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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ////////// NetPacket.cpp ///////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameNetwork/NetPacket.h"
- #include "GameNetwork/NetCommandMsg.h"
- #include "GameNetwork/NetworkDefs.h"
- #include "GameNetwork/NetworkUtil.h"
- #include "GameNetwork/GameMessageParser.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // This function assumes that all of the fields are either of default value or are
- // present in the raw data.
- NetCommandRef * NetPacket::ConstructNetCommandMsgFromRawData(UnsignedByte *data, UnsignedShort dataLength) {
- NetCommandType commandType = NETCOMMANDTYPE_GAMECOMMAND;
- UnsignedShort commandID = 0;
- UnsignedInt frame = 0;
- UnsignedByte playerID = 0;
- UnsignedByte relay = 0;
- Int offset = 0;
- Bool notDone = TRUE;
- NetCommandRef *ref = NULL;
- NetCommandMsg *msg = NULL;
- while ((offset < (Int)dataLength) && notDone) {
- if (data[offset] == 'T') {
- ++offset;
- memcpy(&commandType, data + offset, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- } else if (data[offset] == 'R') {
- ++offset;
- memcpy(&relay, data + offset, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- } else if (data[offset] == 'P') {
- ++offset;
- memcpy(&playerID, data + offset, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- } else if (data[offset] == 'C') {
- ++offset;
- memcpy(&commandID, data + offset, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- } else if (data[offset] == 'F') {
- ++offset;
- memcpy(&frame, data + offset, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- } else if (data[offset] == 'D') {
- ++offset;
- if (commandType == NETCOMMANDTYPE_GAMECOMMAND) {
- msg = readGameMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_ACKBOTH) {
- msg = readAckBothMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_ACKSTAGE1) {
- msg = readAckStage1Message(data, offset);
- } else if (commandType == NETCOMMANDTYPE_ACKSTAGE2) {
- msg = readAckStage2Message(data, offset);
- } else if (commandType == NETCOMMANDTYPE_FRAMEINFO) {
- msg = readFrameMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_PLAYERLEAVE) {
- msg = readPlayerLeaveMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_RUNAHEADMETRICS) {
- msg = readRunAheadMetricsMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_RUNAHEAD) {
- msg = readRunAheadMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DESTROYPLAYER) {
- msg = readDestroyPlayerMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_KEEPALIVE) {
- msg = readKeepAliveMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTKEEPALIVE) {
- msg = readDisconnectKeepAliveMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTPLAYER) {
- msg = readDisconnectPlayerMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_PACKETROUTERQUERY) {
- msg = readPacketRouterQueryMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_PACKETROUTERACK) {
- msg = readPacketRouterAckMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTCHAT) {
- msg = readDisconnectChatMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTVOTE) {
- msg = readDisconnectVoteMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_CHAT) {
- msg = readChatMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_PROGRESS) {
- msg = readProgressMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_LOADCOMPLETE) {
- msg = readLoadCompleteMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_TIMEOUTSTART) {
- msg = readTimeOutGameStartMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_WRAPPER) {
- msg = readWrapperMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_FILE) {
- msg = readFileMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_FILEANNOUNCE) {
- msg = readFileAnnounceMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_FILEPROGRESS) {
- msg = readFileProgressMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTFRAME) {
- msg = readDisconnectFrameMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_DISCONNECTSCREENOFF) {
- msg = readDisconnectScreenOffMessage(data, offset);
- } else if (commandType == NETCOMMANDTYPE_FRAMERESENDREQUEST) {
- msg = readFrameResendRequestMessage(data, offset);
- }
- msg->setExecutionFrame(frame);
- msg->setID(commandID);
- msg->setPlayerID(playerID);
- msg->setNetCommandType(commandType);
- ref = NEW_NETCOMMANDREF(msg);
- ref->setRelay(relay);
- msg->detach();
- msg = NULL;
- notDone = FALSE;
- }
- }
- return ref;
- }
- NetPacketList NetPacket::ConstructBigCommandPacketList(NetCommandRef *ref) {
- // if we don't have a unique command ID, then the wrapped command cannot
- // be identified. Therefore don't allow commands without a unique ID to
- // be wrapped.
- NetCommandMsg *msg = ref->getCommand();
- if (!DoesCommandRequireACommandID(msg->getNetCommandType())) {
- DEBUG_CRASH(("Trying to wrap a command that doesn't have a unique command ID"));
- return NULL;
- }
- UnsignedInt bufferSize = GetBufferSizeNeededForCommand(msg); // need to implement. I have a drinking problem.
- UnsignedByte *bigPacketData = NULL;
- NetPacketList packetList;
- // create the buffer for the huge message and fill the buffer with that message.
- UnsignedInt bigPacketCurrentOffset = 0;
- bigPacketData = NEW UnsignedByte[bufferSize];
- FillBufferWithCommand(bigPacketData, ref);
- // create the wrapper command message we'll be using.
- NetWrapperCommandMsg *wrapperMsg = newInstance(NetWrapperCommandMsg);
- // get the amount of space needed for the wrapper message, not including the wrapped command data.
- UnsignedInt wrapperSize = GetBufferSizeNeededForCommand(wrapperMsg);
- UnsignedInt commandSizePerPacket = MAX_PACKET_SIZE - wrapperSize;
- UnsignedInt numChunks = bufferSize / commandSizePerPacket;
- if ((bufferSize % commandSizePerPacket) > 0) {
- ++numChunks;
- }
- UnsignedInt currentChunk = 0;
- // create the packets and the wrapper messages.
- while (currentChunk < numChunks) {
- NetPacket *packet = newInstance(NetPacket);
- UnsignedShort dataSizeThisPacket = commandSizePerPacket;
- if ((bufferSize - bigPacketCurrentOffset) < dataSizeThisPacket) {
- dataSizeThisPacket = bufferSize - bigPacketCurrentOffset;
- }
- if (DoesCommandRequireACommandID(wrapperMsg->getNetCommandType())) {
- wrapperMsg->setID(GenerateNextCommandID());
- }
- wrapperMsg->setPlayerID(msg->getPlayerID());
- wrapperMsg->setExecutionFrame(msg->getExecutionFrame());
- wrapperMsg->setChunkNumber(currentChunk);
- wrapperMsg->setNumChunks(numChunks);
- wrapperMsg->setDataOffset(bigPacketCurrentOffset);
- wrapperMsg->setData(bigPacketData + bigPacketCurrentOffset, dataSizeThisPacket);
- wrapperMsg->setTotalDataLength(bufferSize);
- wrapperMsg->setWrappedCommandID(msg->getID());
- bigPacketCurrentOffset += dataSizeThisPacket;
- NetCommandRef * ref = NEW_NETCOMMANDREF(wrapperMsg);
- ref->setRelay(ref->getRelay());
- if (packet->addCommand(ref) == FALSE) {
- DEBUG_LOG(("NetPacket::BeginBigCommandPacketList - failed to add a wrapper command to the packet\n")); // I still have a drinking problem.
- }
- packetList.push_back(packet);
- ref->deleteInstance();
- ref = NULL;
- ++currentChunk;
- }
- wrapperMsg->detach();
- wrapperMsg = NULL;
- delete bigPacketData;
- bigPacketData = NULL;
- return packetList;
- }
- UnsignedInt NetPacket::GetBufferSizeNeededForCommand(NetCommandMsg *msg) {
- // This is where the fun begins...
- if (msg == NULL) {
- return TRUE; // There was nothing to add, so it was successful.
- }
- switch(msg->getNetCommandType())
- {
- case NETCOMMANDTYPE_GAMECOMMAND:
- return GetGameCommandSize(msg);
- case NETCOMMANDTYPE_ACKSTAGE1:
- case NETCOMMANDTYPE_ACKSTAGE2:
- case NETCOMMANDTYPE_ACKBOTH:
- return GetAckCommandSize(msg);
- case NETCOMMANDTYPE_FRAMEINFO:
- return GetFrameCommandSize(msg);
- case NETCOMMANDTYPE_PLAYERLEAVE:
- return GetPlayerLeaveCommandSize(msg);
- case NETCOMMANDTYPE_RUNAHEADMETRICS:
- return GetRunAheadMetricsCommandSize(msg);
- case NETCOMMANDTYPE_RUNAHEAD:
- return GetRunAheadCommandSize(msg);
- case NETCOMMANDTYPE_DESTROYPLAYER:
- return GetDestroyPlayerCommandSize(msg);
- case NETCOMMANDTYPE_KEEPALIVE:
- return GetKeepAliveCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTKEEPALIVE:
- return GetDisconnectKeepAliveCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTPLAYER:
- return GetDisconnectPlayerCommandSize(msg);
- case NETCOMMANDTYPE_PACKETROUTERQUERY:
- return GetPacketRouterQueryCommandSize(msg);
- case NETCOMMANDTYPE_PACKETROUTERACK:
- return GetPacketRouterAckCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTCHAT:
- return GetDisconnectChatCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTVOTE:
- return GetDisconnectVoteCommandSize(msg);
- case NETCOMMANDTYPE_CHAT:
- return GetChatCommandSize(msg);
- case NETCOMMANDTYPE_PROGRESS:
- return GetProgressMessageSize(msg);
- case NETCOMMANDTYPE_LOADCOMPLETE:
- return GetLoadCompleteMessageSize(msg);
- case NETCOMMANDTYPE_TIMEOUTSTART:
- return GetTimeOutGameStartMessageSize(msg);
- case NETCOMMANDTYPE_WRAPPER:
- return GetWrapperCommandSize(msg);
- case NETCOMMANDTYPE_FILE:
- return GetFileCommandSize(msg);
- case NETCOMMANDTYPE_FILEANNOUNCE:
- return GetFileAnnounceCommandSize(msg);
- case NETCOMMANDTYPE_FILEPROGRESS:
- return GetFileProgressCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTFRAME:
- return GetDisconnectFrameCommandSize(msg);
- case NETCOMMANDTYPE_DISCONNECTSCREENOFF:
- return GetDisconnectScreenOffCommandSize(msg);
- case NETCOMMANDTYPE_FRAMERESENDREQUEST:
- return GetFrameResendRequestCommandSize(msg);
- default:
- DEBUG_CRASH(("Unknown NETCOMMANDTYPE %d", msg->getNetCommandType()));
- break;
- }
- return 0;
- }
- UnsignedInt NetPacket::GetGameCommandSize(NetCommandMsg *msg) {
- NetGameCommandMsg *cmdMsg = (NetGameCommandMsg *)msg;
- UnsignedShort msglen = 0;
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte); // frame number
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // relay
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // command type
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte); // command ID
- msglen += sizeof(UnsignedByte); // the 'D' for the data section.
- GameMessage *gmsg = cmdMsg->constructGameMessage();
- GameMessageParser *parser = newInstance(GameMessageParser)(gmsg);
- msglen += sizeof(GameMessage::Type);
- msglen += sizeof(UnsignedByte);
- // Int numTypes = parser->getNumTypes();
- GameMessageParserArgumentType *arg = parser->getFirstArgumentType();
- while (arg != NULL) {
- msglen += 2 * sizeof(UnsignedByte); // for the type and number of args of that type declaration.
- GameMessageArgumentDataType type = arg->getType();
- if (type == ARGUMENTDATATYPE_INTEGER) {
- msglen += arg->getArgCount() * sizeof(Int);
- } else if (type == ARGUMENTDATATYPE_REAL) {
- msglen += arg->getArgCount() * sizeof(Real);
- } else if (type == ARGUMENTDATATYPE_BOOLEAN) {
- msglen += arg->getArgCount() * sizeof(Bool);
- } else if (type == ARGUMENTDATATYPE_OBJECTID) {
- msglen += arg->getArgCount() * sizeof(ObjectID);
- } else if (type == ARGUMENTDATATYPE_DRAWABLEID) {
- msglen += arg->getArgCount() * sizeof(DrawableID);
- } else if (type == ARGUMENTDATATYPE_TEAMID) {
- msglen += arg->getArgCount() * sizeof(UnsignedInt);
- } else if (type == ARGUMENTDATATYPE_LOCATION) {
- msglen += arg->getArgCount() * sizeof(Coord3D);
- } else if (type == ARGUMENTDATATYPE_PIXEL) {
- msglen += arg->getArgCount() * sizeof(ICoord2D);
- } else if (type == ARGUMENTDATATYPE_PIXELREGION) {
- msglen += arg->getArgCount() * sizeof(IRegion2D);
- } else if (type == ARGUMENTDATATYPE_TIMESTAMP) {
- msglen += arg->getArgCount() * sizeof(UnsignedInt);
- } else if (type == ARGUMENTDATATYPE_WIDECHAR) {
- msglen += arg->getArgCount() * sizeof(WideChar);
- }
- arg = arg->getNext();
- }
- parser->deleteInstance();
- parser = NULL;
- gmsg->deleteInstance();
- gmsg = NULL;
- return msglen;
- }
- UnsignedInt NetPacket::GetAckCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedShort);
- msglen += sizeof(UnsignedByte);
- return msglen;
- }
- UnsignedInt NetPacket::GetFrameCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedShort);
- return msglen;
- }
- UnsignedInt NetPacket::GetPlayerLeaveCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- return msglen;
- }
- UnsignedInt NetPacket::GetRunAheadMetricsCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(Real);
- return msglen;
- }
- UnsignedInt NetPacket::GetRunAheadCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedShort);
- msglen += sizeof(UnsignedByte);
- return msglen;
- }
- UnsignedInt NetPacket::GetDestroyPlayerCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedInt);
- return msglen;
- }
- UnsignedInt NetPacket::GetKeepAliveCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // For the 'D'
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectKeepAliveCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // For the 'D'
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectPlayerCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen; // the 'D'
- msglen += sizeof(UnsignedByte); // slot number
- msglen += sizeof(UnsignedInt); // disconnect frame
- return msglen;
- }
- UnsignedInt NetPacket::GetPacketRouterQueryCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // the 'D'
- return msglen;
- }
- UnsignedInt NetPacket::GetPacketRouterAckCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // the 'D'
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectChatCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- NetDisconnectChatCommandMsg *cmdMsg = (NetDisconnectChatCommandMsg *)(msg);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // the 'D'
- msglen += sizeof(UnsignedByte); // string msglength
- UnsignedByte textmsglen = cmdMsg->getText().getLength();
- msglen += textmsglen * sizeof(UnsignedShort);
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectVoteCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen; // the 'D'
- msglen += sizeof(UnsignedByte); // slot number
- msglen += sizeof(UnsignedInt); // vote frame.
- return msglen;
- }
- UnsignedInt NetPacket::GetChatCommandSize(NetCommandMsg *msg) {
- Int msglen = 0;
- NetChatCommandMsg *cmdMsg = (NetChatCommandMsg *)(msg);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- ++msglen; // the 'D'
- msglen += sizeof(UnsignedByte); // string msglength
- UnsignedByte textmsglen = cmdMsg->getText().getLength();
- msglen += textmsglen * sizeof(UnsignedShort);
- msglen += sizeof(Int); // playerMask
- return msglen;
- }
- UnsignedInt NetPacket::GetProgressMessageSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // For the 'D'
- ++msglen; // percentage
- return msglen;
- }
- UnsignedInt NetPacket::GetLoadCompleteMessageSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // For the 'D'
- return msglen;
- }
- UnsignedInt NetPacket::GetTimeOutGameStartMessageSize(NetCommandMsg *msg) {
- Int msglen = 0;
- ++msglen;
- msglen += sizeof(UnsignedByte);
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- ++msglen;
- msglen += sizeof(UnsignedByte);
- ++msglen; // For the 'D'
- return msglen;
- }
- // type, player, ID, relay, Data
- UnsignedInt NetPacket::GetWrapperCommandSize(NetCommandMsg *msg) {
- UnsignedInt msglen = 0;
- ++msglen; // 'T'
- msglen += sizeof(UnsignedByte); // command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += sizeof(UnsignedShort); // m_wrappedCommandID
- msglen += sizeof(UnsignedInt); // m_chunkNumber
- msglen += sizeof(UnsignedInt); // m_numChunks
- msglen += sizeof(UnsignedInt); // m_totalDataLength
- msglen += sizeof(UnsignedInt); // m_dataLength
- msglen += sizeof(UnsignedInt); // m_dataOffset
- return msglen;
- }
- UnsignedInt NetPacket::GetFileCommandSize(NetCommandMsg *msg) {
- NetFileCommandMsg *filemsg = (NetFileCommandMsg *)msg;
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += filemsg->getPortableFilename().getLength() + 1; // PORTABLE filename and the terminating 0
- msglen += sizeof(UnsignedInt); // file data length
- msglen += filemsg->getFileLength(); // the file data
- return msglen;
- }
- UnsignedInt NetPacket::GetFileAnnounceCommandSize(NetCommandMsg *msg) {
- NetFileAnnounceCommandMsg *filemsg = (NetFileAnnounceCommandMsg *)msg;
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += filemsg->getPortableFilename().getLength() + 1; // PORTABLE filename and the terminating 0
- msglen += sizeof(UnsignedShort); // m_fileID
- msglen += sizeof(UnsignedByte); // m_playerMask
- return msglen;
- }
- UnsignedInt NetPacket::GetFileProgressCommandSize(NetCommandMsg *msg) {
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += sizeof(UnsignedShort); // m_fileID
- msglen += sizeof(Int); // m_progress
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectFrameCommandSize(NetCommandMsg *msg) {
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += sizeof(UnsignedInt); // disconnect frame
- return msglen;
- }
- UnsignedInt NetPacket::GetDisconnectScreenOffCommandSize(NetCommandMsg *msg) {
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += sizeof(UnsignedInt); // new frame
- return msglen;
- }
- UnsignedInt NetPacket::GetFrameResendRequestCommandSize(NetCommandMsg *msg) {
- UnsignedInt msglen = 0;
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'T' and command type
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'P' and player ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedShort); // 'C' and command ID
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte); // 'R' and relay
- ++msglen; // 'D'
- msglen += sizeof(UnsignedInt); // frame to resend
- return msglen;
- }
- // this function assumes that buffer is already the correct size.
- void NetPacket::FillBufferWithCommand(UnsignedByte *buffer, NetCommandRef *ref) {
- NetCommandMsg *msg = ref->getCommand();
- switch(msg->getNetCommandType())
- {
- case NETCOMMANDTYPE_GAMECOMMAND:
- FillBufferWithGameCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_ACKSTAGE1:
- case NETCOMMANDTYPE_ACKSTAGE2:
- case NETCOMMANDTYPE_ACKBOTH:
- FillBufferWithAckCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_FRAMEINFO:
- FillBufferWithFrameCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_PLAYERLEAVE:
- FillBufferWithPlayerLeaveCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_RUNAHEADMETRICS:
- FillBufferWithRunAheadMetricsCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_RUNAHEAD:
- FillBufferWithRunAheadCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_DESTROYPLAYER:
- FillBufferWithDestroyPlayerCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_KEEPALIVE:
- FillBufferWithKeepAliveCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTKEEPALIVE:
- FillBufferWithDisconnectKeepAliveCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTPLAYER:
- FillBufferWithDisconnectPlayerCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_PACKETROUTERQUERY:
- FillBufferWithPacketRouterQueryCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_PACKETROUTERACK:
- FillBufferWithPacketRouterAckCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTCHAT:
- FillBufferWithDisconnectChatCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTVOTE:
- FillBufferWithDisconnectVoteCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_CHAT:
- FillBufferWithChatCommand(buffer, ref);
- break;
- case NETCOMMANDTYPE_PROGRESS:
- FillBufferWithProgressMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_LOADCOMPLETE:
- FillBufferWithLoadCompleteMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_TIMEOUTSTART:
- FillBufferWithTimeOutGameStartMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_FILE:
- FillBufferWithFileMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_FILEANNOUNCE:
- FillBufferWithFileAnnounceMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_FILEPROGRESS:
- FillBufferWithFileProgressMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTFRAME:
- FillBufferWithDisconnectFrameMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_DISCONNECTSCREENOFF:
- FillBufferWithDisconnectScreenOffMessage(buffer, ref);
- break;
- case NETCOMMANDTYPE_FRAMERESENDREQUEST:
- FillBufferWithFrameResendRequestMessage(buffer, ref);
- break;
- default:
- DEBUG_CRASH(("Unknown NETCOMMANDTYPE %d", msg->getNetCommandType()));
- break;
- }
- }
- void NetPacket::FillBufferWithGameCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetGameCommandMsg *cmdMsg = (NetGameCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // get the game message from the NetCommandMsg
- GameMessage *gmsg = cmdMsg->constructGameMessage();
- //DEBUG_LOG(("NetPacket::FillBufferWithGameCommand for command ID %d\n", cmdMsg->getID()));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // If necessary, put the playerID into the packet.
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- buffer[offset] = 'D';
- ++offset;
- // Now copy the GameMessage type into the packet.
- GameMessage::Type newType = gmsg->getType();
- memcpy(buffer + offset, &newType, sizeof(GameMessage::Type));
- offset += sizeof(GameMessage::Type);
- GameMessageParser *parser = newInstance(GameMessageParser)(gmsg);
- UnsignedByte numTypes = parser->getNumTypes();
- memcpy(buffer + offset, &numTypes, sizeof(numTypes));
- offset += sizeof(numTypes);
- GameMessageParserArgumentType *argType = parser->getFirstArgumentType();
- while (argType != NULL) {
- UnsignedByte type = (UnsignedByte)(argType->getType());
- memcpy(buffer + offset, &type, sizeof(type));
- offset += sizeof(type);
- UnsignedByte argTypeCount = argType->getArgCount();
- memcpy(buffer + offset, &argTypeCount, sizeof(argTypeCount));
- offset += sizeof(argTypeCount);
- argType = argType->getNext();
- }
- Int numArgs = gmsg->getArgumentCount();
- for (Int i = 0; i < numArgs; ++i) {
- GameMessageArgumentDataType type = gmsg->getArgumentDataType(i);
- GameMessageArgumentType arg = *(gmsg->getArgument(i));
- // writeGameMessageArgumentToPacket(type, arg);
- if (type == ARGUMENTDATATYPE_INTEGER) {
- memcpy(buffer + offset, &(arg.integer), sizeof(arg.integer));
- offset += sizeof(arg.integer);
- } else if (type == ARGUMENTDATATYPE_REAL) {
- memcpy(buffer + offset, &(arg.real), sizeof(arg.real));
- offset += sizeof(arg.real);
- } else if (type == ARGUMENTDATATYPE_BOOLEAN) {
- memcpy(buffer + offset, &(arg.boolean), sizeof(arg.boolean));
- offset += sizeof(arg.boolean);
- } else if (type == ARGUMENTDATATYPE_OBJECTID) {
- memcpy(buffer + offset, &(arg.objectID), sizeof(arg.objectID));
- offset += sizeof(arg.objectID);
- } else if (type == ARGUMENTDATATYPE_DRAWABLEID) {
- memcpy(buffer + offset, &(arg.drawableID), sizeof(arg.drawableID));
- offset += sizeof(arg.drawableID);
- } else if (type == ARGUMENTDATATYPE_TEAMID) {
- memcpy(buffer + offset, &(arg.teamID), sizeof(arg.teamID));
- offset += sizeof(arg.teamID);
- } else if (type == ARGUMENTDATATYPE_LOCATION) {
- memcpy(buffer + offset, &(arg.location), sizeof(arg.location));
- offset += sizeof(arg.location);
- } else if (type == ARGUMENTDATATYPE_PIXEL) {
- memcpy(buffer + offset, &(arg.pixel), sizeof(arg.pixel));
- offset += sizeof(arg.pixel);
- } else if (type == ARGUMENTDATATYPE_PIXELREGION) {
- memcpy(buffer + offset, &(arg.pixelRegion), sizeof(arg.pixelRegion));
- offset += sizeof(arg.pixelRegion);
- } else if (type == ARGUMENTDATATYPE_TIMESTAMP) {
- memcpy(buffer + offset, &(arg.timestamp), sizeof(arg.timestamp));
- offset += sizeof(arg.timestamp);
- } else if (type == ARGUMENTDATATYPE_WIDECHAR) {
- memcpy(buffer + offset, &(arg.wChar), sizeof(arg.wChar));
- offset += sizeof(arg.wChar);
- }
- }
- parser->deleteInstance();
- parser = NULL;
- // DEBUG_LOG(("NetPacket::addGameMessage - added game message, frame %d, player %d, command ID %d\n", m_lastFrame, m_lastPlayerID, m_lastCommandID));
- if (gmsg)
- gmsg->deleteInstance();
- gmsg = NULL;
- }
- void NetPacket::FillBufferWithAckCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- // DEBUG_LOG(("NetPacket::FillBufferWithAckCommand - adding ack for command %d for player %d\n", cmdMsg->getCommandID(), msg->getCommand()->getPlayerID()));
- NetCommandMsg *cmdMsg = msg->getCommand();
- UnsignedShort offset = 0;
- UnsignedShort commandID = 0;
- UnsignedByte originalPlayerID = 0;
- if (cmdMsg->getNetCommandType() == NETCOMMANDTYPE_ACKBOTH) {
- NetAckBothCommandMsg *ackmsg = (NetAckBothCommandMsg *)msg;
- commandID = ackmsg->getCommandID();
- originalPlayerID = ackmsg->getOriginalPlayerID();
- } else if (cmdMsg->getNetCommandType() == NETCOMMANDTYPE_ACKSTAGE1) {
- NetAckStage1CommandMsg *ackmsg = (NetAckStage1CommandMsg *)msg;
- commandID = ackmsg->getCommandID();
- originalPlayerID = ackmsg->getOriginalPlayerID();
- } else if (cmdMsg->getNetCommandType() == NETCOMMANDTYPE_ACKSTAGE2) {
- NetAckStage2CommandMsg *ackmsg = (NetAckStage2CommandMsg *)msg;
- commandID = ackmsg->getCommandID();
- originalPlayerID = ackmsg->getOriginalPlayerID();
- }
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // Put in the command id of the command we are acking.
- buffer[offset] = 'D';
- ++offset;
- memcpy(buffer + offset, &commandID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- memcpy(buffer + offset, &originalPlayerID, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("outgoing - added ACK, original player %d, command id %d\n", origPlayerID, cmdID));
- }
- void NetPacket::FillBufferWithFrameCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetFrameCommandMsg *cmdMsg = (NetFrameCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addFrameCommand - adding frame command for frame %d, command count = %d, command id = %d\n", cmdMsg->getExecutionFrame(), cmdMsg->getCommandCount(), cmdMsg->getID()));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedShort cmdCount = cmdMsg->getCommandCount();
- memcpy(buffer + offset, &cmdCount, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // frameinfodebug
- // DEBUG_LOG(("outgoing - added frame %d, player %d, command count = %d, command id = %d\n", cmdMsg->getExecutionFrame(), cmdMsg->getPlayerID(), cmdMsg->getCommandCount(), cmdMsg->getID()));
- }
- void NetPacket::FillBufferWithPlayerLeaveCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetPlayerLeaveCommandMsg *cmdMsg = (NetPlayerLeaveCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addPlayerLeaveCommand - adding player leave command for player %d\n", cmdMsg->getLeavingPlayerID()));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedByte leavingPlayerID = cmdMsg->getLeavingPlayerID();
- memcpy(buffer + offset, &leavingPlayerID, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- }
- void NetPacket::FillBufferWithRunAheadMetricsCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetRunAheadMetricsCommandMsg *cmdMsg = (NetRunAheadMetricsCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addRunAheadMetricsCommand - adding run ahead metrics for player %d, fps = %d, latency = %f\n", cmdMsg->getPlayerID(), cmdMsg->getAverageFps(), cmdMsg->getAverageLatency()));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- // write the average latency
- Real averageLatency = cmdMsg->getAverageLatency();
- memcpy(buffer + offset, &averageLatency, sizeof(averageLatency));
- offset += sizeof(averageLatency);
- // write the average fps
- UnsignedShort averageFps = (UnsignedShort)(cmdMsg->getAverageFps());
- memcpy(buffer + offset, &averageFps, sizeof(averageFps));
- offset += sizeof(averageFps);
- }
- void NetPacket::FillBufferWithRunAheadCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetRunAheadCommandMsg *cmdMsg = (NetRunAheadCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- //DEBUG_LOG(("NetPacket::FillBufferWithRunAheadCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedShort newRunAhead = cmdMsg->getRunAhead();
- memcpy(buffer + offset, &newRunAhead, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- UnsignedByte newFrameRate = cmdMsg->getFrameRate();
- memcpy(buffer + offset, &newFrameRate, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("NetPacket - added run ahead command, frame %d, player id %d command id %d\n", m_lastFrame, m_lastPlayerID, m_lastCommandID));
- }
- void NetPacket::FillBufferWithDestroyPlayerCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDestroyPlayerCommandMsg *cmdMsg = (NetDestroyPlayerCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addRunAheadCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedInt newVal = cmdMsg->getPlayerIndex();
- memcpy(buffer + offset, &newVal, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- }
- void NetPacket::FillBufferWithKeepAliveCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetKeepAliveCommandMsg *cmdMsg = (NetKeepAliveCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithDisconnectKeepAliveCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectKeepAliveCommandMsg *cmdMsg = (NetDisconnectKeepAliveCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // Put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // Put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
-
- // Put the player ID into the packet.
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithDisconnectPlayerCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectPlayerCommandMsg *cmdMsg = (NetDisconnectPlayerCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addDisconnectPlayerCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedByte slot = cmdMsg->getDisconnectSlot();
- memcpy(buffer + offset, &slot, sizeof(slot));
- offset += sizeof(slot);
- UnsignedInt disconnectFrame = cmdMsg->getDisconnectFrame();
- memcpy(buffer + offset, &disconnectFrame, sizeof(disconnectFrame));
- offset += sizeof(disconnectFrame);
- }
- void NetPacket::FillBufferWithPacketRouterQueryCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetPacketRouterQueryCommandMsg *cmdMsg = (NetPacketRouterQueryCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addPacketRouterQueryCommand - adding packet router query command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithPacketRouterAckCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetPacketRouterAckCommandMsg *cmdMsg = (NetPacketRouterAckCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addPacketRouterAckCommand - adding packet router query command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithDisconnectChatCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectChatCommandMsg *cmdMsg = (NetDisconnectChatCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addDisconnectChatCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- buffer[offset] = 'D';
- ++offset;
- UnicodeString unitext = cmdMsg->getText();
- UnsignedByte length = unitext.getLength();
- memcpy(buffer + offset, &length, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- memcpy(buffer + offset, unitext.str(), length * sizeof(UnsignedShort));
- offset += length * sizeof(UnsignedShort);
- }
- void NetPacket::FillBufferWithDisconnectVoteCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectVoteCommandMsg *cmdMsg = (NetDisconnectVoteCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addDisconnectVoteCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnsignedByte slot = cmdMsg->getSlot();
- memcpy(buffer + offset, &slot, sizeof(slot));
- offset += sizeof(slot);
- UnsignedInt voteFrame = cmdMsg->getVoteFrame();
- memcpy(buffer + offset, &voteFrame, sizeof(voteFrame));
- offset += sizeof(voteFrame);
- }
- void NetPacket::FillBufferWithChatCommand(UnsignedByte *buffer, NetCommandRef *msg) {
- NetChatCommandMsg *cmdMsg = (NetChatCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // DEBUG_LOG(("NetPacket::addDisconnectChatCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the execution frame into the packet.
- buffer[offset] = 'F';
- ++offset;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(buffer+offset, &newframe, sizeof(UnsignedInt));
- offset += sizeof(UnsignedInt);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- buffer[offset] = 'D';
- ++offset;
- UnicodeString unitext = cmdMsg->getText();
- UnsignedByte length = unitext.getLength();
- Int playerMask = cmdMsg->getPlayerMask();
- memcpy(buffer + offset, &length, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- memcpy(buffer + offset, unitext.str(), length * sizeof(UnsignedShort));
- offset += length * sizeof(UnsignedShort);
- memcpy(buffer + offset, &playerMask, sizeof(Int));
- offset += sizeof(Int);
- }
- void NetPacket::FillBufferWithProgressMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetProgressCommandMsg *cmdMsg = (NetProgressCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- // Put the player ID into the packet.
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'D';
- ++offset;
- buffer[offset] = cmdMsg->getPercentage();
- ++offset;
- }
- void NetPacket::FillBufferWithLoadCompleteMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithTimeOutGameStartMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- UnsignedShort offset = 0;
- // If necessary, put the NetCommandType into the packet.
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // If necessary, put the relay into the packet.
- buffer[offset] = 'R';
- ++offset;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(buffer+offset, &newRelay, sizeof(UnsignedByte));
- offset += sizeof(UnsignedByte);
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // If necessary, specify the command ID of this command.
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(UnsignedShort));
- offset += sizeof(UnsignedShort);
- buffer[offset] = 'D';
- ++offset;
- }
- void NetPacket::FillBufferWithFileMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetFileCommandMsg *cmdMsg = (NetFileCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- AsciiString filename = cmdMsg->getPortableFilename(); // PORTABLE
- for (Int i = 0; i < filename.getLength(); ++i) {
- buffer[offset] = filename.getCharAt(i);
- ++offset;
- }
- buffer[offset] = 0;
- ++offset;
- UnsignedInt newInt = cmdMsg->getFileLength();
- memcpy(buffer + offset, &newInt, sizeof(newInt));
- offset += sizeof(newInt);
- memcpy(buffer + offset, cmdMsg->getFileData(), cmdMsg->getFileLength());
- offset += cmdMsg->getFileLength();
- }
- void NetPacket::FillBufferWithFileAnnounceMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetFileAnnounceCommandMsg *cmdMsg = (NetFileAnnounceCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- AsciiString filename = cmdMsg->getPortableFilename(); // PORTABLE
- for (Int i = 0; i < filename.getLength(); ++i) {
- buffer[offset] = filename.getCharAt(i);
- ++offset;
- }
- buffer[offset] = 0;
- ++offset;
- UnsignedShort fileID = cmdMsg->getFileID();
- memcpy(buffer + offset, &fileID, sizeof(fileID));
- offset += sizeof(fileID);
- UnsignedByte playerMask = cmdMsg->getPlayerMask();
- memcpy(buffer + offset, &playerMask, sizeof(playerMask));
- offset += sizeof(playerMask);
- }
- void NetPacket::FillBufferWithFileProgressMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetFileProgressCommandMsg *cmdMsg = (NetFileProgressCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- UnsignedShort fileID = cmdMsg->getFileID();
- memcpy(buffer + offset, &fileID, sizeof(fileID));
- offset += sizeof(fileID);
- Int progress = cmdMsg->getProgress();
- memcpy(buffer + offset, &progress, sizeof(progress));
- offset += sizeof(progress);
- }
- void NetPacket::FillBufferWithDisconnectFrameMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectFrameCommandMsg *cmdMsg = (NetDisconnectFrameCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- UnsignedInt disconnectFrame = cmdMsg->getDisconnectFrame();
- memcpy(buffer + offset, &disconnectFrame, sizeof(disconnectFrame));
- offset += sizeof(disconnectFrame);
- }
- void NetPacket::FillBufferWithDisconnectScreenOffMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetDisconnectScreenOffCommandMsg *cmdMsg = (NetDisconnectScreenOffCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- UnsignedInt newFrame = cmdMsg->getNewFrame();
- memcpy(buffer + offset, &newFrame, sizeof(newFrame));
- offset += sizeof(newFrame);
- }
- void NetPacket::FillBufferWithFrameResendRequestMessage(UnsignedByte *buffer, NetCommandRef *msg) {
- NetFrameResendRequestCommandMsg *cmdMsg = (NetFrameResendRequestCommandMsg *)(msg->getCommand());
- UnsignedInt offset = 0;
- // command type
- buffer[offset] = 'T';
- ++offset;
- buffer[offset] = cmdMsg->getNetCommandType();
- offset += sizeof(UnsignedByte);
- // relay
- buffer[offset] = 'R';
- ++offset;
- buffer[offset] = msg->getRelay();
- offset += sizeof(UnsignedByte);
- // player ID
- buffer[offset] = 'P';
- ++offset;
- buffer[offset] = cmdMsg->getPlayerID();
- offset += sizeof(UnsignedByte);
- // command ID
- buffer[offset] = 'C';
- ++offset;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(buffer + offset, &newID, sizeof(newID));
- offset += sizeof(newID);
- // data
- buffer[offset] = 'D';
- ++offset;
- UnsignedInt frameToResend = cmdMsg->getFrameToResend();
- memcpy(buffer + offset, &frameToResend, sizeof(frameToResend));
- offset += sizeof(frameToResend);
- }
- /**
- * Constructor
- */
- NetPacket::NetPacket() {
- init();
- }
- /**
- * Constructor given raw transport data.
- */
- NetPacket::NetPacket(TransportMessage *msg) {
- init();
- m_packetLen = msg->length;
- memcpy(m_packet, msg->data, MAX_PACKET_SIZE);
- m_numCommands = -1;
- m_addr = msg->addr;
- m_port = msg->port;
- }
- /**
- * Destructor
- */
- NetPacket::~NetPacket() {
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- }
- /**
- * Initialize all the member variable values.
- */
- void NetPacket::init() {
- m_addr = 0;
- m_port = 0;
- m_numCommands = 0;
- m_packetLen = 0;
- m_packet[0] = 0;
- m_lastPlayerID = 0;
- m_lastFrame = 0;
- m_lastCommandID = 0;
- m_lastCommandType = 0;
- m_lastRelay = 0;
- m_lastCommand = NULL;
- }
- void NetPacket::reset() {
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- init();
- }
- /**
- * Set the address to which this packet is to be sent.
- */
- void NetPacket::setAddress(Int addr, Int port) {
- m_addr = addr;
- m_port = port;
- }
- /**
- * Adds this command to the packet. Returns false if there wasn't enough room
- * in the packet for this message, true otherwise.
- */
- Bool NetPacket::addCommand(NetCommandRef *msg) {
- // This is where the fun begins...
- NetCommandMsg *cmdMsg = msg->getCommand();
- if (msg == NULL) {
- return TRUE; // There was nothing to add, so it was successful.
- }
- switch(cmdMsg->getNetCommandType())
- {
- case NETCOMMANDTYPE_GAMECOMMAND:
- return addGameCommand(msg);
- case NETCOMMANDTYPE_ACKSTAGE1:
- return addAckStage1Command(msg);
- case NETCOMMANDTYPE_ACKSTAGE2:
- return addAckStage2Command(msg);
- case NETCOMMANDTYPE_ACKBOTH:
- return addAckBothCommand(msg);
- case NETCOMMANDTYPE_FRAMEINFO:
- return addFrameCommand(msg);
- case NETCOMMANDTYPE_PLAYERLEAVE:
- return addPlayerLeaveCommand(msg);
- case NETCOMMANDTYPE_RUNAHEADMETRICS:
- return addRunAheadMetricsCommand(msg);
- case NETCOMMANDTYPE_RUNAHEAD:
- return addRunAheadCommand(msg);
- case NETCOMMANDTYPE_DESTROYPLAYER:
- return addDestroyPlayerCommand(msg);
- case NETCOMMANDTYPE_KEEPALIVE:
- return addKeepAliveCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTKEEPALIVE:
- return addDisconnectKeepAliveCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTPLAYER:
- return addDisconnectPlayerCommand(msg);
- case NETCOMMANDTYPE_PACKETROUTERQUERY:
- return addPacketRouterQueryCommand(msg);
- case NETCOMMANDTYPE_PACKETROUTERACK:
- return addPacketRouterAckCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTCHAT:
- return addDisconnectChatCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTVOTE:
- return addDisconnectVoteCommand(msg);
- case NETCOMMANDTYPE_CHAT:
- return addChatCommand(msg);
- case NETCOMMANDTYPE_PROGRESS:
- return addProgressMessage(msg);
- case NETCOMMANDTYPE_LOADCOMPLETE:
- return addLoadCompleteMessage(msg);
- case NETCOMMANDTYPE_TIMEOUTSTART:
- return addTimeOutGameStartMessage(msg);
- case NETCOMMANDTYPE_WRAPPER:
- return addWrapperCommand(msg);
- case NETCOMMANDTYPE_FILE:
- return addFileCommand(msg);
- case NETCOMMANDTYPE_FILEANNOUNCE:
- return addFileAnnounceCommand(msg);
- case NETCOMMANDTYPE_FILEPROGRESS:
- return addFileProgressCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTFRAME:
- return addDisconnectFrameCommand(msg);
- case NETCOMMANDTYPE_DISCONNECTSCREENOFF:
- return addDisconnectScreenOffCommand(msg);
- case NETCOMMANDTYPE_FRAMERESENDREQUEST:
- return addFrameResendRequestCommand(msg);
- default:
- DEBUG_CRASH(("Unknown NETCOMMANDTYPE %d", cmdMsg->getNetCommandType()));
- break;
- }
- return TRUE;
- }
- /*
- T = Net command type
- F = Execution frame
- P = Player ID
- C = Command ID
- R = Relay
- D = Command Data
- Z = Repeat last command
- */
- Bool NetPacket::addFrameResendRequestCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForFrameResendRequestMessage(msg)) {
- NetFrameResendRequestCommandMsg *cmdMsg = (NetFrameResendRequestCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedInt frameToResend = cmdMsg->getFrameToResend();
- memcpy(m_packet + m_packetLen, &frameToResend, sizeof(frameToResend));
- m_packetLen += sizeof(frameToResend);
- DEBUG_LOG(("NetPacket::addFrameResendRequest - added frame resend request command from player %d for frame %d, command id = %d\n", m_lastPlayerID, frameToResend, m_lastCommandID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForFrameResendRequestMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetFrameResendRequestCommandMsg *cmdMsg = (NetFrameResendRequestCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedInt); // for the frame to be resent
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addDisconnectScreenOffCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForDisconnectScreenOffMessage(msg)) {
- NetDisconnectScreenOffCommandMsg *cmdMsg = (NetDisconnectScreenOffCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedInt newFrame = cmdMsg->getNewFrame();
- memcpy(m_packet + m_packetLen, &newFrame, sizeof(newFrame));
- m_packetLen += sizeof(newFrame);
- DEBUG_LOG(("NetPacket::addDisconnectScreenOff - added disconnect screen off command from player %d for frame %d, command id = %d\n", m_lastPlayerID, newFrame, m_lastCommandID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForDisconnectScreenOffMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetDisconnectScreenOffCommandMsg *cmdMsg = (NetDisconnectScreenOffCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedInt); // for the disconnect frame
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addDisconnectFrameCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForDisconnectFrameMessage(msg)) {
- NetDisconnectFrameCommandMsg *cmdMsg = (NetDisconnectFrameCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedInt disconnectFrame = cmdMsg->getDisconnectFrame();
- memcpy(m_packet + m_packetLen, &disconnectFrame, sizeof(disconnectFrame));
- m_packetLen += sizeof(disconnectFrame);
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- DEBUG_LOG(("NetPacket::addDisconnectFrame - added disconnect frame command from player %d for frame %d, command id = %d\n", m_lastPlayerID, disconnectFrame, m_lastCommandID));
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForDisconnectFrameMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetDisconnectFrameCommandMsg *cmdMsg = (NetDisconnectFrameCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedInt); // for the disconnect frame
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addFileCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForFileMessage(msg)) {
- NetFileCommandMsg *cmdMsg = (NetFileCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
-
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- AsciiString filename = cmdMsg->getPortableFilename(); // PORTABLE
- strcpy((char *)(m_packet + m_packetLen), filename.str());
- m_packetLen += filename.getLength() + 1;
- UnsignedInt fileLength = cmdMsg->getFileLength();
- memcpy(m_packet + m_packetLen, &fileLength, sizeof(fileLength));
- m_packetLen += sizeof(fileLength);
- memcpy(m_packet + m_packetLen, cmdMsg->getFileData(), fileLength);
- m_packetLen += fileLength;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForFileMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetFileCommandMsg *cmdMsg = (NetFileCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedShort);
- }
- ++len; // 'D'
- len += cmdMsg->getPortableFilename().getLength() + 1; // PORTABLE filename + the terminating 0
- len += sizeof(UnsignedInt); // filedata length
- len += cmdMsg->getFileLength();
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addFileAnnounceCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForFileAnnounceMessage(msg)) {
- NetFileAnnounceCommandMsg *cmdMsg = (NetFileAnnounceCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
-
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- AsciiString filename = cmdMsg->getPortableFilename(); // PORTABLE
- strcpy((char *)(m_packet + m_packetLen), filename.str());
- m_packetLen += filename.getLength() + 1;
- UnsignedShort fileID = cmdMsg->getFileID();
- memcpy(m_packet + m_packetLen, &fileID, sizeof(fileID));
- m_packetLen += sizeof(fileID);
- UnsignedByte playerMask = cmdMsg->getPlayerMask();
- memcpy(m_packet + m_packetLen, &playerMask, sizeof(playerMask));
- m_packetLen += sizeof(playerMask);
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- DEBUG_LOG(("Adding file announce message for fileID %d, ID %d to packet\n",
- cmdMsg->getFileID(), cmdMsg->getID()));
- return TRUE;
- }
- DEBUG_LOG(("No room to add file announce message to packet\n"));
- return FALSE;
- }
- Bool NetPacket::isRoomForFileAnnounceMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetFileAnnounceCommandMsg *cmdMsg = (NetFileAnnounceCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedShort);
- }
- ++len; // 'D'
- len += cmdMsg->getPortableFilename().getLength() + 1; // PORTABLE filename + the terminating 0
- len += sizeof(UnsignedShort); // m_fileID
- len += sizeof(UnsignedByte); // m_playerMask
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addFileProgressCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForFileProgressMessage(msg)) {
- NetFileProgressCommandMsg *cmdMsg = (NetFileProgressCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
-
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedShort fileID = cmdMsg->getFileID();
- memcpy(m_packet + m_packetLen, &fileID, sizeof(fileID));
- m_packetLen += sizeof(fileID);
- Int progress = cmdMsg->getProgress();
- memcpy(m_packet + m_packetLen, &progress, sizeof(progress));
- m_packetLen += sizeof(progress);
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForFileProgressMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetFileProgressCommandMsg *cmdMsg = (NetFileProgressCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedShort);
- }
- ++len; // 'D'
- len += sizeof(UnsignedShort); // m_fileID
- len += sizeof(Int); // m_progress
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addWrapperCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForWrapperMessage(msg)) {
- NetWrapperCommandMsg *cmdMsg = (NetWrapperCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet + m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary put the player ID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
-
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- // wrapped command ID
- UnsignedShort wrappedCommandID = cmdMsg->getWrappedCommandID();
- memcpy(m_packet + m_packetLen, &wrappedCommandID, sizeof(wrappedCommandID));
- m_packetLen += sizeof(wrappedCommandID);
- // chunk number
- // m_packet[m_packetLen] = cmdMsg->getChunkNumber();
- // ++m_packetLen;
- UnsignedInt chunkNumber = cmdMsg->getChunkNumber();
- memcpy(m_packet + m_packetLen, &chunkNumber, sizeof(chunkNumber));
- m_packetLen += sizeof(chunkNumber);
- // number of chunks
- // m_packet[m_packetLen] = cmdMsg->getNumChunks();
- // ++m_packetLen;
- UnsignedInt numChunks = cmdMsg->getNumChunks();
- memcpy(m_packet + m_packetLen, &numChunks, sizeof(numChunks));
- m_packetLen += sizeof(numChunks);
- // total length of data for all chunks
- UnsignedInt totalDataLength = cmdMsg->getTotalDataLength();
- memcpy(m_packet + m_packetLen, &totalDataLength, sizeof(totalDataLength));
- m_packetLen += sizeof(totalDataLength);
- // data length for this chunk
- UnsignedInt dataLength = cmdMsg->getDataLength();
- memcpy(m_packet + m_packetLen, &dataLength, sizeof(dataLength));
- m_packetLen += sizeof(dataLength);
- // the offset into the data of this chunk
- UnsignedInt dataOffset = cmdMsg->getDataOffset();
- memcpy(m_packet + m_packetLen, &dataOffset, sizeof(dataOffset));
- m_packetLen += sizeof(dataOffset);
- // the data for this chunk
- UnsignedByte *data = cmdMsg->getData();
- memcpy(m_packet + m_packetLen, data, dataLength);
- m_packetLen += dataLength;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForWrapperMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetWrapperCommandMsg *cmdMsg = (NetWrapperCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedShort);
- }
- ++len; // 'D'
- len += sizeof(UnsignedShort); // wrapped command ID
- len += sizeof(UnsignedInt); // chunk number
- len += sizeof(UnsignedInt); // number of chunks
- len += sizeof(UnsignedInt); // total data length
- len += sizeof(UnsignedInt); // data length of this chunk
- len += sizeof(UnsignedInt); // offset of this chunk
- len += cmdMsg->getDataLength(); // for the data of this chunk
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a TimeOutGameStart to the packet. Returns true if successful.
- */
- Bool NetPacket::addTimeOutGameStartMessage(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForLoadCompleteMessage(msg)) {
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("Added keep alive command to packet.\n"));
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room in the packet for this command.
- */
- Bool NetPacket::isRoomForTimeOutGameStartMessage(NetCommandRef *msg) {
- Int len = 0;
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // For the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a Progress command to the packet. Returns true if successful.
- */
- Bool NetPacket::addLoadCompleteMessage(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForLoadCompleteMessage(msg)) {
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("Added keep alive command to packet.\n"));
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room in the packet for this command.
- */
- Bool NetPacket::isRoomForLoadCompleteMessage(NetCommandRef *msg) {
- Int len = 0;
- NetCommandMsg *cmdMsg = (NetCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // For the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a Progress command to the packet. Returns true if successful.
- */
- Bool NetPacket::addProgressMessage(NetCommandRef *msg) {
- if (isRoomForProgressMessage(msg)) {
- NetProgressCommandMsg *cmdMsg = (NetProgressCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPercentage();
- ++m_packetLen;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("Added keep alive command to packet.\n"));
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room in the packet for this command.
- */
- Bool NetPacket::isRoomForProgressMessage(NetCommandRef *msg) {
- Int len = 0;
- NetProgressCommandMsg *cmdMsg = (NetProgressCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // For the 'D'
- ++len; // percentage
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addDisconnectVoteCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- // DEBUG_LOG(("NetPacket::addDisconnectVoteCommand - entering...\n"));
- // need type, player id, relay, command id, slot number
- if (isRoomForDisconnectVoteMessage(msg)) {
- NetDisconnectVoteCommandMsg *cmdMsg = (NetDisconnectVoteCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addDisconnectVoteCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedByte slot = cmdMsg->getSlot();
- memcpy(m_packet + m_packetLen, &slot, sizeof(slot));
- m_packetLen += sizeof(slot);
- UnsignedInt voteFrame = cmdMsg->getVoteFrame();
- memcpy(m_packet + m_packetLen, &voteFrame, sizeof(voteFrame));
- m_packetLen += sizeof(voteFrame);
- // DEBUG_LOG(("NetPacket::addDisconnectVoteCommand - added disconnect vote command, player id %d command id %d, voted slot %d\n", m_lastPlayerID, m_lastCommandID, slot));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this player disconnect command in this packet.
- */
- Bool NetPacket::isRoomForDisconnectVoteMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetDisconnectVoteCommandMsg *cmdMsg = (NetDisconnectVoteCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- len += sizeof(UnsignedByte); // slot number
- len += sizeof(UnsignedInt); // vote frame
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addDisconnectChatCommand(NetCommandRef *msg) {
- // type, player, id, relay, data
- // data format: 1 byte string length, string (two bytes per character)
- // DEBUG_LOG(("NetPacket::addDisconnectChatCommand - Entering...\n"));
- if (isRoomForDisconnectChatMessage(msg)) {
- NetDisconnectChatCommandMsg *cmdMsg = (NetDisconnectChatCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addDisconnectChatCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnicodeString unitext = cmdMsg->getText();
- UnsignedByte length = unitext.getLength();
- memcpy(m_packet + m_packetLen, &length, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- memcpy(m_packet + m_packetLen, unitext.str(), length * sizeof(UnsignedShort));
- m_packetLen += length * sizeof(UnsignedShort);
- // DEBUG_LOG(("NetPacket - added disconnect chat command\n"));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForDisconnectChatMessage(NetCommandRef *msg) {
- Int len = 0;
- NetDisconnectChatCommandMsg *cmdMsg = (NetDisconnectChatCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- len += sizeof(UnsignedByte); // string length
- UnsignedByte textLen = cmdMsg->getText().getLength();
- len += textLen * sizeof(UnsignedShort);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addChatCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForChatMessage(msg)) {
- NetChatCommandMsg *cmdMsg = (NetChatCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addDisconnectChatCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnicodeString unitext = cmdMsg->getText();
- UnsignedByte length = unitext.getLength();
- Int playerMask = cmdMsg->getPlayerMask();
- memcpy(m_packet + m_packetLen, &length, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- memcpy(m_packet + m_packetLen, unitext.str(), length * sizeof(UnsignedShort));
- m_packetLen += length * sizeof(UnsignedShort);
- memcpy(m_packet + m_packetLen, &playerMask, sizeof(Int));
- m_packetLen += sizeof(Int);
- // DEBUG_LOG(("NetPacket - added chat command\n"));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- Bool NetPacket::isRoomForChatMessage(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- Int len = 0;
- NetChatCommandMsg *cmdMsg = (NetChatCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- len += sizeof(UnsignedByte); // string length
- UnsignedByte textLen = cmdMsg->getText().getLength();
- len += textLen * sizeof(UnsignedShort);
- len += sizeof(Int); // playerMask
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addPacketRouterAckCommand(NetCommandRef *msg) {
- // need type, player id, relay, command id, slot number
- if (isRoomForPacketRouterAckMessage(msg)) {
- NetPacketRouterAckCommandMsg *cmdMsg = (NetPacketRouterAckCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addPacketRouterAckCommand - adding packet router query command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- // DEBUG_LOG(("NetPacket - added packet router ack command, player id %d\n", m_lastPlayerID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this packet router ack command in this packet.
- */
- Bool NetPacket::isRoomForPacketRouterAckMessage(NetCommandRef *msg) {
- Int len = 0;
- NetPacketRouterAckCommandMsg *cmdMsg = (NetPacketRouterAckCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addPacketRouterQueryCommand(NetCommandRef *msg) {
- // need type, player id, relay, command id, slot number
- if (isRoomForPacketRouterQueryMessage(msg)) {
- NetPacketRouterQueryCommandMsg *cmdMsg = (NetPacketRouterQueryCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addPacketRouterQueryCommand - adding packet router query command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- // DEBUG_LOG(("NetPacket - added packet router query command, player id %d\n", m_lastPlayerID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this packet router query command in this packet.
- */
- Bool NetPacket::isRoomForPacketRouterQueryMessage(NetCommandRef *msg) {
- Int len = 0;
- NetPacketRouterQueryCommandMsg *cmdMsg = (NetPacketRouterQueryCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::addDisconnectPlayerCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- // DEBUG_LOG(("NetPacket::addDisconnectPlayerCommand - entering...\n"));
- // need type, player id, relay, command id, slot number
- if (isRoomForDisconnectPlayerMessage(msg)) {
- NetDisconnectPlayerCommandMsg *cmdMsg = (NetDisconnectPlayerCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addDisconnectPlayerCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedByte slot = cmdMsg->getDisconnectSlot();
- memcpy(m_packet + m_packetLen, &slot, sizeof(slot));
- m_packetLen += sizeof(slot);
- UnsignedInt disconnectFrame = cmdMsg->getDisconnectFrame();
- memcpy(m_packet + m_packetLen, &disconnectFrame, sizeof(disconnectFrame));
- m_packetLen += sizeof(disconnectFrame);
- // DEBUG_LOG(("NetPacket::addDisconnectPlayerCommand - added disconnect player command, player id %d command id %d, disconnecting slot %d\n", m_lastPlayerID, m_lastCommandID, slot));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this player disconnect command in this packet.
- */
- Bool NetPacket::isRoomForDisconnectPlayerMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetDisconnectPlayerCommandMsg *cmdMsg = (NetDisconnectPlayerCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // the 'D'
- len += sizeof(UnsignedByte); // slot number
- len += sizeof(UnsignedInt); // disconnectFrame
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a keep alive command to the packet. Returns true if successful.
- */
- Bool NetPacket::addDisconnectKeepAliveCommand(NetCommandRef *msg) {
- if (isRoomForDisconnectKeepAliveMessage(msg)) {
- NetDisconnectKeepAliveCommandMsg *cmdMsg = (NetDisconnectKeepAliveCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("Added keep alive command to packet.\n"));
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room in the packet for this command.
- */
- Bool NetPacket::isRoomForDisconnectKeepAliveMessage(NetCommandRef *msg) {
- Int len = 0;
- NetDisconnectKeepAliveCommandMsg *cmdMsg = (NetDisconnectKeepAliveCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // For the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a keep alive command to the packet. Returns true if successful.
- */
- Bool NetPacket::addKeepAliveCommand(NetCommandRef *msg) {
- if (isRoomForKeepAliveMessage(msg)) {
- NetKeepAliveCommandMsg *cmdMsg = (NetKeepAliveCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("Added keep alive command to packet.\n"));
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room in the packet for this command.
- */
- Bool NetPacket::isRoomForKeepAliveMessage(NetCommandRef *msg) {
- Int len = 0;
- NetKeepAliveCommandMsg *cmdMsg = (NetKeepAliveCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // For the 'D'
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a run ahead command to the packet. Returns true if successful.
- */
- Bool NetPacket::addRunAheadCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForRunAheadMessage(msg)) {
- NetRunAheadCommandMsg *cmdMsg = (NetRunAheadCommandMsg *)(msg->getCommand());
- //DEBUG_LOG(("NetPacket::addRunAheadCommand - adding run ahead command\n"));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedShort newRunAhead = cmdMsg->getRunAhead();
- memcpy(m_packet + m_packetLen, &newRunAhead, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- UnsignedByte newFrameRate = cmdMsg->getFrameRate();
- memcpy(m_packet + m_packetLen, &newFrameRate, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- // DEBUG_LOG(("NetPacket - added run ahead command, frame %d, player id %d command id %d\n", m_lastFrame, m_lastPlayerID, m_lastCommandID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this run ahead command in this packet.
- */
- Bool NetPacket::isRoomForRunAheadMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetRunAheadCommandMsg *cmdMsg = (NetRunAheadCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedShort);
- len += sizeof(UnsignedByte);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a DestroyPlayer command to the packet. Returns true if successful.
- */
- Bool NetPacket::addDestroyPlayerCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForDestroyPlayerMessage(msg)) {
- NetDestroyPlayerCommandMsg *cmdMsg = (NetDestroyPlayerCommandMsg *)(msg->getCommand());
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedInt newVal = cmdMsg->getPlayerIndex();
- memcpy(m_packet + m_packetLen, &newVal, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- //DEBUG_LOG(("NetPacket - added CRC:0x%8.8X info command, frame %d, player id %d command id %d\n", newCRC, m_lastFrame, m_lastPlayerID, m_lastCommandID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is room for this DestroyPlayer command in this packet.
- */
- Bool NetPacket::isRoomForDestroyPlayerMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetDestroyPlayerCommandMsg *cmdMsg = (NetDestroyPlayerCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedInt);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a run ahead metrics command to the packet. Returns true if successful.
- */
- Bool NetPacket::addRunAheadMetricsCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForRunAheadMetricsMessage(msg)) {
- NetRunAheadMetricsCommandMsg *cmdMsg = (NetRunAheadMetricsCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addRunAheadMetricsCommand - adding run ahead metrics for player %d, fps = %d, latency = %f\n", cmdMsg->getPlayerID(), cmdMsg->getAverageFps(), cmdMsg->getAverageLatency()));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- // write the average latency
- Real averageLatency = cmdMsg->getAverageLatency();
- memcpy(m_packet + m_packetLen, &averageLatency, sizeof(averageLatency));
- m_packetLen += sizeof(averageLatency);
- // write the average fps
- UnsignedShort averageFps = (UnsignedShort)(cmdMsg->getAverageFps());
- memcpy(m_packet + m_packetLen, &averageFps, sizeof(averageFps));
- m_packetLen += sizeof(averageFps);
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- ++m_numCommands;
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is enough room in the packet to fit this message.
- */
- Bool NetPacket::isRoomForRunAheadMetricsMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetRunAheadMetricsCommandMsg *cmdMsg = (NetRunAheadMetricsCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // 'D'
- len += sizeof(UnsignedShort);
- len += sizeof(Real);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add a player leave command to the packet. Returns true if successful.
- */
- Bool NetPacket::addPlayerLeaveCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isRoomForPlayerLeaveMessage(msg)) {
- NetPlayerLeaveCommandMsg *cmdMsg = (NetPlayerLeaveCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addPlayerLeaveCommand - adding player leave command for player %d\n", cmdMsg->getLeavingPlayerID()));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedByte leavingPlayerID = cmdMsg->getLeavingPlayerID();
- memcpy(m_packet + m_packetLen, &leavingPlayerID, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- ++m_numCommands;
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is enough room in the packet to fit this message.
- */
- Bool NetPacket::isRoomForPlayerLeaveMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetPlayerLeaveCommandMsg *cmdMsg = (NetPlayerLeaveCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedByte);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add this frame command message. Returns true if successful.
- */
- Bool NetPacket::addFrameCommand(NetCommandRef *msg) {
- Bool needNewCommandID = FALSE;
- if (isFrameRepeat(msg)) {
- if (m_packetLen >= MAX_PACKET_SIZE) {
- return FALSE;
- }
- m_packet[m_packetLen] = 'Z';
- ++m_packetLen;
- m_lastCommandID = msg->getCommand()->getID();
- m_lastCommand->deleteInstance();
- m_lastCommand = newInstance(NetCommandRef)(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- ++m_lastFrame; // need this cause we're actually advancing to the next frame by adding this command.
- ++m_numCommands;
- // frameinfodebug
- // DEBUG_LOG(("outgoing - added frame %d, player %d, command count = %d, command id = %d, repeat\n", m_lastFrame, m_lastPlayerID, 0, m_lastCommandID));
- return TRUE;
- }
- if (isRoomForFrameMessage(msg)) {
- NetFrameCommandMsg *cmdMsg = (NetFrameCommandMsg *)(msg->getCommand());
- // DEBUG_LOG(("NetPacket::addFrameCommand - adding frame command for frame %d, command count = %d, command id = %d\n", cmdMsg->getExecutionFrame(), cmdMsg->getCommandCount(), cmdMsg->getID()));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // DEBUG_LOG(("relay = %d, ", m_lastRelay));
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- needNewCommandID = TRUE;
- }
- // DEBUG_LOG(("player = %d", m_lastPlayerID));
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- // DEBUG_LOG(("command id = %d\n", m_lastCommandID));
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- UnsignedShort cmdCount = cmdMsg->getCommandCount();
- memcpy(m_packet + m_packetLen, &cmdCount, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- // frameinfodebug
- // DEBUG_LOG(("outgoing - added frame %d, player %d, command count = %d, command id = %d\n", cmdMsg->getExecutionFrame(), cmdMsg->getPlayerID(), cmdMsg->getCommandCount(), cmdMsg->getID()));
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- ++m_numCommands;
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is enough room in this packet for this frame message.
- */
- Bool NetPacket::isRoomForFrameMessage(NetCommandRef *msg) {
- Int len = 0;
- Bool needNewCommandID = FALSE;
- NetFrameCommandMsg *cmdMsg = (NetFrameCommandMsg *)(msg->getCommand());
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- len += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastRelay != msg->getRelay()) {
- len += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- len += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedShort);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::isFrameRepeat(NetCommandRef *msg) {
- if (m_lastCommand == NULL) {
- return FALSE;
- }
- if (m_lastCommand->getCommand()->getNetCommandType() != NETCOMMANDTYPE_FRAMEINFO) {
- return FALSE;
- }
- NetFrameCommandMsg *framemsg = (NetFrameCommandMsg *)(msg->getCommand());
- NetFrameCommandMsg *lastmsg = (NetFrameCommandMsg *)(m_lastCommand->getCommand());
- if (framemsg->getCommandCount() != 0) {
- return FALSE;
- }
- if (framemsg->getExecutionFrame() != (lastmsg->getExecutionFrame() + 1)) {
- return FALSE;
- }
- if (msg->getRelay() != m_lastCommand->getRelay()) {
- return FALSE;
- }
- if (framemsg->getID() != (lastmsg->getID() + 1)) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Add an ack "both" command.
- */
- Bool NetPacket::addAckBothCommand(NetCommandRef *msg) {
- NetAckBothCommandMsg *ackmsg = (NetAckBothCommandMsg *)(msg->getCommand());
- return addAckCommand(msg, ackmsg->getCommandID(), ackmsg->getOriginalPlayerID());
- }
- /**
- * Add an ack stage 1 command.
- */
- Bool NetPacket::addAckStage1Command(NetCommandRef *msg) {
- NetAckStage1CommandMsg *ackmsg = (NetAckStage1CommandMsg *)(msg->getCommand());
- return addAckCommand(msg, ackmsg->getCommandID(), ackmsg->getOriginalPlayerID());
- }
- /**
- * Add an ack stage 2 command.
- */
- Bool NetPacket::addAckStage2Command(NetCommandRef *msg) {
- NetAckStage2CommandMsg *ackmsg = (NetAckStage2CommandMsg *)(msg->getCommand());
- return addAckCommand(msg, ackmsg->getCommandID(), ackmsg->getOriginalPlayerID());
- }
- /**
- * Add this ack command to the packet. Returns true if successful.
- */
- Bool NetPacket::addAckCommand(NetCommandRef *msg, UnsignedShort commandID, UnsignedByte originalPlayerID) {
- if (isAckRepeat(msg)) {
- if (m_packetLen >= MAX_PACKET_SIZE) {
- return FALSE;
- }
- m_packet[m_packetLen] = 'Z';
- ++m_packetLen;
- ++m_numCommands;
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- return TRUE;
- }
- if (isRoomForAckMessage(msg)) {
- NetCommandMsg *cmdMsg = msg->getCommand();
- // DEBUG_LOG(("NetPacket::addAckCommand - adding ack for command %d for player %d\n", cmdMsg->getCommandID(), msg->getCommand()->getPlayerID()));
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- // Put in the command id of the command we are acking.
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- memcpy(m_packet + m_packetLen, &commandID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- memcpy(m_packet + m_packetLen, &originalPlayerID, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- // DEBUG_LOG(("outgoing - added ACK, original player %d, command id %d\n", origPlayerID, cmdID));
- ++m_numCommands;
- return TRUE;
- }
- return FALSE;
- }
- /**
- * Returns true if there is enough room in the packet for this ack message.
- */
- Bool NetPacket::isRoomForAckMessage(NetCommandRef *msg) {
- Int len = 0;
- NetCommandMsg *cmdMsg = msg->getCommand();
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- ++len;
- len += sizeof(UnsignedByte);
- }
- ++len; // for 'D'
- len += sizeof(UnsignedShort);
- len += sizeof(UnsignedByte);
- if ((len + m_packetLen) > MAX_PACKET_SIZE) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::isAckRepeat(NetCommandRef *msg) {
- if (m_lastCommand == NULL) {
- return FALSE;
- }
- if (m_lastCommand->getCommand()->getNetCommandType() != msg->getCommand()->getNetCommandType()) {
- return FALSE;
- }
- if (msg->getCommand()->getNetCommandType() == NETCOMMANDTYPE_ACKBOTH) {
- return isAckBothRepeat(msg);
- }
- if (msg->getCommand()->getNetCommandType() == NETCOMMANDTYPE_ACKSTAGE1) {
- return isAckStage1Repeat(msg);
- }
- if (msg->getCommand()->getNetCommandType() == NETCOMMANDTYPE_ACKSTAGE2) {
- return isAckStage2Repeat(msg);
- }
- return FALSE;
- }
- Bool NetPacket::isAckBothRepeat(NetCommandRef *msg) {
- NetAckBothCommandMsg *ack = (NetAckBothCommandMsg *)(msg->getCommand());
- NetAckBothCommandMsg *lastAck = (NetAckBothCommandMsg *)(m_lastCommand->getCommand());
- if (lastAck->getCommandID() != (ack->getCommandID() - 1)) {
- return FALSE;
- }
- if (lastAck->getOriginalPlayerID() != ack->getOriginalPlayerID()) {
- return FALSE;
- }
- if (msg->getRelay() != m_lastCommand->getRelay()) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::isAckStage1Repeat(NetCommandRef *msg) {
- NetAckStage2CommandMsg *ack = (NetAckStage2CommandMsg *)(msg->getCommand());
- NetAckStage2CommandMsg *lastAck = (NetAckStage2CommandMsg *)(m_lastCommand->getCommand());
- if (lastAck->getCommandID() != (ack->getCommandID() - 1)) {
- return FALSE;
- }
- if (lastAck->getOriginalPlayerID() != ack->getOriginalPlayerID()) {
- return FALSE;
- }
- if (msg->getRelay() != m_lastCommand->getRelay()) {
- return FALSE;
- }
- return TRUE;
- }
- Bool NetPacket::isAckStage2Repeat(NetCommandRef *msg) {
- NetAckStage2CommandMsg *ack = (NetAckStage2CommandMsg *)(msg->getCommand());
- NetAckStage2CommandMsg *lastAck = (NetAckStage2CommandMsg *)(m_lastCommand->getCommand());
- if (lastAck->getCommandID() != (ack->getCommandID() - 1)) {
- return FALSE;
- }
- if (lastAck->getOriginalPlayerID() != ack->getOriginalPlayerID()) {
- return FALSE;
- }
- if (msg->getRelay() != m_lastCommand->getRelay()) {
- return FALSE;
- }
- return TRUE;
- }
- /**
- * Adds this game command to the packet. Returns true if successful.
- */
- Bool NetPacket::addGameCommand(NetCommandRef *msg) {
- Bool retval = FALSE;
- NetGameCommandMsg *cmdMsg = (NetGameCommandMsg *)(msg->getCommand());
- // get the game message from the NetCommandMsg
- GameMessage *gmsg = cmdMsg->constructGameMessage();
- // DEBUG_LOG(("NetPacket::addGameCommand for command ID %d\n", cmdMsg->getID()));
- if (isRoomForGameMessage(msg, gmsg)) {
- // Now we know there is enough room, put the new game message into the packet.
- Bool needNewCommandID = FALSE; // this is to allow us to force the starting command ID to be respecified with this command.
- // If necessary, put the NetCommandType into the packet.
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- m_packet[m_packetLen] = 'T';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getNetCommandType();
- m_packetLen += sizeof(UnsignedByte);
- m_lastCommandType = cmdMsg->getNetCommandType();
- }
- // If necessary, put the execution frame into the packet.
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- m_packet[m_packetLen] = 'F';
- ++m_packetLen;
- UnsignedInt newframe = cmdMsg->getExecutionFrame();
- memcpy(m_packet+m_packetLen, &newframe, sizeof(UnsignedInt));
- m_packetLen += sizeof(UnsignedInt);
- m_lastFrame = newframe;
- }
- // If necessary, put the relay into the packet.
- if (m_lastRelay != msg->getRelay()) {
- m_packet[m_packetLen] = 'R';
- ++m_packetLen;
- UnsignedByte newRelay = msg->getRelay();
- memcpy(m_packet+m_packetLen, &newRelay, sizeof(UnsignedByte));
- m_packetLen += sizeof(UnsignedByte);
- m_lastRelay = newRelay;
- }
- // If necessary, put the playerID into the packet.
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- m_packet[m_packetLen] = 'P';
- ++m_packetLen;
- m_packet[m_packetLen] = cmdMsg->getPlayerID();
- m_packetLen += sizeof(UnsignedByte);
- //since if we have a new player we need to respecify the starting command ID, lets force the command id to be different.
- needNewCommandID = TRUE;
- m_lastPlayerID = cmdMsg->getPlayerID();
- }
- // If necessary, specify the command ID of this command.
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- m_packet[m_packetLen] = 'C';
- ++m_packetLen;
- UnsignedShort newID = cmdMsg->getID();
- memcpy(m_packet + m_packetLen, &newID, sizeof(UnsignedShort));
- m_packetLen += sizeof(UnsignedShort);
- }
- m_lastCommandID = cmdMsg->getID();
- m_packet[m_packetLen] = 'D';
- ++m_packetLen;
- // Now copy the GameMessage type into the packet.
- GameMessage::Type newType = gmsg->getType();
- memcpy(m_packet + m_packetLen, &newType, sizeof(GameMessage::Type));
- m_packetLen += sizeof(GameMessage::Type);
- GameMessageParser *parser = newInstance(GameMessageParser)(gmsg);
- UnsignedByte numTypes = parser->getNumTypes();
- memcpy(m_packet + m_packetLen, &numTypes, sizeof(numTypes));
- m_packetLen += sizeof(numTypes);
- GameMessageParserArgumentType *argType = parser->getFirstArgumentType();
- while (argType != NULL) {
- UnsignedByte type = (UnsignedByte)(argType->getType());
- memcpy(m_packet + m_packetLen, &type, sizeof(type));
- m_packetLen += sizeof(type);
- UnsignedByte argTypeCount = argType->getArgCount();
- memcpy(m_packet + m_packetLen, &argTypeCount, sizeof(argTypeCount));
- m_packetLen += sizeof(argTypeCount);
- argType = argType->getNext();
- }
- Int numArgs = gmsg->getArgumentCount();
- for (Int i = 0; i < numArgs; ++i) {
- GameMessageArgumentDataType type = gmsg->getArgumentDataType(i);
- GameMessageArgumentType arg = *(gmsg->getArgument(i));
- writeGameMessageArgumentToPacket(type, arg);
- }
- parser->deleteInstance();
- parser = NULL;
- // DEBUG_LOG(("NetPacket::addGameMessage - added game message, frame %d, player %d, command ID %d\n", m_lastFrame, m_lastPlayerID, m_lastCommandID));
- ++m_numCommands;
- if (m_lastCommand != NULL) {
- m_lastCommand->deleteInstance();
- m_lastCommand = NULL;
- }
- m_lastCommand = NEW_NETCOMMANDREF(msg->getCommand());
- m_lastCommand->setRelay(msg->getRelay());
- retval = TRUE;
- }
- if (gmsg) {
- gmsg->deleteInstance();
- gmsg = NULL;
- }
- return retval;
- }
- void NetPacket::writeGameMessageArgumentToPacket(GameMessageArgumentDataType type, GameMessageArgumentType arg) {
- if (type == ARGUMENTDATATYPE_INTEGER) {
- memcpy(m_packet + m_packetLen, &(arg.integer), sizeof(arg.integer));
- m_packetLen += sizeof(arg.integer);
- } else if (type == ARGUMENTDATATYPE_REAL) {
- memcpy(m_packet + m_packetLen, &(arg.real), sizeof(arg.real));
- m_packetLen += sizeof(arg.real);
- } else if (type == ARGUMENTDATATYPE_BOOLEAN) {
- memcpy(m_packet + m_packetLen, &(arg.boolean), sizeof(arg.boolean));
- m_packetLen += sizeof(arg.boolean);
- } else if (type == ARGUMENTDATATYPE_OBJECTID) {
- memcpy(m_packet + m_packetLen, &(arg.objectID), sizeof(arg.objectID));
- m_packetLen += sizeof(arg.objectID);
- } else if (type == ARGUMENTDATATYPE_DRAWABLEID) {
- memcpy(m_packet + m_packetLen, &(arg.drawableID), sizeof(arg.drawableID));
- m_packetLen += sizeof(arg.drawableID);
- } else if (type == ARGUMENTDATATYPE_TEAMID) {
- memcpy(m_packet + m_packetLen, &(arg.teamID), sizeof(arg.teamID));
- m_packetLen += sizeof(arg.teamID);
- } else if (type == ARGUMENTDATATYPE_LOCATION) {
- memcpy(m_packet + m_packetLen, &(arg.location), sizeof(arg.location));
- m_packetLen += sizeof(arg.location);
- } else if (type == ARGUMENTDATATYPE_PIXEL) {
- memcpy(m_packet + m_packetLen, &(arg.pixel), sizeof(arg.pixel));
- m_packetLen += sizeof(arg.pixel);
- } else if (type == ARGUMENTDATATYPE_PIXELREGION) {
- memcpy(m_packet + m_packetLen, &(arg.pixelRegion), sizeof(arg.pixelRegion));
- m_packetLen += sizeof(arg.pixelRegion);
- } else if (type == ARGUMENTDATATYPE_TIMESTAMP) {
- memcpy(m_packet + m_packetLen, &(arg.timestamp), sizeof(arg.timestamp));
- m_packetLen += sizeof(arg.timestamp);
- } else if (type == ARGUMENTDATATYPE_WIDECHAR) {
- memcpy(m_packet + m_packetLen, &(arg.wChar), sizeof(arg.wChar));
- m_packetLen += sizeof(arg.wChar);
- }
- }
- /**
- * Returns true if there is enough room in this packet for this message.
- */
- Bool NetPacket::isRoomForGameMessage(NetCommandRef *msg, GameMessage *gmsg) {
- // Calculate how much space the NetCommandMsg will take in this packet.
- Int msglen = 0;
- NetGameCommandMsg *cmdMsg = (NetGameCommandMsg *)(msg->getCommand());
- Bool needNewCommandID = FALSE;
- if (m_lastFrame != cmdMsg->getExecutionFrame()) {
- msglen += sizeof(UnsignedInt) + sizeof(UnsignedByte);
- }
- if (m_lastPlayerID != cmdMsg->getPlayerID()) {
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- needNewCommandID = TRUE;
- }
- if (m_lastRelay != msg->getRelay()) {
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (m_lastCommandType != cmdMsg->getNetCommandType()) {
- msglen += sizeof(UnsignedByte) + sizeof(UnsignedByte);
- }
- if (((m_lastCommandID + 1) != (UnsignedShort)(cmdMsg->getID())) || (needNewCommandID == TRUE)) {
- msglen += sizeof(UnsignedShort) + sizeof(UnsignedByte);
- }
- GameMessageParser *parser = newInstance(GameMessageParser)(gmsg);
- ++msglen; // for 'D'
- msglen += sizeof(GameMessage::Type);
- msglen += sizeof(UnsignedByte);
- // Int numTypes = parser->getNumTypes();
- GameMessageParserArgumentType *arg = parser->getFirstArgumentType();
- while (arg != NULL) {
- msglen += 2 * sizeof(UnsignedByte); // for the type and number of args of that type declaration.
- GameMessageArgumentDataType type = arg->getType();
- if (type == ARGUMENTDATATYPE_INTEGER) {
- msglen += arg->getArgCount() * sizeof(Int);
- } else if (type == ARGUMENTDATATYPE_REAL) {
- msglen += arg->getArgCount() * sizeof(Real);
- } else if (type == ARGUMENTDATATYPE_BOOLEAN) {
- msglen += arg->getArgCount() * sizeof(Bool);
- } else if (type == ARGUMENTDATATYPE_OBJECTID) {
- msglen += arg->getArgCount() * sizeof(ObjectID);
- } else if (type == ARGUMENTDATATYPE_DRAWABLEID) {
- msglen += arg->getArgCount() * sizeof(DrawableID);
- } else if (type == ARGUMENTDATATYPE_TEAMID) {
- msglen += arg->getArgCount() * sizeof(UnsignedInt);
- } else if (type == ARGUMENTDATATYPE_LOCATION) {
- msglen += arg->getArgCount() * sizeof(Coord3D);
- } else if (type == ARGUMENTDATATYPE_PIXEL) {
- msglen += arg->getArgCount() * sizeof(ICoord2D);
- } else if (type == ARGUMENTDATATYPE_PIXELREGION) {
- msglen += arg->getArgCount() * sizeof(IRegion2D);
- } else if (type == ARGUMENTDATATYPE_TIMESTAMP) {
- msglen += arg->getArgCount() * sizeof(UnsignedInt);
- } else if (type == ARGUMENTDATATYPE_WIDECHAR) {
- msglen += arg->getArgCount() * sizeof(WideChar);
- }
- arg = arg->getNext();
- }
- parser->deleteInstance();
- parser = NULL;
- // Is there enough room in the packet for this message?
- if (msglen > (MAX_PACKET_SIZE - m_packetLen)) {
- return FALSE; // there isn't enough room in this packet for this new message.
- }
- return TRUE;
- }
- /**
- * Returns the list of commands that are in this packet.
- */
- NetCommandList * NetPacket::getCommandList() {
- NetCommandList *retval = newInstance(NetCommandList);
- // DEBUG_LOG(("NetPacket::getCommandList, packet length = %d\n", m_packetLen));
- retval->init();
- // These need to be the same as the default values for m_lastPlayerID, m_lastFrame, etc.
- UnsignedByte playerID = 0;
- UnsignedInt frame = 0;
- UnsignedShort commandID = 1; // The first command is going to be
- UnsignedByte commandType = 0;
- UnsignedByte relay = 0;
- NetCommandRef *lastCommand = NULL;
- Int i = 0;
- while (i < m_packetLen) {
- if (m_packet[i] == 'T') {
- ++i;
- memcpy(&commandType, m_packet + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- } else if (m_packet[i] == 'F') {
- ++i;
- memcpy(&frame, m_packet + i, sizeof(UnsignedInt));
- i += sizeof(UnsignedInt);
- } else if (m_packet[i] == 'P') {
- ++i;
- memcpy(&playerID, m_packet + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- } else if (m_packet[i] == 'R') {
- ++i;
- memcpy(&relay, m_packet + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- } else if (m_packet[i] == 'C') {
- ++i;
- memcpy(&commandID, m_packet + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- } else if (m_packet[i] == 'D') {
- ++i;
- NetCommandMsg *msg = NULL;
- //DEBUG_LOG(("NetPacket::getCommandList() - command of type %d(%s)\n", commandType, GetAsciiNetCommandType((NetCommandType)commandType).str()));
- switch((NetCommandType)commandType)
- {
- case NETCOMMANDTYPE_GAMECOMMAND:
- msg = readGameMessage(m_packet, i);
- //DEBUG_LOG(("read game command from player %d for frame %d\n", playerID, frame));
- break;
- case NETCOMMANDTYPE_ACKBOTH:
- msg = readAckBothMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_ACKSTAGE1:
- msg = readAckStage1Message(m_packet, i);
- break;
- case NETCOMMANDTYPE_ACKSTAGE2:
- msg = readAckStage2Message(m_packet, i);
- break;
- case NETCOMMANDTYPE_FRAMEINFO:
- msg = readFrameMessage(m_packet, i);
- // frameinfodebug
- DEBUG_LOG(("read frame %d from player %d, command count = %d, relay = 0x%X\n", frame, playerID, ((NetFrameCommandMsg *)msg)->getCommandCount(), relay));
- break;
- case NETCOMMANDTYPE_PLAYERLEAVE:
- msg = readPlayerLeaveMessage(m_packet, i);
- // DEBUG_LOG(("read player leave message from player %d for execution on frame %d\n", playerID, frame));
- break;
- case NETCOMMANDTYPE_RUNAHEADMETRICS:
- msg = readRunAheadMetricsMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_RUNAHEAD:
- msg = readRunAheadMessage(m_packet, i);
- // DEBUG_LOG(("read run ahead message from player %d for execution on frame %d\n", playerID, frame));
- break;
- case NETCOMMANDTYPE_DESTROYPLAYER:
- msg = readDestroyPlayerMessage(m_packet, i);
- // DEBUG_LOG(("read CRC info message from player %d for execution on frame %d\n", playerID, frame));
- break;
- case NETCOMMANDTYPE_KEEPALIVE:
- msg = readKeepAliveMessage(m_packet, i);
- // DEBUG_LOG(("read keep alive message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_DISCONNECTKEEPALIVE:
- msg = readDisconnectKeepAliveMessage(m_packet, i);
- // DEBUG_LOG(("read keep alive message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_DISCONNECTPLAYER:
- msg = readDisconnectPlayerMessage(m_packet, i);
- // DEBUG_LOG(("read disconnect player message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_PACKETROUTERQUERY:
- msg = readPacketRouterQueryMessage(m_packet, i);
- // DEBUG_LOG(("read packet router query message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_PACKETROUTERACK:
- msg = readPacketRouterAckMessage(m_packet, i);
- // DEBUG_LOG(("read packet router ack message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_DISCONNECTCHAT:
- msg = readDisconnectChatMessage(m_packet, i);
- // DEBUG_LOG(("read disconnect chat message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_DISCONNECTVOTE:
- msg = readDisconnectVoteMessage(m_packet, i);
- // DEBUG_LOG(("read disconnect vote message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_CHAT:
- msg = readChatMessage(m_packet, i);
- // DEBUG_LOG(("read chat message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_PROGRESS:
- msg = readProgressMessage(m_packet, i);
- // DEBUG_LOG(("read Progress message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_LOADCOMPLETE:
- msg = readLoadCompleteMessage(m_packet, i);
- // DEBUG_LOG(("read LoadComplete message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_TIMEOUTSTART:
- msg = readTimeOutGameStartMessage(m_packet, i);
- // DEBUG_LOG(("read TimeOutGameStart message from player %d\n", playerID));
- break;
- case NETCOMMANDTYPE_WRAPPER:
- DEBUG_LOG(("read Wrapper message from player %d\n", playerID));
- msg = readWrapperMessage(m_packet, i);
- DEBUG_LOG(("Done reading Wrapper message from player %d - wrapped command was %d\n", playerID,
- ((NetWrapperCommandMsg *)msg)->getWrappedCommandID()));
- break;
- case NETCOMMANDTYPE_FILE:
- DEBUG_LOG(("read file message from player %d\n", playerID));
- msg = readFileMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_FILEANNOUNCE:
- DEBUG_LOG(("read file announce message from player %d\n", playerID));
- msg = readFileAnnounceMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_FILEPROGRESS:
- DEBUG_LOG(("read file progress message from player %d\n", playerID));
- msg = readFileProgressMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_DISCONNECTFRAME:
- DEBUG_LOG(("read disconnect frame message from player %d\n", playerID));
- msg = readDisconnectFrameMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_DISCONNECTSCREENOFF:
- DEBUG_LOG(("read disconnect screen off message from player %d\n", playerID));
- msg = readDisconnectScreenOffMessage(m_packet, i);
- break;
- case NETCOMMANDTYPE_FRAMERESENDREQUEST:
- DEBUG_LOG(("read frame resend request message from player %d\n", playerID));
- msg = readFrameResendRequestMessage(m_packet, i);
- break;
- }
- if (msg == NULL) {
- DEBUG_CRASH(("Didn't read a message from the packet. Things are about to go wrong."));
- continue;
- }
- // set the info
- msg->setExecutionFrame(frame);
- msg->setPlayerID(playerID);
- msg->setNetCommandType((NetCommandType)commandType);
- msg->setID(commandID);
- // DEBUG_LOG(("frame = %d, player = %d, command type = %d, id = %d\n", frame, playerID, commandType, commandID));
- // increment to the next command ID.
- if (DoesCommandRequireACommandID((NetCommandType)commandType)) {
- ++commandID;
- }
- // add the message to the list.
- NetCommandRef *ref = retval->addMessage(msg);
- if (ref != NULL) {
- ref->setRelay(relay);
- } else {
- DEBUG_LOG(("NetPacket::getCommandList - failed to set relay for message %d\n", msg->getID()));
- }
- if (lastCommand != NULL) {
- lastCommand->deleteInstance();
- lastCommand = NULL;
- }
- lastCommand = newInstance(NetCommandRef)(msg);
- msg->detach(); // Need to detach from new NetCommandMsg created by the "readXMessage" above.
- // since the message is part of the list now, we don't have to keep track of it. So we'll just set it to NULL.
- msg = NULL;
- } else if (m_packet[i] == 'Z') {
- ++i;
- // Repeat the last command, doing some funky cool byte-saving stuff
- if (lastCommand == NULL) {
- DEBUG_CRASH(("Got a repeat command with no command to repeat."));
- }
- NetCommandMsg *msg = NULL;
- if (commandType == NETCOMMANDTYPE_ACKSTAGE1) {
- msg = newInstance(NetAckStage1CommandMsg)();
- NetAckStage1CommandMsg *last = (NetAckStage1CommandMsg *)(lastCommand->getCommand());
- ((NetAckStage1CommandMsg *)msg)->setCommandID(last->getCommandID() + 1);
- ((NetAckStage1CommandMsg *)msg)->setOriginalPlayerID(last->getOriginalPlayerID());
- } else if (commandType == NETCOMMANDTYPE_ACKSTAGE2) {
- msg = newInstance(NetAckStage2CommandMsg)();
- NetAckStage2CommandMsg *last = (NetAckStage2CommandMsg *)(lastCommand->getCommand());
- ((NetAckStage2CommandMsg *)msg)->setCommandID(last->getCommandID() + 1);
- ((NetAckStage2CommandMsg *)msg)->setOriginalPlayerID(last->getOriginalPlayerID());
- } else if (commandType == NETCOMMANDTYPE_ACKBOTH) {
- msg = newInstance(NetAckBothCommandMsg)();
- NetAckBothCommandMsg *last = (NetAckBothCommandMsg *)(lastCommand->getCommand());
- ((NetAckBothCommandMsg *)msg)->setCommandID(last->getCommandID() + 1);
- ((NetAckBothCommandMsg *)msg)->setOriginalPlayerID(last->getOriginalPlayerID());
- } else if (commandType == NETCOMMANDTYPE_FRAMEINFO) {
- msg = newInstance(NetFrameCommandMsg)();
- ++frame; // this is set below.
- ((NetFrameCommandMsg *)msg)->setCommandCount(0);
- DEBUG_LOG(("Read a repeated frame command, frame = %d, player = %d, commandID = %d\n", frame, playerID, commandID));
- } else {
- DEBUG_CRASH(("Trying to repeat a command that shouldn't be repeated."));
- continue;
- }
- msg->setExecutionFrame(frame);
- msg->setPlayerID(playerID);
- msg->setNetCommandType((NetCommandType)commandType);
- msg->setID(commandID);
- // DEBUG_LOG(("frame = %d, player = %d, command type = %d, id = %d\n", frame, playerID, commandType, commandID));
- // increment to the next command ID.
- if (DoesCommandRequireACommandID((NetCommandType)commandType)) {
- ++commandID;
- }
- // add the message to the list.
- NetCommandRef *ref = retval->addMessage(msg);
- if (ref != NULL) {
- ref->setRelay(relay);
- }
- lastCommand->deleteInstance();
- lastCommand = NULL;
- // lastCommand = newInstance(NetCommandRef)(msg);
- lastCommand = NEW_NETCOMMANDREF(msg);
- msg->detach(); // Need to detach from new NetCommandMsg created by the "readXMessage" above.
- // since the message is part of the list now, we don't have to keep track of it. So we'll just set it to NULL.
- msg = NULL;
- } else {
- // we don't recognize this command, but we have to increment i so we don't fall into an infinite loop.
- DEBUG_CRASH(("Unrecognized packet entry, ignoring."));
- DEBUG_LOG(("NetPacket::getCommandList - Unrecognized packet entry at index %d\n", i));
- dumpPacketToLog();
- ++i;
- }
- }
- if (lastCommand != NULL) {
- lastCommand->deleteInstance();
- lastCommand = NULL;
- }
- return retval;
- }
- /**
- * Reads the data portion of a game message from the given position in the packet.
- */
- NetCommandMsg * NetPacket::readGameMessage(UnsignedByte *data, Int &i)
- {
- NetGameCommandMsg *msg = newInstance(NetGameCommandMsg);
- // DEBUG_LOG(("NetPacket::readGameMessage\n"));
- // Get the GameMessage command type.
- GameMessage::Type newType;
- memcpy(&newType, data + i, sizeof(GameMessage::Type));
- i += sizeof(GameMessage::Type);
- msg->setGameMessageType(newType);
- // Get the number of argument types
- UnsignedByte numArgTypes = 0;
- memcpy(&numArgTypes, data + i, sizeof(numArgTypes));
- i += sizeof(numArgTypes);
- // Get the types and the number of arguments of those types.
- Int totalArgCount = 0;
- GameMessageParser *parser = newInstance(GameMessageParser)();
- for (Int j = 0; j < numArgTypes; ++j) {
- UnsignedByte type = (UnsignedByte)ARGUMENTDATATYPE_UNKNOWN;
- memcpy(&type, data + i, sizeof(type));
- i += sizeof(type);
- UnsignedByte argCount = 0;
- memcpy(&argCount, data + i, sizeof(argCount));
- i += sizeof(argCount);
- parser->addArgType((GameMessageArgumentDataType)type, argCount);
- totalArgCount += argCount;
- }
- GameMessageParserArgumentType *parserArgType = parser->getFirstArgumentType();
- GameMessageArgumentDataType lasttype = ARGUMENTDATATYPE_UNKNOWN;
- Int argsLeftForType = 0;
- if (parserArgType != NULL) {
- lasttype = parserArgType->getType();
- argsLeftForType = parserArgType->getArgCount();
- }
- for (j = 0; j < totalArgCount; ++j) {
- readGameMessageArgumentFromPacket(lasttype, msg, data, i);
- --argsLeftForType;
- if (argsLeftForType == 0) {
- DEBUG_ASSERTCRASH(parserArgType != NULL, ("parserArgType was NULL when it shouldn't have been."));
- if (parserArgType == NULL) {
- return NULL;
- }
- parserArgType = parserArgType->getNext();
- // parserArgType is allowed to be NULL here
- if (parserArgType != NULL) {
- argsLeftForType = parserArgType->getArgCount();
- lasttype = parserArgType->getType();
- }
- }
- }
- parser->deleteInstance();
- parser = NULL;
- return (NetCommandMsg *)msg;
- }
- void NetPacket::readGameMessageArgumentFromPacket(GameMessageArgumentDataType type, NetGameCommandMsg *msg, UnsignedByte *data, Int &i) {
- if (type == ARGUMENTDATATYPE_INTEGER) {
- GameMessageArgumentType arg;
- Int theint;
- memcpy(&theint, data + i, sizeof(theint));
- i += sizeof(theint);
- arg.integer = theint;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_REAL) {
- GameMessageArgumentType arg;
- Real thereal;
- memcpy(&thereal, data + i, sizeof(thereal));
- i += sizeof(thereal);
- arg.real = thereal;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_BOOLEAN) {
- GameMessageArgumentType arg;
- Bool thebool;
- memcpy(&thebool, data + i, sizeof(thebool));
- i += sizeof(thebool);
- arg.boolean = thebool;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_OBJECTID) {
- GameMessageArgumentType arg;
- ObjectID theint;
- memcpy(&theint, data + i, sizeof(theint));
- i += sizeof(theint);
- arg.objectID = theint;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_DRAWABLEID) {
- GameMessageArgumentType arg;
- DrawableID theint;
- memcpy(&theint, data + i, sizeof(theint));
- i += sizeof(theint);
- arg.drawableID = theint;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_TEAMID) {
- GameMessageArgumentType arg;
- UnsignedInt theint;
- memcpy(&theint, data + i, sizeof(theint));
- i += sizeof(theint);
- arg.teamID = theint;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_LOCATION) {
- GameMessageArgumentType arg;
- Coord3D coord;
- memcpy(&coord, data + i, sizeof(coord));
- i += sizeof(coord);
- arg.location = coord;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_PIXEL) {
- GameMessageArgumentType arg;
- ICoord2D pixel;
- memcpy(&pixel, data + i, sizeof(pixel));
- i += sizeof(pixel);
- arg.pixel = pixel;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_PIXELREGION) {
- GameMessageArgumentType arg;
- IRegion2D reg;
- memcpy(®, data + i, sizeof(reg));
- i += sizeof(reg);
- arg.pixelRegion = reg;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_TIMESTAMP) {
- GameMessageArgumentType arg;
- UnsignedInt stamp;
- memcpy(&stamp, data + i, sizeof(stamp));
- i += sizeof(stamp);
- arg.timestamp = stamp;
- msg->addArgument(type, arg);
- } else if (type == ARGUMENTDATATYPE_WIDECHAR) {
- GameMessageArgumentType arg;
- WideChar c;
- memcpy(&c, data + i, sizeof(c));
- i += sizeof(c);
- arg.wChar = c;
- msg->addArgument(type, arg);
- }
- }
- /**
- * Reads the data portion of the ack message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readAckBothMessage(UnsignedByte *data, Int &i) {
- NetAckBothCommandMsg *msg = newInstance(NetAckBothCommandMsg);
- //DEBUG_LOG(("NetPacket::readAckMessage, "));
- UnsignedShort cmdID = 0;
- memcpy(&cmdID, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setCommandID(cmdID);
- //DEBUG_LOG(("commandID = %d, ", cmdID));
- UnsignedByte origPlayerID = 0;
- memcpy(&origPlayerID, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setOriginalPlayerID(origPlayerID);
- //DEBUG_LOG(("original player id = %d\n", origPlayerID));
- return msg;
- }
- /**
- * Reads the data portion of the ack message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readAckStage1Message(UnsignedByte *data, Int &i) {
- NetAckStage1CommandMsg *msg = newInstance(NetAckStage1CommandMsg);
- // DEBUG_LOG(("NetPacket::readAckMessage, "));
- UnsignedShort cmdID = 0;
- memcpy(&cmdID, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setCommandID(cmdID);
- // DEBUG_LOG(("commandID = %d, ", cmdID));
- UnsignedByte origPlayerID = 0;
- memcpy(&origPlayerID, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setOriginalPlayerID(origPlayerID);
- // DEBUG_LOG(("original player id = %d\n", origPlayerID));
- return msg;
- }
- /**
- * Reads the data portion of the ack message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readAckStage2Message(UnsignedByte *data, Int &i) {
- NetAckStage2CommandMsg *msg = newInstance(NetAckStage2CommandMsg);
- // DEBUG_LOG(("NetPacket::readAckMessage, "));
- UnsignedShort cmdID = 0;
- memcpy(&cmdID, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setCommandID(cmdID);
- // DEBUG_LOG(("commandID = %d, ", cmdID));
- UnsignedByte origPlayerID = 0;
- memcpy(&origPlayerID, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setOriginalPlayerID(origPlayerID);
- // DEBUG_LOG(("original player id = %d\n", origPlayerID));
- return msg;
- }
- /**
- * Reads the data portion of the frame message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readFrameMessage(UnsignedByte *data, Int &i) {
- NetFrameCommandMsg *msg = newInstance(NetFrameCommandMsg);
- // DEBUG_LOG(("NetPacket::readFrameMessage, "));
- UnsignedShort cmdCount = 0;
- memcpy(&cmdCount, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setCommandCount(cmdCount);
- // DEBUG_LOG(("command count = %d, ", cmdCount));
- return msg;
- }
- /**
- * Reads the player leave message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readPlayerLeaveMessage(UnsignedByte *data, Int &i) {
- NetPlayerLeaveCommandMsg *msg = newInstance(NetPlayerLeaveCommandMsg);
- UnsignedByte leavingPlayerID = 0;
- memcpy(&leavingPlayerID, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setLeavingPlayerID(leavingPlayerID);
- return msg;
- }
- /**
- * Reads the run ahead metrics message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readRunAheadMetricsMessage(UnsignedByte *data, Int &i) {
- NetRunAheadMetricsCommandMsg *msg = newInstance(NetRunAheadMetricsCommandMsg);
- Real averageLatency = (Real)0.2;
- UnsignedShort averageFps = 30;
- memcpy(&averageLatency, data + i, sizeof(Real));
- i += sizeof(Real);
- msg->setAverageLatency(averageLatency);
- memcpy(&averageFps, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setAverageFps((Int)averageFps);
- return msg;
- }
- /**
- * Reads the run ahead message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readRunAheadMessage(UnsignedByte *data, Int &i) {
- NetRunAheadCommandMsg *msg = newInstance(NetRunAheadCommandMsg);
- UnsignedShort newRunAhead = 20;
- memcpy(&newRunAhead, data + i, sizeof(UnsignedShort));
- i += sizeof(UnsignedShort);
- msg->setRunAhead(newRunAhead);
- UnsignedByte newFrameRate = 30;
- memcpy(&newFrameRate, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setFrameRate(newFrameRate);
- return msg;
- }
- /**
- * Reads the CRC info message at this position in the packet.
- */
- NetCommandMsg * NetPacket::readDestroyPlayerMessage(UnsignedByte *data, Int &i) {
- NetDestroyPlayerCommandMsg *msg = newInstance(NetDestroyPlayerCommandMsg);
- UnsignedInt newVal = 0;
- memcpy(&newVal, data + i, sizeof(UnsignedInt));
- i += sizeof(UnsignedInt);
- msg->setPlayerIndex(newVal);
- //DEBUG_LOG(("Saw CRC of 0x%8.8X\n", newCRC));
- return msg;
- }
- /**
- * Reads the keep alive data, of which there is none.
- */
- NetCommandMsg * NetPacket::readKeepAliveMessage(UnsignedByte *data, Int &i) {
- NetKeepAliveCommandMsg *msg = newInstance(NetKeepAliveCommandMsg);
- return msg;
- }
- /**
- * Reads the disconnect keep alive data, of which there is none.
- */
- NetCommandMsg * NetPacket::readDisconnectKeepAliveMessage(UnsignedByte *data, Int &i) {
- NetDisconnectKeepAliveCommandMsg *msg = newInstance(NetDisconnectKeepAliveCommandMsg);
- return msg;
- }
- /**
- * Reads the disconnect player data. Which is the slot number of the player being disconnected.
- */
- NetCommandMsg * NetPacket::readDisconnectPlayerMessage(UnsignedByte *data, Int &i) {
- NetDisconnectPlayerCommandMsg *msg = newInstance(NetDisconnectPlayerCommandMsg);
- UnsignedByte slot = 0;
- memcpy(&slot, data + i, sizeof(slot));
- i += sizeof(slot);
- msg->setDisconnectSlot(slot);
- UnsignedInt disconnectFrame = 0;
- memcpy(&disconnectFrame, data + i, sizeof(disconnectFrame));
- i += sizeof(disconnectFrame);
- msg->setDisconnectFrame(disconnectFrame);
- return msg;
- }
- /**
- * Reads the packet router query data, of which there is none.
- */
- NetCommandMsg * NetPacket::readPacketRouterQueryMessage(UnsignedByte *data, Int &i) {
- NetPacketRouterQueryCommandMsg *msg = newInstance(NetPacketRouterQueryCommandMsg);
- return msg;
- }
- /**
- * Reads the packet router ack data, of which there is none.
- */
- NetCommandMsg * NetPacket::readPacketRouterAckMessage(UnsignedByte *data, Int &i) {
- NetPacketRouterAckCommandMsg *msg = newInstance(NetPacketRouterAckCommandMsg);
- return msg;
- }
- /**
- * Reads the disconnect chat data, which is just the string.
- */
- NetCommandMsg * NetPacket::readDisconnectChatMessage(UnsignedByte *data, Int &i) {
- NetDisconnectChatCommandMsg *msg = newInstance(NetDisconnectChatCommandMsg);
- UnsignedShort text[256];
- UnsignedByte length;
- memcpy(&length, data + i, sizeof(UnsignedByte));
- ++i;
- memcpy(text, data + i, length * sizeof(UnsignedShort));
- i += length * sizeof(UnsignedShort);
- text[length] = 0;
- UnicodeString unitext;
- unitext.set(text);
- //DEBUG_LOG(("NetPacket::readDisconnectChatMessage - read message, message is %ls\n", unitext.str()));
- msg->setText(unitext);
- return msg;
- }
- /**
- * Reads the chat data, which is just the string.
- */
- NetCommandMsg * NetPacket::readChatMessage(UnsignedByte *data, Int &i) {
- NetChatCommandMsg *msg = newInstance(NetChatCommandMsg);
- UnsignedShort text[256];
- UnsignedByte length;
- Int playerMask;
- memcpy(&length, data + i, sizeof(UnsignedByte));
- ++i;
- memcpy(text, data + i, length * sizeof(UnsignedShort));
- i += length * sizeof(UnsignedShort);
- text[length] = 0;
- memcpy(&playerMask, data + i, sizeof(Int));
- i += sizeof(Int);
- UnicodeString unitext;
- unitext.set(text);
- //DEBUG_LOG(("NetPacket::readChatMessage - read message, message is %ls\n", unitext.str()));
- msg->setText(unitext);
- msg->setPlayerMask(playerMask);
- return msg;
- }
- /**
- * Reads the disconnect vote data. Which is the slot number of the player being disconnected.
- */
- NetCommandMsg * NetPacket::readDisconnectVoteMessage(UnsignedByte *data, Int &i) {
- NetDisconnectVoteCommandMsg *msg = newInstance(NetDisconnectVoteCommandMsg);
- UnsignedByte slot = 0;
- memcpy(&slot, data + i, sizeof(slot));
- i += sizeof(slot);
- msg->setSlot(slot);
- UnsignedInt voteFrame = 0;
- memcpy(&voteFrame, data + i, sizeof(voteFrame));
- i += sizeof(voteFrame);
- msg->setVoteFrame(voteFrame);
- return msg;
- }
- /**
- * Reads the Progress data. Which is the slot number of the player being disconnected.
- */
- NetCommandMsg * NetPacket::readProgressMessage(UnsignedByte *data, Int &i) {
- NetProgressCommandMsg *msg = newInstance(NetProgressCommandMsg);
- UnsignedByte percentage = 0;
- memcpy(&percentage, data + i, sizeof(UnsignedByte));
- i += sizeof(UnsignedByte);
- msg->setPercentage(percentage);
- return msg;
- }
- NetCommandMsg * NetPacket::readLoadCompleteMessage(UnsignedByte *data, Int &i) {
- NetCommandMsg *msg = newInstance(NetCommandMsg);
- return msg;
- }
- NetCommandMsg * NetPacket::readTimeOutGameStartMessage(UnsignedByte *data, Int &i) {
- NetCommandMsg *msg = newInstance(NetCommandMsg);
- return msg;
- }
- NetCommandMsg * NetPacket::readWrapperMessage(UnsignedByte *data, Int &i) {
- NetWrapperCommandMsg *msg = newInstance(NetWrapperCommandMsg);
- // get the wrapped command ID
- UnsignedShort wrappedCommandID = 0;
- memcpy(&wrappedCommandID, data + i, sizeof(wrappedCommandID));
- msg->setWrappedCommandID(wrappedCommandID);
- i += sizeof(wrappedCommandID);
- DEBUG_LOG(("NetPacket::readWrapperMessage - wrapped command ID == %d\n", wrappedCommandID));
- // get the chunk number.
- UnsignedInt chunkNumber = 0;
- memcpy(&chunkNumber, data + i, sizeof(chunkNumber));
- msg->setChunkNumber(chunkNumber);
- i += sizeof(chunkNumber);
- DEBUG_LOG(("NetPacket::readWrapperMessage - chunk number = %d\n", chunkNumber));
- // get the number of chunks
- UnsignedInt numChunks = 0;
- memcpy(&numChunks, data + i, sizeof(numChunks));
- msg->setNumChunks(numChunks);
- i += sizeof(numChunks);
- DEBUG_LOG(("NetPacket::readWrapperMessage - number of chunks = %d\n", numChunks));
- // get the total data length
- UnsignedInt totalDataLength = 0;
- memcpy(&totalDataLength, data + i, sizeof(totalDataLength));
- msg->setTotalDataLength(totalDataLength);
- i += sizeof(totalDataLength);
- DEBUG_LOG(("NetPacket::readWrapperMessage - total data length = %d\n", totalDataLength));
- // get the data length for this chunk
- UnsignedInt dataLength = 0;
- memcpy(&dataLength, data + i, sizeof(dataLength));
- i += sizeof(dataLength);
- DEBUG_LOG(("NetPacket::readWrapperMessage - data length = %d\n", dataLength));
- UnsignedInt dataOffset = 0;
- memcpy(&dataOffset, data + i, sizeof(dataOffset));
- msg->setDataOffset(dataOffset);
- i += sizeof(dataOffset);
- DEBUG_LOG(("NetPacket::readWrapperMessage - data offset = %d\n", dataOffset));
- msg->setData(data + i, dataLength);
- i += dataLength;
- return msg;
- }
- NetCommandMsg * NetPacket::readFileMessage(UnsignedByte *data, Int &i) {
- NetFileCommandMsg *msg = newInstance(NetFileCommandMsg);
- char filename[_MAX_PATH];
- char *c = filename;
- while (data[i] != 0) {
- *c = data[i];
- ++c;
- ++i;
- }
- *c = 0;
- ++i;
- msg->setPortableFilename(AsciiString(filename)); // it's transferred as a portable filename
- UnsignedInt dataLength = 0;
- memcpy(&dataLength, data + i, sizeof(dataLength));
- i += sizeof(dataLength);
- UnsignedByte *buf = NEW UnsignedByte[dataLength];
- memcpy(buf, data + i, dataLength);
- i += dataLength;
- msg->setFileData(buf, dataLength);
- return msg;
- }
- NetCommandMsg * NetPacket::readFileAnnounceMessage(UnsignedByte *data, Int &i) {
- NetFileAnnounceCommandMsg *msg = newInstance(NetFileAnnounceCommandMsg);
- char filename[_MAX_PATH];
- char *c = filename;
- while (data[i] != 0) {
- *c = data[i];
- ++c;
- ++i;
- }
- *c = 0;
- ++i;
- msg->setPortableFilename(AsciiString(filename)); // it's transferred as a portable filename
- UnsignedShort fileID = 0;
- memcpy(&fileID, data + i, sizeof(fileID));
- i += sizeof(fileID);
- msg->setFileID(fileID);
- UnsignedByte playerMask = 0;
- memcpy(&playerMask, data + i, sizeof(playerMask));
- i += sizeof(playerMask);
- msg->setPlayerMask(playerMask);
- return msg;
- }
- NetCommandMsg * NetPacket::readFileProgressMessage(UnsignedByte *data, Int &i) {
- NetFileProgressCommandMsg *msg = newInstance(NetFileProgressCommandMsg);
- UnsignedShort fileID = 0;
- memcpy(&fileID, data + i, sizeof(fileID));
- i += sizeof(fileID);
- msg->setFileID(fileID);
- Int progress = 0;
- memcpy(&progress, data + i, sizeof(progress));
- i += sizeof(progress);
- msg->setProgress(progress);
- return msg;
- }
- NetCommandMsg * NetPacket::readDisconnectFrameMessage(UnsignedByte *data, Int &i) {
- NetDisconnectFrameCommandMsg *msg = newInstance(NetDisconnectFrameCommandMsg);
- UnsignedInt disconnectFrame = 0;
- memcpy(&disconnectFrame, data + i, sizeof(disconnectFrame));
- i += sizeof(disconnectFrame);
- msg->setDisconnectFrame(disconnectFrame);
- DEBUG_LOG(("NetPacket::readDisconnectFrameMessage - read disconnect frame for frame %d\n", disconnectFrame));
- return msg;
- }
- NetCommandMsg * NetPacket::readDisconnectScreenOffMessage(UnsignedByte *data, Int &i) {
- NetDisconnectScreenOffCommandMsg *msg = newInstance(NetDisconnectScreenOffCommandMsg);
- UnsignedInt newFrame = 0;
- memcpy(&newFrame, data + i, sizeof(newFrame));
- i += sizeof(newFrame);
- msg->setNewFrame(newFrame);
- return msg;
- }
- NetCommandMsg * NetPacket::readFrameResendRequestMessage(UnsignedByte *data, Int &i) {
- NetFrameResendRequestCommandMsg *msg = newInstance(NetFrameResendRequestCommandMsg);
- UnsignedInt frameToResend = 0;
- memcpy(&frameToResend, data + i, sizeof(frameToResend));
- i += sizeof(frameToResend);
- msg->setFrameToResend(frameToResend);
- return msg;
- }
- /**
- * Returns the number of commands in this packet. Only valid if the packet is locally constructed.
- */
- Int NetPacket::getNumCommands() {
- return m_numCommands;
- }
- /**
- * Returns the address that this packet is to be sent to. Only valid if the packet is locally constructed.
- */
- UnsignedInt NetPacket::getAddr() {
- return m_addr;
- }
- /**
- * Returns the port that this packet is to be sent to. Only valid if the packet is locally constructed.
- */
- UnsignedShort NetPacket::getPort() {
- return m_port;
- }
- /**
- * Returns the data of this packet.
- */
- UnsignedByte * NetPacket::getData() {
- return m_packet;
- }
- /**
- * Returns the length of the packet.
- */
- Int NetPacket::getLength() {
- return m_packetLen;
- }
- /**
- * Dumps the packet to the debug log file
- */
- void NetPacket::dumpPacketToLog() {
- DEBUG_LOG(("NetPacket::dumpPacketToLog() - packet is %d bytes\n", m_packetLen));
- Int numLines = m_packetLen / 8;
- if ((m_packetLen % 8) != 0) {
- ++numLines;
- }
- for (Int dumpindex = 0; dumpindex < numLines; ++dumpindex) {
- DEBUG_LOG(("\t%d\t", dumpindex*8));
- for (Int dumpindex2 = 0; (dumpindex2 < 8) && ((dumpindex*8 + dumpindex2) < m_packetLen); ++dumpindex2) {
- DEBUG_LOG(("%02x '%c' ", m_packet[dumpindex*8 + dumpindex2], m_packet[dumpindex*8 + dumpindex2]));
- }
- DEBUG_LOG(("\n"));
- }
- DEBUG_LOG(("End of packet dump\n"));
- }
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