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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LANGameInfo.cpp //////////////////////////////////////////////////////
- // LAN game setup state info
- // Author: Matthew D. Campbell, December 2001
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameClient/GameInfoWindow.h"
- #include "GameClient/GameText.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameNetwork/LANGameInfo.h"
- #include "GameNetwork/LANAPICallbacks.h"
- #include "Common/MultiplayerSettings.h"
- #include "strtok_r.h"
- /*
- #include "GameNetwork/LAN.h"
- #include "GameNetwork/LANGame.h"
- #include "GameNetwork/LANPing.h"
- #include "GameNetwork/LANusers.h"
- #include "GameNetwork/LANmenus.h"
- */
- // Singleton ------------------------------------------
- LANGameInfo *TheLANGameInfo = NULL;
- // LANGameSlot ----------------------------------------
- LANGameSlot::LANGameSlot()
- {
- m_lastHeard = 0;
- }
- LANPlayer * LANGameSlot::getUser( void )
- {
- if (isHuman())
- {
- m_user.setIP(getIP());
- m_user.setLastHeard(getLastHeard());
- m_user.setName(getName());
- m_user.setNext(NULL);
- return &m_user;
- }
- return NULL;
- }
- // Various tests
- Bool LANGameSlot::isUser( LANPlayer *user )
- {
- return (user && m_state == SLOT_PLAYER && user->getIP() == getIP());
- }
- Bool LANGameSlot::isUser( UnicodeString userName )
- {
- return (m_state == SLOT_PLAYER && !userName.compareNoCase(getName()));
- }
- Bool LANGameSlot::isLocalPlayer( void ) const
- {
- return isHuman() && TheLAN && TheLAN->GetLocalIP() == getIP();
- }
- // LANGameInfo ----------------------------------------
- LANGameInfo::LANGameInfo()
- {
- //Added By Sadullah Nader
- //Initializtions missing and needed
- m_lastHeard = 0;
- m_next = NULL;
- //
- for (Int i = 0; i< MAX_SLOTS; ++i)
- setSlotPointer(i, &m_LANSlot[i]);
- setLocalIP(TheLAN->GetLocalIP());
- }
- void LANGameInfo::setSlot( Int slotNum, LANGameSlot slotInfo )
- {
- DEBUG_ASSERTCRASH( slotNum >= 0 && slotNum < MAX_SLOTS, ("LANGameInfo::setSlot - Invalid slot number"));
- if (slotNum < 0 || slotNum >= MAX_SLOTS)
- return;
- m_LANSlot[slotNum] = slotInfo;
-
- if (slotNum == 0)
- {
- m_LANSlot[slotNum].setAccept();
- m_LANSlot[slotNum].setMapAvailability(true);
- }
- }
- LANGameSlot* LANGameInfo::getLANSlot( Int slotNum )
- {
- DEBUG_ASSERTCRASH( slotNum >= 0 && slotNum < MAX_SLOTS, ("LANGameInfo::getLANSlot - Invalid slot number"));
- if (slotNum < 0 || slotNum >= MAX_SLOTS)
- return NULL;
- return &m_LANSlot[slotNum];
- }
- const LANGameSlot* LANGameInfo::getConstLANSlot( Int slotNum ) const
- {
- DEBUG_ASSERTCRASH( slotNum >= 0 && slotNum < MAX_SLOTS, ("LANGameInfo::getConstLANSlot - Invalid slot number"));
- if (slotNum < 0 || slotNum >= MAX_SLOTS)
- return NULL;
- return &m_LANSlot[slotNum];
- }
- Int LANGameInfo::getLocalSlotNum( void ) const
- {
- DEBUG_ASSERTCRASH(m_inGame, ("Looking for local game slot while not in game"));
- if (!m_inGame)
- return -1;
- for (Int i=0; i<MAX_SLOTS; ++i)
- {
- const LANGameSlot *slot = getConstLANSlot(i);
- if (slot->isLocalPlayer())
- return i;
- }
- return -1;
- }
- Int LANGameInfo::getSlotNum( UnicodeString userName )
- {
- DEBUG_ASSERTCRASH(m_inGame, ("Looking for game slot while not in game"));
- if (!m_inGame)
- return -1;
- for (Int i=0; i<MAX_SLOTS; ++i)
- {
- LANGameSlot *slot = getLANSlot(i);
- if (slot->isUser( userName ))
- return i;
- }
- return -1;
- }
- Bool LANGameInfo::amIHost( void )
- {
- DEBUG_ASSERTCRASH(m_inGame, ("Looking for game slot while not in game"));
- if (!m_inGame)
- return false;
- return getLANSlot(0)->isLocalPlayer();
- }
- void LANGameInfo::setMap( AsciiString mapName )
- {
- GameInfo::setMap(mapName);
- }
- void LANGameInfo::setSeed( Int seed )
- {
- GameInfo::setSeed(seed);
- }
- void LANGameInfo::resetAccepted( void )
- {
- if (TheLAN)
- {
- TheLAN->ResetGameStartTimer();
- if (TheLAN->GetMyGame() == this && TheLAN->AmIHost())
- LANEnableStartButton(true);
- }
- for(int i = 0; i< MAX_SLOTS; i++)
- {
- m_LANSlot[i].unAccept();
- }
- }
- // Misc game-related functionality --------------------
- void LANDisplayGameList( GameWindow *gameListbox, LANGameInfo *gameList )
- {
- LANGameInfo *selectedPtr = NULL;
- Int selectedIndex = -1;
- Int indexToSelect = -1;
- if (gameListbox)
- {
- GadgetListBoxGetSelected(gameListbox, &selectedIndex);
-
- if (selectedIndex != -1 )
- {
- selectedPtr = (LANGameInfo *)GadgetListBoxGetItemData(gameListbox, selectedIndex, 0);
- }
- GadgetListBoxReset(gameListbox);
-
- while (gameList)
- {
- UnicodeString txtGName;
- txtGName = L"";
- if( gameList->isGameInProgress() )
- {
- txtGName.concat(L"[");
- }
- txtGName.concat(gameList->getPlayerName(0));
- if( gameList->isGameInProgress() )
- {
- txtGName.concat(L"]");
- }
- Int addedIndex = GadgetListBoxAddEntryText(gameListbox, txtGName, (gameList->isGameInProgress())?gameInProgressColor:gameColor, -1, -1);
- GadgetListBoxSetItemData(gameListbox, (void *)gameList, addedIndex, 0 );
- if (selectedPtr == gameList)
- indexToSelect = addedIndex;
- gameList = gameList->getNext();
- }
- if (indexToSelect >= 0)
- GadgetListBoxSetSelected(gameListbox, indexToSelect);
- else
- HideGameInfoWindow(TRUE);
- }
- }
- AsciiString GenerateGameOptionsString( void )
- {
- if(!TheLAN->GetMyGame() || !TheLAN->GetMyGame()->amIHost())
- return AsciiString.TheEmptyString;
- return GameInfoToAsciiString(TheLAN->GetMyGame());
- }
- Bool ParseGameOptionsString(LANGameInfo *game, AsciiString options)
- {
- if (!TheLAN || !game)
- return false;
- Int oldLocalSlotNum = (game->isInGame()) ? game->getLocalSlotNum() : -1;
- Bool wasInGame = oldLocalSlotNum >= 0;
- // Int hadMap = wasInGame && game->getSlot(oldLocalSlotNum)->hasMap();
- AsciiString oldMap = game->getMap();
- UnsignedInt oldMapCRC, newMapCRC;
- oldMapCRC = game->getMapCRC();
- std::map<UnicodeString, UnicodeString> oldLogins, oldMachines;
- std::map<UnicodeString, UnicodeString>::iterator mapIt;
- Int i;
- for (i=0; i<MAX_SLOTS; ++i)
- {
- LANGameSlot *slot = game->getLANSlot(i);
- if (slot && slot->isHuman())
- {
- //DEBUG_LOG(("Saving off %ls@%ls for %ls\n", slot->getUser()->getLogin().str(), slot->getUser()->getHost().str(), slot->getName().str()));
- oldLogins[slot->getName()] = slot->getUser()->getLogin();
- oldMachines[slot->getName()] = slot->getUser()->getHost();
- }
- }
- if (ParseAsciiStringToGameInfo(game, options))
- {
- Int newLocalSlotNum = (game->isInGame()) ? game->getLocalSlotNum() : -1;
- Bool isInGame = newLocalSlotNum >= 0;
- if (!TheLAN->AmIHost() && isInGame)
- {
- // Int hasMap = game->getSlot(newLocalSlotNum)->hasMap();
- newMapCRC = game->getMapCRC();
- //DEBUG_LOG(("wasInGame:%d isInGame:%d hadMap:%d hasMap:%d oldMap:%s newMap:%s\n", wasInGame, isInGame, hadMap, hasMap, oldMap.str(), game->getMap().str()));
- if ( (oldMapCRC ^ newMapCRC)/*(hasMap ^ hadMap)*/ || (!wasInGame && isInGame) )
- {
- // it changed. send it
- TheLAN->RequestHasMap();
- lanUpdateSlotList();
- updateGameOptions();
- }
- }
- // clean up LAN users, etc.
- UnsignedInt now = timeGetTime();
- for (i=0; i<MAX_SLOTS; ++i)
- {
- LANGameSlot *slot = game->getLANSlot(i);
- if (slot->isHuman())
- {
- slot->setLastHeard(now);
- mapIt = oldLogins.find(slot->getName());
- if (mapIt != oldLogins.end())
- slot->setLogin(mapIt->second);
- mapIt = oldMachines.find(slot->getName());
- if (mapIt != oldMachines.end())
- slot->setHost(mapIt->second);
- //DEBUG_LOG(("Restored %ls@%ls for %ls\n", slot->getUser()->getLogin().str(), slot->getUser()->getHost().str(), slot->getName().str()));
- }
- }
- return true;
- }
- return false;
- }
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