| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802 |
- # Microsoft Developer Studio Project File - Name="GameEngineDevice" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=GameEngineDevice - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "GameEngineDevice.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "GameEngineDevice.mak" CFG="GameEngineDevice - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "GameEngineDevice - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "GameEngineDevice - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE "GameEngineDevice - Win32 Internal" (based on "Win32 (x86) Static Library")
- !MESSAGE "GameEngineDevice - Win32 Profile" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/RTS/Code/GameEngineDevice", TNAAAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
- # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
- # SUBTRACT CPP /Fr
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
- # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "..\Libraries\Include\MSS" /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /GZ /c
- # SUBTRACT CPP /Fr
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceDebug.lib"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Internal"
- # PROP BASE Intermediate_Dir "Internal"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Internal"
- # PROP Intermediate_Dir "Internal"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /Zi /O2 /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /Od /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /D "_INTERNAL" /YX /FD /c
- # SUBTRACT CPP /Fr
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
- # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceInternal.lib"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Profile"
- # PROP BASE Intermediate_Dir "Profile"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Profile"
- # PROP Intermediate_Dir "Profile"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
- # SUBTRACT BASE CPP /Fr
- # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /D "_PROFILE" /YX /FD /Gh /c
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
- # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceProfile.lib"
- !ENDIF
- # Begin Target
- # Name "GameEngineDevice - Win32 Release"
- # Name "GameEngineDevice - Win32 Debug"
- # Name "GameEngineDevice - Win32 Internal"
- # Name "GameEngineDevice - Win32 Profile"
- # Begin Group "Source"
- # PROP Default_Filter ""
- # Begin Group "W3DDevice"
- # PROP Default_Filter ""
- # Begin Group "GameLogic (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameLogic\W3DGameLogic.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameLogic\W3DGhostObject.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameLogic\W3DTerrainLogic.cpp
- # End Source File
- # End Group
- # Begin Group "Common (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Group "Thing (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\Common\Thing\W3DModuleFactory.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\Common\Thing\W3DThingFactory.cpp
- # End Source File
- # End Group
- # Begin Group "System (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\Common\System\W3DFunctionLexicon.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\Common\System\W3DRadar.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Source\W3DDevice\Common\W3DConvert.cpp
- # End Source File
- # End Group
- # Begin Group "GameClient (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Group "Drawable (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Group "Draw (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDebrisDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDefaultDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDependencyModelDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DLaserDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DModelDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordAircraftDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTankDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTruckDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPoliceCarDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DProjectileStreamDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPropDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DRopeDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DScienceModelDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DSupplyDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankTruckDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTracerDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTreeDraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTruckDraw.cpp
- # End Source File
- # End Group
- # End Group
- # Begin Group "GUI (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Group "Gadget (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DCheckBox.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DComboBox.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DHorizontalSlider.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DListBox.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DProgressBar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DPushButton.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DRadioButton.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DStaticText.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTabControl.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTextEntry.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DVerticalSlider.cpp
- # End Source File
- # End Group
- # Begin Group "GUICallbacks"
- # PROP Default_Filter ""
- # Begin Group "Menus"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMainMenu.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DControlBar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMOTD.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameFont.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindow.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindowManager.cpp
- # End Source File
- # End Group
- # Begin Group "Water"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWater.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWaterTracks.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
- "$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
- "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
- "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
- "$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvv
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
- "$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
- "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
- "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
- "$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
- # End Custom Build
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "Shaders"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
- "$(WkspDir)\..\Run\Shaders\fterrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
- "$(WkspDir)\..\Run\Shaders\fterrain0.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain0.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
- "$(WkspDir)\..\Run\Shaders\fterrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\fterrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
- "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
- "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
- "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
- "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
- "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
- "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
- "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
- "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
- "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
- "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
- "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
- "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
- "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
- "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
- "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
- "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
- "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
- "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
- "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
- "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
- "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
- "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
- "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
- "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
- "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
- "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
- if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
-
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- # Begin Custom Build
- WkspDir=.
- InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
- "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
- # End Custom Build
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "Shadow"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DBufferManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DProjectedShadow.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DShadow.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DVolumetricShadow.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\BaseHeightMap.cpp
- !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
- !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
- # ADD CPP /FAcs
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\camerashakesystem.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\FlatHeightMap.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\HeightMap.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\TerrainTex.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\TileData.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManagerExposed.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DBibBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DBridgeBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DCustomEdging.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDebugDisplay.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDebugIcons.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDisplay.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayString.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayStringManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DDynamicLight.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DFileSystem.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DGameClient.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DGranny.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DInGameUI.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DMouse.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DParticleSys.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DPoly.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DPropBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DRoadBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DScene.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DShaderManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DShroud.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DSmudge.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DSnow.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DStatusCircle.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainBackground.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainTracks.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainVisual.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DTreeBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DVideoBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3dWaypointBuffer.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\W3DWebBrowser.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\W3DDevice\GameClient\WorldHeightMap.cpp
- # End Source File
- # End Group
- # End Group
- # Begin Group "Win32Device"
- # PROP Default_Filter ""
- # Begin Group "Common (Win32Device)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32BIGFile.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32BIGFileSystem.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32CDManager.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32GameEngine.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32LocalFile.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32LocalFileSystem.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\Common\Win32OSDisplay.cpp
- # End Source File
- # End Group
- # Begin Group "GameClient (Win32Device)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\Win32Device\GameClient\Win32DIKeyboard.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Source\Win32Device\GameClient\Win32Mouse.cpp
- # End Source File
- # End Group
- # End Group
- # Begin Group "VideoDevice"
- # PROP Default_Filter ""
- # Begin Group "Bink"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\VideoDevice\Bink\BinkVideoPlayer.cpp
- # End Source File
- # End Group
- # End Group
- # Begin Group "MilesAudioDevice"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Source\MilesAudioDevice\MilesAudioManager.cpp
- # End Source File
- # End Group
- # End Group
- # Begin Group "Include"
- # PROP Default_Filter ""
- # Begin Group "W3DDevice H"
- # PROP Default_Filter ""
- # Begin Group "GameLogic H (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameLogic\W3DGameLogic.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameLogic\W3DGhostObject.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameLogic\W3DTerrainLogic.h
- # End Source File
- # End Group
- # Begin Group "Common H (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\W3DDevice\Common\W3DConvert.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\Common\W3DFunctionLexicon.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\Common\W3DModuleFactory.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\Common\W3DRadar.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\Common\W3DThingFactory.h
- # End Source File
- # End Group
- # Begin Group "GameClient H (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Group "Module H (W3DDevice)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DAssetManagerExposed.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDebrisDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDefaultDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDependencyModelDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DLaserDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DModelDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordAircraftDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordTankDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordTruckDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DPoliceCarDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DProjectileStreamDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DPropDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DRopeDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DScienceModelDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DSupplyDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTankDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTankTruckDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTracerDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTreeDraw.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTruckDraw.h
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\BaseHeightMap.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\camerashakesystem.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\FlatHeightMap.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\HeightMap.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\TerrainTex.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\TileData.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DAssetManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DBibBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DBridgeBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DBufferManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DCustomEdging.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DCustomScene.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDebugDisplay.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDebugIcons.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDisplay.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDisplayString.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDisplayStringManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DDynamicLight.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DFileSystem.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGadget.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGameClient.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGameFont.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGameWindow.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGameWindowManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGranny.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DGUICallbacks.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DInGameUI.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DMirror.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DMouse.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DParticleSys.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DPoly.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DProjectedShadow.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DRoadBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DScene.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DShaderManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DShadow.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DShroud.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DSmudge.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DSnow.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DStatusCircle.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainBackground.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainTracks.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainVisual.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DTreeBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DVideobuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DView.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DVolumetricShadow.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DWater.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DWaterTracks.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DWaypointBuffer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DWebBrowser.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\WorldHeightMap.h
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Include\W3DDevice\GameClient\W3DPropBuffer.h
- # End Source File
- # End Group
- # Begin Group "Win32Device H"
- # PROP Default_Filter ""
- # Begin Group "Common H (Win32Device)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32BIGFile.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32BIGFileSystem.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32CDManager.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32GameEngine.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32LocalFile.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\Common\Win32LocalFileSystem.h
- # End Source File
- # End Group
- # Begin Group "GameClient H (Win32Device)"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\Win32Device\GameClient\Win32DIKeyboard.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\Win32Device\GameClient\Win32Mouse.h
- # End Source File
- # End Group
- # End Group
- # Begin Group "VideoDevice H"
- # PROP Default_Filter ""
- # Begin Group "Bink H"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\VideoDevice\Bink\BINK.H
- # End Source File
- # Begin Source File
- SOURCE=.\Include\VideoDevice\Bink\BinkVideoPlayer.h
- # End Source File
- # Begin Source File
- SOURCE=.\Include\VideoDevice\Bink\RAD.H
- # End Source File
- # Begin Source File
- SOURCE=.\Include\VideoDevice\Bink\radbase.h
- # End Source File
- # End Group
- # End Group
- # Begin Group "MilesAudioDevice H"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\Include\MilesAudioDevice\MilesAudioManager.h
- # End Source File
- # End Group
- # End Group
- # End Target
- # End Project
|