| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /** FrameMetrics.cpp */
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameNetwork/FrameMetrics.h"
- #include "GameClient/Display.h"
- #include "GameNetwork/NetworkUtil.h"
- FrameMetrics::FrameMetrics()
- {
- //Added By Sadullah Nader
- //Initializations missing and needed
- m_averageFps = 0.0f;
- m_averageLatency = 0.0f;
- m_cushionIndex = 0;
- m_fpsListIndex = 0;
- m_lastFpsTimeThing = 0;
- m_minimumCushion = 0;
- m_pendingLatencies = NEW time_t[MAX_FRAMES_AHEAD];
- for(Int i = 0; i < MAX_FRAMES_AHEAD; i++)
- m_pendingLatencies[i] = 0;
- //
- m_fpsList = NEW Real[TheGlobalData->m_networkFPSHistoryLength];
- m_latencyList = NEW Real[TheGlobalData->m_networkLatencyHistoryLength];
- }
- FrameMetrics::~FrameMetrics() {
- if (m_fpsList != NULL) {
- delete m_fpsList;
- m_fpsList = NULL;
- }
- if (m_latencyList != NULL) {
- delete m_latencyList;
- m_latencyList = NULL;
- }
- if (m_pendingLatencies)
- {
- delete[] m_pendingLatencies;
- m_pendingLatencies = NULL;
- }
- }
- void FrameMetrics::init() {
- m_averageFps = 30;
- m_averageLatency = (Real)0.2;
- m_minimumCushion = -1;
- for (Int i = 0; i < TheGlobalData->m_networkFPSHistoryLength; ++i) {
- m_fpsList[i] = 30.0;
- }
- m_fpsListIndex = 0;
- for (i = 0; i < TheGlobalData->m_networkLatencyHistoryLength; ++i) {
- m_latencyList[i] = (Real)0.2;
- }
- m_cushionIndex = 0;
- }
- void FrameMetrics::reset() {
- init();
- }
- void FrameMetrics::doPerFrameMetrics(UnsignedInt frame) {
- // Do the measurement of the fps.
- time_t curTime = timeGetTime();
- if ((curTime - m_lastFpsTimeThing) >= 1000) {
- // if ((m_fpsListIndex % 16) == 0) {
- // DEBUG_LOG(("FrameMetrics::doPerFrameMetrics - adding %f to fps history. average before: %f ", m_fpsList[m_fpsListIndex], m_averageFps));
- // }
- m_averageFps -= ((m_fpsList[m_fpsListIndex])) / TheGlobalData->m_networkFPSHistoryLength; // subtract out the old value from the average.
- m_fpsList[m_fpsListIndex] = TheDisplay->getAverageFPS();
- // m_fpsList[m_fpsListIndex] = TheGameClient->getFrame() - m_fpsStartingFrame;
- m_averageFps += ((Real)(m_fpsList[m_fpsListIndex])) / TheGlobalData->m_networkFPSHistoryLength; // add the new value to the average.
- // DEBUG_LOG(("average after: %f\n", m_averageFps));
- ++m_fpsListIndex;
- m_fpsListIndex %= TheGlobalData->m_networkFPSHistoryLength;
- m_lastFpsTimeThing = curTime;
- }
- Int pendingLatenciesIndex = frame % MAX_FRAMES_AHEAD;
- m_pendingLatencies[pendingLatenciesIndex] = curTime;
- }
- void FrameMetrics::processLatencyResponse(UnsignedInt frame) {
- time_t curTime = timeGetTime();
- Int pendingIndex = frame % MAX_FRAMES_AHEAD;
- time_t timeDiff = curTime - m_pendingLatencies[pendingIndex];
- Int latencyListIndex = frame % TheGlobalData->m_networkLatencyHistoryLength;
- m_averageLatency -= m_latencyList[latencyListIndex] / TheGlobalData->m_networkLatencyHistoryLength;
- m_latencyList[latencyListIndex] = (Real)timeDiff / (Real)1000; // convert to seconds from milliseconds.
- m_averageLatency += m_latencyList[latencyListIndex] / TheGlobalData->m_networkLatencyHistoryLength;
- if (frame % 16 == 0) {
- // DEBUG_LOG(("ConnectionManager::processFrameInfoAck - average latency = %f\n", m_averageLatency));
- }
- }
- void FrameMetrics::addCushion(Int cushion) {
- ++m_cushionIndex;
- m_cushionIndex %= TheGlobalData->m_networkCushionHistoryLength;
- if (m_cushionIndex == 0) {
- m_minimumCushion = -1;
- }
- if ((cushion < m_minimumCushion) || (m_minimumCushion == -1)) {
- m_minimumCushion = cushion;
- }
- }
- Int FrameMetrics::getAverageFPS() {
- return (Int)m_averageFps;
- }
- Real FrameMetrics::getAverageLatency() {
- return m_averageLatency;
- }
- Int FrameMetrics::getMinimumCushion() {
- return m_minimumCushion;
- }
|