTIRELY:
  2453. return evaluateTeamEnteredAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2454. case Condition::TEAM_ENTERED_AREA_PARTIALLY:
  2455. return evaluateTeamEnteredAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2456. case Condition::TEAM_EXITED_AREA_ENTIRELY:
  2457. return evaluateTeamExitedAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2458. case Condition::TEAM_EXITED_AREA_PARTIALLY:
  2459. return evaluateTeamExitedAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2460. case Condition::MULTIPLAYER_ALLIED_VICTORY:
  2461. return evaluateMultiplayerAlliedVictory();
  2462. case Condition::MULTIPLAYER_ALLIED_DEFEAT:
  2463. return evaluateMultiplayerAlliedDefeat();
  2464. case Condition::MULTIPLAYER_PLAYER_DEFEAT:
  2465. return evaluateMultiplayerPlayerDefeat();
  2466. case Condition::HAS_FINISHED_VIDEO:
  2467. return evaluateVideoHasCompleted(pCondition->getParameter(0));
  2468. case Condition::HAS_FINISHED_SPEECH:
  2469. return evaluateSpeechHasCompleted(pCondition->getParameter(0));
  2470. case Condition::HAS_FINISHED_AUDIO:
  2471. return evaluateAudioHasCompleted(pCondition->getParameter(0));
  2472. case Condition::UNIT_HEALTH:
  2473. return evaluateUnitHealth(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2474. case Condition::PLAYER_TRIGGERED_SPECIAL_POWER:
  2475. return evaluatePlayerSpecialPowerFromUnitTriggered(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
  2476. case Condition::PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED:
  2477. return evaluatePlayerSpecialPowerFromUnitTriggered(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2478. case Condition::PLAYER_MIDWAY_SPECIAL_POWER:
  2479. return evaluatePlayerSpecialPowerFromUnitMidway(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
  2480. case Condition::PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED:
  2481. return evaluatePlayerSpecialPowerFromUnitMidway(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2482. case Condition::PLAYER_COMPLETED_SPECIAL_POWER:
  2483. return evaluatePlayerSpecialPowerFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
  2484. case Condition::PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED:
  2485. return evaluatePlayerSpecialPowerFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2486. case Condition::PLAYER_ACQUIRED_SCIENCE:
  2487. return evaluateScienceAcquired(pCondition->getParameter(0), pCondition->getParameter(1));
  2488. case Condition::PLAYER_CAN_PURCHASE_SCIENCE:
  2489. return evaluateCanPurchaseScience(pCondition->getParameter(0), pCondition->getParameter(1));
  2490. case Condition::PLAYER_HAS_SCIENCEPURCHASEPOINTS:
  2491. return evaluateSciencePurchasePoints(pCondition->getParameter(0), pCondition->getParameter(1));
  2492. case Condition::NAMED_HAS_FREE_CONTAINER_SLOTS:
  2493. return evaluateNamedHasFreeContainerSlots(pCondition->getParameter(0));
  2494. case Condition::DEFUNCT_PLAYER_SELECTED_GENERAL:
  2495. case Condition::DEFUNCT_PLAYER_SELECTED_GENERAL_FROM_NAMED:
  2496. DEBUG_CRASH(("PLAYER_SELECTED_GENERAL script conditions are no longer in use\n"));
  2497. return false;
  2498. case Condition::PLAYER_BUILT_UPGRADE:
  2499. return evaluateUpgradeFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
  2500. case Condition::PLAYER_BUILT_UPGRADE_FROM_NAMED:
  2501. return evaluateUpgradeFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2502. case Condition::PLAYER_HAS_OBJECT_COMPARISON:
  2503. return evaluatePlayerUnitCondition(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
  2504. case Condition::PLAYER_DESTROYED_N_BUILDINGS_PLAYER:
  2505. return evaluatePlayerDestroyedNOrMoreBuildings(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2506. case Condition::PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA:
  2507. {
  2508. Int numParameters = pCondition->getNumParameters();
  2509. DEBUG_ASSERTCRASH(numParameters == 5, ("'Condition: [Player] has (comparison) unit type in an area' has too few parameters. Please fix in WB. (jkmcd)"));
  2510. if (numParameters < 5) {
  2511. return false;
  2512. }
  2513. return evaluatePlayerHasUnitTypeInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3), pCondition->getParameter(4));
  2514. }
  2515. case Condition::PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA:
  2516. {
  2517. Int numParameters = pCondition->getNumParameters();
  2518. DEBUG_ASSERTCRASH(numParameters == 5, ("'Condition: [Player] has (comparison) kind of unit or structure in an area' has too few parameters. Please fix in WB. (jkmcd)"));
  2519. if (numParameters < 5) {
  2520. return false;
  2521. }
  2522. return evaluatePlayerHasUnitKindInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3), pCondition->getParameter(4));
  2523. }
  2524. case Condition::UNIT_EMPTIED:
  2525. return evaluateUnitHasEmptied(pCondition->getParameter(0));
  2526. case Condition::PLAYER_POWER_COMPARE_PERCENT:
  2527. return evaluatePlayerHasComparisonPercentPower(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2528. case Condition::PLAYER_EXCESS_POWER_COMPARE_VALUE:
  2529. return evaluatePlayerHasComparisonValueExcessPower(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2530. case Condition::SKIRMISH_SPECIAL_POWER_READY:
  2531. return evaluateSkirmishSpecialPowerIsReady(pCondition->getParameter(0), pCondition->getParameter(1));
  2532. case Condition::UNIT_HAS_OBJECT_STATUS:
  2533. return evaluateUnitHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1));
  2534. case Condition::TEAM_ALL_HAS_OBJECT_STATUS:
  2535. return evaluateTeamHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1), true);
  2536. case Condition::TEAM_SOME_HAVE_OBJECT_STATUS:
  2537. return evaluateTeamHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1), false);
  2538. case Condition::SKIRMISH_VALUE_IN_AREA:
  2539. return evaluateSkirmishValueInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
  2540. case Condition::SKIRMISH_PLAYER_FACTION:
  2541. return evaluateSkirmishPlayerIsFaction(pCondition->getParameter(0), pCondition->getParameter(1));
  2542. case Condition::SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE:
  2543. return evaluateSkirmishSuppliesWithinDistancePerimeter(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
  2544. case Condition::SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE:
  2545. return evaluateSkirmishPlayerTechBuildingWithinDistancePerimeter(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2546. case Condition::SKIRMISH_COMMAND_BUTTON_READY_ALL:
  2547. return evaluateSkirmishCommandButtonIsReady(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), true);
  2548. case Condition::SKIRMISH_COMMAND_BUTTON_READY_PARTIAL:
  2549. return evaluateSkirmishCommandButtonIsReady(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), false);
  2550. case Condition::SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS:
  2551. return evaluateSkirmishUnownedFactionUnitComparison(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2552. case Condition::SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD:
  2553. return evaluateSkirmishPlayerHasPrereqsToBuild(pCondition->getParameter(0), pCondition->getParameter(1));
  2554. case Condition::SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED:
  2555. return evaluateSkirmishPlayerHasComparisonGarrisoned(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2556. case Condition::SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS:
  2557. return evaluateSkirmishPlayerHasComparisonCapturedUnits(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
  2558. case Condition::SKIRMISH_NAMED_AREA_EXIST:
  2559. return evaluateSkirmishNamedAreaExists(pCondition->getParameter(0), pCondition->getParameter(1));
  2560. case Condition::SKIRMISH_PLAYER_HAS_UNITS_IN_AREA:
  2561. return evaluateSkirmishPlayerHasUnitsInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
  2562. case Condition::SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER:
  2563. return evaluateSkirmishPlayerHasBeenAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2564. case Condition::SKIRMISH_PLAYER_IS_OUTSIDE_AREA:
  2565. return evaluateSkirmishPlayerIsOutsideArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
  2566. case Condition::SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER:
  2567. return evaluateSkirmishPlayerHasDiscoveredPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
  2568. case Condition::MUSIC_TRACK_HAS_COMPLETED:
  2569. return evaluateMusicHasCompleted(pCondition->getParameter(0), pCondition->getParameter(1));
  2570. case Condition::SUPPLY_SOURCE_SAFE:
  2571. return evaluateSkirmishSupplySourceSafe(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
  2572. case Condition::SUPPLY_SOURCE_ATTACKED:
  2573. return evaluateSkirmishSupplySourceAttacked(pCondition->getParameter(0));
  2574. case Condition::START_POSITION_IS:
  2575. return evaluateSkirmishStartPosition(pCondition->getParameter(0), pCondition->getParameter(1));
  2576. case Condition::PLAYER_LOST_OBJECT_TYPE:
  2577. return evaluatePlayerLostObjectType(pCondition->getParameter(0), pCondition->getParameter(1));
  2578. }
  2579. }