GameEngineDevice.dsp 49 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802
  1. # Microsoft Developer Studio Project File - Name="GameEngineDevice" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=GameEngineDevice - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "GameEngineDevice.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "GameEngineDevice.mak" CFG="GameEngineDevice - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "GameEngineDevice - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "GameEngineDevice - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "GameEngineDevice - Win32 Internal" (based on "Win32 (x86) Static Library")
  21. !MESSAGE "GameEngineDevice - Win32 Profile" (based on "Win32 (x86) Static Library")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP AllowPerConfigDependencies 0
  25. # PROP Scc_ProjName ""$/RTS/Code/GameEngineDevice", TNAAAAAA"
  26. # PROP Scc_LocalPath "."
  27. CPP=cl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  41. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
  42. # SUBTRACT CPP /Fr
  43. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  44. # ADD RSC /l 0x409 /d "NDEBUG"
  45. BSC32=bscmake.exe
  46. # ADD BASE BSC32 /nologo
  47. # ADD BSC32 /nologo
  48. LIB32=link.exe -lib
  49. # ADD BASE LIB32 /nologo
  50. # ADD LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
  51. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  52. # PROP BASE Use_MFC 0
  53. # PROP BASE Use_Debug_Libraries 1
  54. # PROP BASE Output_Dir "Debug"
  55. # PROP BASE Intermediate_Dir "Debug"
  56. # PROP BASE Target_Dir ""
  57. # PROP Use_MFC 0
  58. # PROP Use_Debug_Libraries 1
  59. # PROP Output_Dir "Debug"
  60. # PROP Intermediate_Dir "Debug"
  61. # PROP Target_Dir ""
  62. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
  63. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "..\Libraries\Include\MSS" /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /GZ /c
  64. # SUBTRACT CPP /Fr
  65. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  66. # ADD RSC /l 0x409 /d "_DEBUG"
  67. BSC32=bscmake.exe
  68. # ADD BASE BSC32 /nologo
  69. # ADD BSC32 /nologo
  70. LIB32=link.exe -lib
  71. # ADD BASE LIB32 /nologo
  72. # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceDebug.lib"
  73. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  74. # PROP BASE Use_MFC 0
  75. # PROP BASE Use_Debug_Libraries 0
  76. # PROP BASE Output_Dir "Internal"
  77. # PROP BASE Intermediate_Dir "Internal"
  78. # PROP BASE Target_Dir ""
  79. # PROP Use_MFC 0
  80. # PROP Use_Debug_Libraries 0
  81. # PROP Output_Dir "Internal"
  82. # PROP Intermediate_Dir "Internal"
  83. # PROP Target_Dir ""
  84. # ADD BASE CPP /nologo /W3 /GX /Zi /O2 /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /c
  85. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /Od /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /D "_INTERNAL" /YX /FD /c
  86. # SUBTRACT CPP /Fr
  87. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  88. # ADD RSC /l 0x409 /d "NDEBUG"
  89. BSC32=bscmake.exe
  90. # ADD BASE BSC32 /nologo
  91. # ADD BSC32 /nologo
  92. LIB32=link.exe -lib
  93. # ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
  94. # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceInternal.lib"
  95. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  96. # PROP BASE Use_MFC 0
  97. # PROP BASE Use_Debug_Libraries 0
  98. # PROP BASE Output_Dir "Profile"
  99. # PROP BASE Intermediate_Dir "Profile"
  100. # PROP BASE Target_Dir ""
  101. # PROP Use_MFC 0
  102. # PROP Use_Debug_Libraries 0
  103. # PROP Output_Dir "Profile"
  104. # PROP Intermediate_Dir "Profile"
  105. # PROP Target_Dir ""
  106. # ADD BASE CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX /FD /c
  107. # SUBTRACT BASE CPP /Fr
  108. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /D "_PROFILE" /YX /FD /Gh /c
  109. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  110. # ADD RSC /l 0x409 /d "NDEBUG"
  111. BSC32=bscmake.exe
  112. # ADD BASE BSC32 /nologo
  113. # ADD BSC32 /nologo
  114. LIB32=link.exe -lib
  115. # ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
  116. # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceProfile.lib"
  117. !ENDIF
  118. # Begin Target
  119. # Name "GameEngineDevice - Win32 Release"
  120. # Name "GameEngineDevice - Win32 Debug"
  121. # Name "GameEngineDevice - Win32 Internal"
  122. # Name "GameEngineDevice - Win32 Profile"
  123. # Begin Group "Source"
  124. # PROP Default_Filter ""
  125. # Begin Group "W3DDevice"
  126. # PROP Default_Filter ""
  127. # Begin Group "GameLogic (W3DDevice)"
  128. # PROP Default_Filter ""
  129. # Begin Source File
  130. SOURCE=.\Source\W3DDevice\GameLogic\W3DGameLogic.cpp
  131. # End Source File
  132. # Begin Source File
  133. SOURCE=.\Source\W3DDevice\GameLogic\W3DGhostObject.cpp
  134. # End Source File
  135. # Begin Source File
  136. SOURCE=.\Source\W3DDevice\GameLogic\W3DTerrainLogic.cpp
  137. # End Source File
  138. # End Group
  139. # Begin Group "Common (W3DDevice)"
  140. # PROP Default_Filter ""
  141. # Begin Group "Thing (W3DDevice)"
  142. # PROP Default_Filter ""
  143. # Begin Source File
  144. SOURCE=.\Source\W3DDevice\Common\Thing\W3DModuleFactory.cpp
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\Source\W3DDevice\Common\Thing\W3DThingFactory.cpp
  148. # End Source File
  149. # End Group
  150. # Begin Group "System (W3DDevice)"
  151. # PROP Default_Filter ""
  152. # Begin Source File
  153. SOURCE=.\Source\W3DDevice\Common\System\W3DFunctionLexicon.cpp
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\Source\W3DDevice\Common\System\W3DRadar.cpp
  157. # End Source File
  158. # End Group
  159. # Begin Source File
  160. SOURCE=.\Source\W3DDevice\Common\W3DConvert.cpp
  161. # End Source File
  162. # End Group
  163. # Begin Group "GameClient (W3DDevice)"
  164. # PROP Default_Filter ""
  165. # Begin Group "Drawable (W3DDevice)"
  166. # PROP Default_Filter ""
  167. # Begin Group "Draw (W3DDevice)"
  168. # PROP Default_Filter ""
  169. # Begin Source File
  170. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDebrisDraw.cpp
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDefaultDraw.cpp
  174. # End Source File
  175. # Begin Source File
  176. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDependencyModelDraw.cpp
  177. # End Source File
  178. # Begin Source File
  179. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DLaserDraw.cpp
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DModelDraw.cpp
  183. # End Source File
  184. # Begin Source File
  185. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordAircraftDraw.cpp
  186. # End Source File
  187. # Begin Source File
  188. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTankDraw.cpp
  189. # End Source File
  190. # Begin Source File
  191. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTruckDraw.cpp
  192. # End Source File
  193. # Begin Source File
  194. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPoliceCarDraw.cpp
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DProjectileStreamDraw.cpp
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPropDraw.cpp
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DRopeDraw.cpp
  204. # End Source File
  205. # Begin Source File
  206. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DScienceModelDraw.cpp
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DSupplyDraw.cpp
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankDraw.cpp
  213. # End Source File
  214. # Begin Source File
  215. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankTruckDraw.cpp
  216. # End Source File
  217. # Begin Source File
  218. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTracerDraw.cpp
  219. # End Source File
  220. # Begin Source File
  221. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTreeDraw.cpp
  222. # End Source File
  223. # Begin Source File
  224. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTruckDraw.cpp
  225. # End Source File
  226. # End Group
  227. # End Group
  228. # Begin Group "GUI (W3DDevice)"
  229. # PROP Default_Filter ""
  230. # Begin Group "Gadget (W3DDevice)"
  231. # PROP Default_Filter ""
  232. # Begin Source File
  233. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DCheckBox.cpp
  234. # End Source File
  235. # Begin Source File
  236. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DComboBox.cpp
  237. # End Source File
  238. # Begin Source File
  239. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DHorizontalSlider.cpp
  240. # End Source File
  241. # Begin Source File
  242. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DListBox.cpp
  243. # End Source File
  244. # Begin Source File
  245. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DProgressBar.cpp
  246. # End Source File
  247. # Begin Source File
  248. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DPushButton.cpp
  249. # End Source File
  250. # Begin Source File
  251. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DRadioButton.cpp
  252. # End Source File
  253. # Begin Source File
  254. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DStaticText.cpp
  255. # End Source File
  256. # Begin Source File
  257. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTabControl.cpp
  258. # End Source File
  259. # Begin Source File
  260. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTextEntry.cpp
  261. # End Source File
  262. # Begin Source File
  263. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DVerticalSlider.cpp
  264. # End Source File
  265. # End Group
  266. # Begin Group "GUICallbacks"
  267. # PROP Default_Filter ""
  268. # Begin Group "Menus"
  269. # PROP Default_Filter ""
  270. # Begin Source File
  271. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMainMenu.cpp
  272. # End Source File
  273. # End Group
  274. # Begin Source File
  275. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DControlBar.cpp
  276. # End Source File
  277. # Begin Source File
  278. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMOTD.cpp
  279. # End Source File
  280. # End Group
  281. # Begin Source File
  282. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameFont.cpp
  283. # End Source File
  284. # Begin Source File
  285. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindow.cpp
  286. # End Source File
  287. # Begin Source File
  288. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindowManager.cpp
  289. # End Source File
  290. # End Group
  291. # Begin Group "Water"
  292. # PROP Default_Filter ""
  293. # Begin Source File
  294. SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWater.cpp
  295. # End Source File
  296. # Begin Source File
  297. SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWaterTracks.cpp
  298. # End Source File
  299. # Begin Source File
  300. SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvp
  301. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  302. # Begin Custom Build
  303. WkspDir=.
  304. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  305. "$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  306. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
  307. # End Custom Build
  308. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  309. # Begin Custom Build
  310. WkspDir=.
  311. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  312. "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  313. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
  314. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  315. # End Custom Build
  316. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  317. # Begin Custom Build
  318. WkspDir=.
  319. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  320. "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  321. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
  322. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  323. # End Custom Build
  324. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  325. # Begin Custom Build
  326. WkspDir=.
  327. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  328. "$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  329. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
  330. # End Custom Build
  331. !ENDIF
  332. # End Source File
  333. # Begin Source File
  334. SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvv
  335. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  336. # Begin Custom Build
  337. WkspDir=.
  338. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  339. "$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  340. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
  341. # End Custom Build
  342. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  343. # Begin Custom Build
  344. WkspDir=.
  345. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  346. "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  347. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
  348. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  349. # End Custom Build
  350. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  351. # Begin Custom Build
  352. WkspDir=.
  353. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  354. "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  355. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
  356. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  357. # End Custom Build
  358. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  359. # Begin Custom Build
  360. WkspDir=.
  361. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  362. "$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  363. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
  364. # End Custom Build
  365. !ENDIF
  366. # End Source File
  367. # End Group
  368. # Begin Group "Shaders"
  369. # PROP Default_Filter ""
  370. # Begin Source File
  371. SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
  372. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  373. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  374. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  375. # Begin Custom Build
  376. WkspDir=.
  377. InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain.nvp
  378. "$(WkspDir)\..\Run\Shaders\fterrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  379. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain.pso
  380. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  381. # End Custom Build
  382. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  383. !ENDIF
  384. # End Source File
  385. # Begin Source File
  386. SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
  387. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  388. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  389. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  390. # Begin Custom Build
  391. WkspDir=.
  392. InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrain0.nvp
  393. "$(WkspDir)\..\Run\Shaders\fterrain0.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  394. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrain0.pso
  395. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  396. # End Custom Build
  397. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  398. !ENDIF
  399. # End Source File
  400. # Begin Source File
  401. SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
  402. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  403. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  404. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  405. # Begin Custom Build
  406. WkspDir=.
  407. InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise.nvp
  408. "$(WkspDir)\..\Run\Shaders\fterrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  409. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise.pso
  410. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  411. # End Custom Build
  412. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  413. !ENDIF
  414. # End Source File
  415. # Begin Source File
  416. SOURCE=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
  417. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  418. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  419. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  420. # Begin Custom Build
  421. WkspDir=.
  422. InputPath=.\Source\W3DDevice\GameClient\Shaders\fterrainnoise2.nvp
  423. "$(WkspDir)\..\Run\Shaders\fterrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  424. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\fterrainnoise2.pso
  425. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  426. # End Custom Build
  427. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  428. !ENDIF
  429. # End Source File
  430. # Begin Source File
  431. SOURCE=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  432. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  433. # Begin Custom Build
  434. WkspDir=.
  435. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  436. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  437. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  438. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  439. # End Custom Build
  440. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  441. # Begin Custom Build
  442. WkspDir=.
  443. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  444. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  445. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  446. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  447. # End Custom Build
  448. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  449. # Begin Custom Build
  450. WkspDir=.
  451. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  452. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  453. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  454. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  455. # End Custom Build
  456. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  457. # Begin Custom Build
  458. WkspDir=.
  459. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  460. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  461. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  462. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  463. # End Custom Build
  464. !ENDIF
  465. # End Source File
  466. # Begin Source File
  467. SOURCE=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  468. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  469. # Begin Custom Build
  470. WkspDir=.
  471. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  472. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  473. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  474. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  475. # End Custom Build
  476. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  477. # Begin Custom Build
  478. WkspDir=.
  479. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  480. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  481. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  482. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  483. # End Custom Build
  484. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  485. # Begin Custom Build
  486. WkspDir=.
  487. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  488. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  489. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  490. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  491. # End Custom Build
  492. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  493. # Begin Custom Build
  494. WkspDir=.
  495. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  496. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  497. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  498. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  499. # End Custom Build
  500. !ENDIF
  501. # End Source File
  502. # Begin Source File
  503. SOURCE=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  504. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  505. # Begin Custom Build
  506. WkspDir=.
  507. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  508. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  509. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  510. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  511. # End Custom Build
  512. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  513. # Begin Custom Build
  514. WkspDir=.
  515. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  516. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  517. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  518. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  519. # End Custom Build
  520. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  521. # Begin Custom Build
  522. WkspDir=.
  523. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  524. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  525. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  526. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  527. # End Custom Build
  528. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  529. # Begin Custom Build
  530. WkspDir=.
  531. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  532. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  533. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  534. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  535. # End Custom Build
  536. !ENDIF
  537. # End Source File
  538. # Begin Source File
  539. SOURCE=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  540. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  541. # Begin Custom Build
  542. WkspDir=.
  543. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  544. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  545. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  546. # End Custom Build
  547. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  548. # Begin Custom Build
  549. WkspDir=.
  550. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  551. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  552. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  553. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  554. # End Custom Build
  555. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  556. # Begin Custom Build
  557. WkspDir=.
  558. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  559. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  560. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  561. # End Custom Build
  562. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  563. # Begin Custom Build
  564. WkspDir=.
  565. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  566. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  567. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  568. # End Custom Build
  569. !ENDIF
  570. # End Source File
  571. # Begin Source File
  572. SOURCE=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  573. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  574. # Begin Custom Build
  575. WkspDir=.
  576. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  577. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  578. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  579. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  580. # End Custom Build
  581. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  582. # Begin Custom Build
  583. WkspDir=.
  584. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  585. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  586. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  587. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  588. # End Custom Build
  589. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  590. # Begin Custom Build
  591. WkspDir=.
  592. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  593. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  594. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  595. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  596. # End Custom Build
  597. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  598. # Begin Custom Build
  599. WkspDir=.
  600. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  601. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  602. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  603. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  604. # End Custom Build
  605. !ENDIF
  606. # End Source File
  607. # Begin Source File
  608. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  609. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  610. # Begin Custom Build
  611. WkspDir=.
  612. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  613. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  614. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  615. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  616. # End Custom Build
  617. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  618. # Begin Custom Build
  619. WkspDir=.
  620. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  621. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  622. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  623. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  624. # End Custom Build
  625. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  626. # Begin Custom Build
  627. WkspDir=.
  628. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  629. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  630. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  631. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  632. # End Custom Build
  633. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  634. # Begin Custom Build
  635. WkspDir=.
  636. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  637. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  638. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  639. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  640. # End Custom Build
  641. !ENDIF
  642. # End Source File
  643. # Begin Source File
  644. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  645. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  646. # Begin Custom Build
  647. WkspDir=.
  648. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  649. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  650. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  651. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  652. # End Custom Build
  653. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  654. # Begin Custom Build
  655. WkspDir=.
  656. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  657. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  658. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  659. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  660. # End Custom Build
  661. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  662. # Begin Custom Build
  663. WkspDir=.
  664. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  665. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  666. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  667. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  668. # End Custom Build
  669. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  670. # Begin Custom Build
  671. WkspDir=.
  672. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  673. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  674. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  675. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  676. # End Custom Build
  677. !ENDIF
  678. # End Source File
  679. # Begin Source File
  680. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  681. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  682. # Begin Custom Build
  683. WkspDir=.
  684. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  685. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  686. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  687. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  688. # End Custom Build
  689. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  690. # Begin Custom Build
  691. WkspDir=.
  692. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  693. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  694. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  695. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  696. # End Custom Build
  697. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  698. # Begin Custom Build
  699. WkspDir=.
  700. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  701. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  702. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  703. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  704. # End Custom Build
  705. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  706. # Begin Custom Build
  707. WkspDir=.
  708. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  709. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  710. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  711. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  712. # End Custom Build
  713. !ENDIF
  714. # End Source File
  715. # Begin Source File
  716. SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
  717. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  718. # Begin Custom Build
  719. WkspDir=.
  720. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
  721. "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  722. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
  723. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  724. # End Custom Build
  725. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  726. # Begin Custom Build
  727. WkspDir=.
  728. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
  729. "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  730. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
  731. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  732. # End Custom Build
  733. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  734. # Begin Custom Build
  735. WkspDir=.
  736. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvp
  737. "$(WkspDir)\..\Run\Shaders\Trees.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  738. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.pso
  739. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  740. # End Custom Build
  741. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  742. !ENDIF
  743. # End Source File
  744. # Begin Source File
  745. SOURCE=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
  746. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  747. # Begin Custom Build
  748. WkspDir=.
  749. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
  750. "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  751. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
  752. # End Custom Build
  753. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  754. # Begin Custom Build
  755. WkspDir=.
  756. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
  757. "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  758. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
  759. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  760. # End Custom Build
  761. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  762. # Begin Custom Build
  763. WkspDir=.
  764. InputPath=.\Source\W3DDevice\GameClient\Shaders\Trees.nvv
  765. "$(WkspDir)\..\Run\Shaders\Trees.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  766. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\Trees.vso
  767. # End Custom Build
  768. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  769. !ENDIF
  770. # End Source File
  771. # End Group
  772. # Begin Group "Shadow"
  773. # PROP Default_Filter ""
  774. # Begin Source File
  775. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DBufferManager.cpp
  776. # End Source File
  777. # Begin Source File
  778. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DProjectedShadow.cpp
  779. # End Source File
  780. # Begin Source File
  781. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DShadow.cpp
  782. # End Source File
  783. # Begin Source File
  784. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DVolumetricShadow.cpp
  785. # End Source File
  786. # End Group
  787. # Begin Source File
  788. SOURCE=.\Source\W3DDevice\GameClient\BaseHeightMap.cpp
  789. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  790. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  791. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  792. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Profile"
  793. # ADD CPP /FAcs
  794. !ENDIF
  795. # End Source File
  796. # Begin Source File
  797. SOURCE=.\Source\W3DDevice\GameClient\camerashakesystem.cpp
  798. # End Source File
  799. # Begin Source File
  800. SOURCE=.\Source\W3DDevice\GameClient\FlatHeightMap.cpp
  801. # End Source File
  802. # Begin Source File
  803. SOURCE=.\Source\W3DDevice\GameClient\HeightMap.cpp
  804. # End Source File
  805. # Begin Source File
  806. SOURCE=.\Source\W3DDevice\GameClient\TerrainTex.cpp
  807. # End Source File
  808. # Begin Source File
  809. SOURCE=.\Source\W3DDevice\GameClient\TileData.cpp
  810. # End Source File
  811. # Begin Source File
  812. SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManager.cpp
  813. # End Source File
  814. # Begin Source File
  815. SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManagerExposed.cpp
  816. # End Source File
  817. # Begin Source File
  818. SOURCE=.\Source\W3DDevice\GameClient\W3DBibBuffer.cpp
  819. # End Source File
  820. # Begin Source File
  821. SOURCE=.\Source\W3DDevice\GameClient\W3DBridgeBuffer.cpp
  822. # End Source File
  823. # Begin Source File
  824. SOURCE=.\Source\W3DDevice\GameClient\W3DCustomEdging.cpp
  825. # End Source File
  826. # Begin Source File
  827. SOURCE=.\Source\W3DDevice\GameClient\W3DDebugDisplay.cpp
  828. # End Source File
  829. # Begin Source File
  830. SOURCE=.\Source\W3DDevice\GameClient\W3DDebugIcons.cpp
  831. # End Source File
  832. # Begin Source File
  833. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplay.cpp
  834. # End Source File
  835. # Begin Source File
  836. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayString.cpp
  837. # End Source File
  838. # Begin Source File
  839. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayStringManager.cpp
  840. # End Source File
  841. # Begin Source File
  842. SOURCE=.\Source\W3DDevice\GameClient\W3DDynamicLight.cpp
  843. # End Source File
  844. # Begin Source File
  845. SOURCE=.\Source\W3DDevice\GameClient\W3DFileSystem.cpp
  846. # End Source File
  847. # Begin Source File
  848. SOURCE=.\Source\W3DDevice\GameClient\W3DGameClient.cpp
  849. # End Source File
  850. # Begin Source File
  851. SOURCE=.\Source\W3DDevice\GameClient\W3DGranny.cpp
  852. # End Source File
  853. # Begin Source File
  854. SOURCE=.\Source\W3DDevice\GameClient\W3DInGameUI.cpp
  855. # End Source File
  856. # Begin Source File
  857. SOURCE=.\Source\W3DDevice\GameClient\W3DMouse.cpp
  858. # End Source File
  859. # Begin Source File
  860. SOURCE=.\Source\W3DDevice\GameClient\W3DParticleSys.cpp
  861. # End Source File
  862. # Begin Source File
  863. SOURCE=.\Source\W3DDevice\GameClient\W3DPoly.cpp
  864. # End Source File
  865. # Begin Source File
  866. SOURCE=.\Source\W3DDevice\GameClient\W3DPropBuffer.cpp
  867. # End Source File
  868. # Begin Source File
  869. SOURCE=.\Source\W3DDevice\GameClient\W3DRoadBuffer.cpp
  870. # End Source File
  871. # Begin Source File
  872. SOURCE=.\Source\W3DDevice\GameClient\W3DScene.cpp
  873. # End Source File
  874. # Begin Source File
  875. SOURCE=.\Source\W3DDevice\GameClient\W3DShaderManager.cpp
  876. # End Source File
  877. # Begin Source File
  878. SOURCE=.\Source\W3DDevice\GameClient\W3DShroud.cpp
  879. # End Source File
  880. # Begin Source File
  881. SOURCE=.\Source\W3DDevice\GameClient\W3DSmudge.cpp
  882. # End Source File
  883. # Begin Source File
  884. SOURCE=.\Source\W3DDevice\GameClient\W3DSnow.cpp
  885. # End Source File
  886. # Begin Source File
  887. SOURCE=.\Source\W3DDevice\GameClient\W3DStatusCircle.cpp
  888. # End Source File
  889. # Begin Source File
  890. SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainBackground.cpp
  891. # End Source File
  892. # Begin Source File
  893. SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainTracks.cpp
  894. # End Source File
  895. # Begin Source File
  896. SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainVisual.cpp
  897. # End Source File
  898. # Begin Source File
  899. SOURCE=.\Source\W3DDevice\GameClient\W3DTreeBuffer.cpp
  900. # End Source File
  901. # Begin Source File
  902. SOURCE=.\Source\W3DDevice\GameClient\W3DVideoBuffer.cpp
  903. # End Source File
  904. # Begin Source File
  905. SOURCE=.\Source\W3DDevice\GameClient\W3DView.cpp
  906. # End Source File
  907. # Begin Source File
  908. SOURCE=.\Source\W3DDevice\GameClient\W3dWaypointBuffer.cpp
  909. # End Source File
  910. # Begin Source File
  911. SOURCE=.\Source\W3DDevice\GameClient\W3DWebBrowser.cpp
  912. # End Source File
  913. # Begin Source File
  914. SOURCE=.\Source\W3DDevice\GameClient\WorldHeightMap.cpp
  915. # End Source File
  916. # End Group
  917. # End Group
  918. # Begin Group "Win32Device"
  919. # PROP Default_Filter ""
  920. # Begin Group "Common (Win32Device)"
  921. # PROP Default_Filter ""
  922. # Begin Source File
  923. SOURCE=.\Source\Win32Device\Common\Win32BIGFile.cpp
  924. # End Source File
  925. # Begin Source File
  926. SOURCE=.\Source\Win32Device\Common\Win32BIGFileSystem.cpp
  927. # End Source File
  928. # Begin Source File
  929. SOURCE=.\Source\Win32Device\Common\Win32CDManager.cpp
  930. # End Source File
  931. # Begin Source File
  932. SOURCE=.\Source\Win32Device\Common\Win32GameEngine.cpp
  933. # End Source File
  934. # Begin Source File
  935. SOURCE=.\Source\Win32Device\Common\Win32LocalFile.cpp
  936. # End Source File
  937. # Begin Source File
  938. SOURCE=.\Source\Win32Device\Common\Win32LocalFileSystem.cpp
  939. # End Source File
  940. # Begin Source File
  941. SOURCE=.\Source\Win32Device\Common\Win32OSDisplay.cpp
  942. # End Source File
  943. # End Group
  944. # Begin Group "GameClient (Win32Device)"
  945. # PROP Default_Filter ""
  946. # Begin Source File
  947. SOURCE=.\Source\Win32Device\GameClient\Win32DIKeyboard.cpp
  948. # End Source File
  949. # Begin Source File
  950. SOURCE=.\Source\Win32Device\GameClient\Win32Mouse.cpp
  951. # End Source File
  952. # End Group
  953. # End Group
  954. # Begin Group "VideoDevice"
  955. # PROP Default_Filter ""
  956. # Begin Group "Bink"
  957. # PROP Default_Filter ""
  958. # Begin Source File
  959. SOURCE=.\Source\VideoDevice\Bink\BinkVideoPlayer.cpp
  960. # End Source File
  961. # End Group
  962. # End Group
  963. # Begin Group "MilesAudioDevice"
  964. # PROP Default_Filter ""
  965. # Begin Source File
  966. SOURCE=.\Source\MilesAudioDevice\MilesAudioManager.cpp
  967. # End Source File
  968. # End Group
  969. # End Group
  970. # Begin Group "Include"
  971. # PROP Default_Filter ""
  972. # Begin Group "W3DDevice H"
  973. # PROP Default_Filter ""
  974. # Begin Group "GameLogic H (W3DDevice)"
  975. # PROP Default_Filter ""
  976. # Begin Source File
  977. SOURCE=.\Include\W3DDevice\GameLogic\W3DGameLogic.h
  978. # End Source File
  979. # Begin Source File
  980. SOURCE=.\Include\W3DDevice\GameLogic\W3DGhostObject.h
  981. # End Source File
  982. # Begin Source File
  983. SOURCE=.\Include\W3DDevice\GameLogic\W3DTerrainLogic.h
  984. # End Source File
  985. # End Group
  986. # Begin Group "Common H (W3DDevice)"
  987. # PROP Default_Filter ""
  988. # Begin Source File
  989. SOURCE=.\Include\W3DDevice\Common\W3DConvert.h
  990. # End Source File
  991. # Begin Source File
  992. SOURCE=.\Include\W3DDevice\Common\W3DFunctionLexicon.h
  993. # End Source File
  994. # Begin Source File
  995. SOURCE=.\Include\W3DDevice\Common\W3DModuleFactory.h
  996. # End Source File
  997. # Begin Source File
  998. SOURCE=.\Include\W3DDevice\Common\W3DRadar.h
  999. # End Source File
  1000. # Begin Source File
  1001. SOURCE=.\Include\W3DDevice\Common\W3DThingFactory.h
  1002. # End Source File
  1003. # End Group
  1004. # Begin Group "GameClient H (W3DDevice)"
  1005. # PROP Default_Filter ""
  1006. # Begin Group "Module H (W3DDevice)"
  1007. # PROP Default_Filter ""
  1008. # Begin Source File
  1009. SOURCE=.\Include\W3DDevice\GameClient\W3DAssetManagerExposed.h
  1010. # End Source File
  1011. # Begin Source File
  1012. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDebrisDraw.h
  1013. # End Source File
  1014. # Begin Source File
  1015. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDefaultDraw.h
  1016. # End Source File
  1017. # Begin Source File
  1018. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDependencyModelDraw.h
  1019. # End Source File
  1020. # Begin Source File
  1021. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DLaserDraw.h
  1022. # End Source File
  1023. # Begin Source File
  1024. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DModelDraw.h
  1025. # End Source File
  1026. # Begin Source File
  1027. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordAircraftDraw.h
  1028. # End Source File
  1029. # Begin Source File
  1030. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordTankDraw.h
  1031. # End Source File
  1032. # Begin Source File
  1033. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordTruckDraw.h
  1034. # End Source File
  1035. # Begin Source File
  1036. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DPoliceCarDraw.h
  1037. # End Source File
  1038. # Begin Source File
  1039. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DProjectileStreamDraw.h
  1040. # End Source File
  1041. # Begin Source File
  1042. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DPropDraw.h
  1043. # End Source File
  1044. # Begin Source File
  1045. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DRopeDraw.h
  1046. # End Source File
  1047. # Begin Source File
  1048. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DScienceModelDraw.h
  1049. # End Source File
  1050. # Begin Source File
  1051. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DSupplyDraw.h
  1052. # End Source File
  1053. # Begin Source File
  1054. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTankDraw.h
  1055. # End Source File
  1056. # Begin Source File
  1057. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTankTruckDraw.h
  1058. # End Source File
  1059. # Begin Source File
  1060. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTracerDraw.h
  1061. # End Source File
  1062. # Begin Source File
  1063. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTreeDraw.h
  1064. # End Source File
  1065. # Begin Source File
  1066. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTruckDraw.h
  1067. # End Source File
  1068. # End Group
  1069. # Begin Source File
  1070. SOURCE=.\Include\W3DDevice\GameClient\BaseHeightMap.h
  1071. # End Source File
  1072. # Begin Source File
  1073. SOURCE=.\Include\W3DDevice\GameClient\camerashakesystem.h
  1074. # End Source File
  1075. # Begin Source File
  1076. SOURCE=.\Include\W3DDevice\GameClient\FlatHeightMap.h
  1077. # End Source File
  1078. # Begin Source File
  1079. SOURCE=.\Include\W3DDevice\GameClient\HeightMap.h
  1080. # End Source File
  1081. # Begin Source File
  1082. SOURCE=.\Include\W3DDevice\GameClient\TerrainTex.h
  1083. # End Source File
  1084. # Begin Source File
  1085. SOURCE=.\Include\W3DDevice\GameClient\TileData.h
  1086. # End Source File
  1087. # Begin Source File
  1088. SOURCE=.\Include\W3DDevice\GameClient\W3DAssetManager.h
  1089. # End Source File
  1090. # Begin Source File
  1091. SOURCE=.\Include\W3DDevice\GameClient\W3DBibBuffer.h
  1092. # End Source File
  1093. # Begin Source File
  1094. SOURCE=.\Include\W3DDevice\GameClient\W3DBridgeBuffer.h
  1095. # End Source File
  1096. # Begin Source File
  1097. SOURCE=.\Include\W3DDevice\GameClient\W3DBufferManager.h
  1098. # End Source File
  1099. # Begin Source File
  1100. SOURCE=.\Include\W3DDevice\GameClient\W3DCustomEdging.h
  1101. # End Source File
  1102. # Begin Source File
  1103. SOURCE=.\Include\W3DDevice\GameClient\W3DCustomScene.h
  1104. # End Source File
  1105. # Begin Source File
  1106. SOURCE=.\Include\W3DDevice\GameClient\W3DDebugDisplay.h
  1107. # End Source File
  1108. # Begin Source File
  1109. SOURCE=.\Include\W3DDevice\GameClient\W3DDebugIcons.h
  1110. # End Source File
  1111. # Begin Source File
  1112. SOURCE=.\Include\W3DDevice\GameClient\W3DDisplay.h
  1113. # End Source File
  1114. # Begin Source File
  1115. SOURCE=.\Include\W3DDevice\GameClient\W3DDisplayString.h
  1116. # End Source File
  1117. # Begin Source File
  1118. SOURCE=.\Include\W3DDevice\GameClient\W3DDisplayStringManager.h
  1119. # End Source File
  1120. # Begin Source File
  1121. SOURCE=.\Include\W3DDevice\GameClient\W3DDynamicLight.h
  1122. # End Source File
  1123. # Begin Source File
  1124. SOURCE=.\Include\W3DDevice\GameClient\W3DFileSystem.h
  1125. # End Source File
  1126. # Begin Source File
  1127. SOURCE=.\Include\W3DDevice\GameClient\W3DGadget.h
  1128. # End Source File
  1129. # Begin Source File
  1130. SOURCE=.\Include\W3DDevice\GameClient\W3DGameClient.h
  1131. # End Source File
  1132. # Begin Source File
  1133. SOURCE=.\Include\W3DDevice\GameClient\W3DGameFont.h
  1134. # End Source File
  1135. # Begin Source File
  1136. SOURCE=.\Include\W3DDevice\GameClient\W3DGameWindow.h
  1137. # End Source File
  1138. # Begin Source File
  1139. SOURCE=.\Include\W3DDevice\GameClient\W3DGameWindowManager.h
  1140. # End Source File
  1141. # Begin Source File
  1142. SOURCE=.\Include\W3DDevice\GameClient\W3DGranny.h
  1143. # End Source File
  1144. # Begin Source File
  1145. SOURCE=.\Include\W3DDevice\GameClient\W3DGUICallbacks.h
  1146. # End Source File
  1147. # Begin Source File
  1148. SOURCE=.\Include\W3DDevice\GameClient\W3DInGameUI.h
  1149. # End Source File
  1150. # Begin Source File
  1151. SOURCE=.\Include\W3DDevice\GameClient\W3DMirror.h
  1152. # End Source File
  1153. # Begin Source File
  1154. SOURCE=.\Include\W3DDevice\GameClient\W3DMouse.h
  1155. # End Source File
  1156. # Begin Source File
  1157. SOURCE=.\Include\W3DDevice\GameClient\W3DParticleSys.h
  1158. # End Source File
  1159. # Begin Source File
  1160. SOURCE=.\Include\W3DDevice\GameClient\W3DPoly.h
  1161. # End Source File
  1162. # Begin Source File
  1163. SOURCE=.\Include\W3DDevice\GameClient\W3DProjectedShadow.h
  1164. # End Source File
  1165. # Begin Source File
  1166. SOURCE=.\Include\W3DDevice\GameClient\W3DRoadBuffer.h
  1167. # End Source File
  1168. # Begin Source File
  1169. SOURCE=.\Include\W3DDevice\GameClient\W3DScene.h
  1170. # End Source File
  1171. # Begin Source File
  1172. SOURCE=.\Include\W3DDevice\GameClient\W3DShaderManager.h
  1173. # End Source File
  1174. # Begin Source File
  1175. SOURCE=.\Include\W3DDevice\GameClient\W3DShadow.h
  1176. # End Source File
  1177. # Begin Source File
  1178. SOURCE=.\Include\W3DDevice\GameClient\W3DShroud.h
  1179. # End Source File
  1180. # Begin Source File
  1181. SOURCE=.\Include\W3DDevice\GameClient\W3DSmudge.h
  1182. # End Source File
  1183. # Begin Source File
  1184. SOURCE=.\Include\W3DDevice\GameClient\W3DSnow.h
  1185. # End Source File
  1186. # Begin Source File
  1187. SOURCE=.\Include\W3DDevice\GameClient\W3DStatusCircle.h
  1188. # End Source File
  1189. # Begin Source File
  1190. SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainBackground.h
  1191. # End Source File
  1192. # Begin Source File
  1193. SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainTracks.h
  1194. # End Source File
  1195. # Begin Source File
  1196. SOURCE=.\Include\W3DDevice\GameClient\W3DTerrainVisual.h
  1197. # End Source File
  1198. # Begin Source File
  1199. SOURCE=.\Include\W3DDevice\GameClient\W3DTreeBuffer.h
  1200. # End Source File
  1201. # Begin Source File
  1202. SOURCE=.\Include\W3DDevice\GameClient\W3DVideobuffer.h
  1203. # End Source File
  1204. # Begin Source File
  1205. SOURCE=.\Include\W3DDevice\GameClient\W3DView.h
  1206. # End Source File
  1207. # Begin Source File
  1208. SOURCE=.\Include\W3DDevice\GameClient\W3DVolumetricShadow.h
  1209. # End Source File
  1210. # Begin Source File
  1211. SOURCE=.\Include\W3DDevice\GameClient\W3DWater.h
  1212. # End Source File
  1213. # Begin Source File
  1214. SOURCE=.\Include\W3DDevice\GameClient\W3DWaterTracks.h
  1215. # End Source File
  1216. # Begin Source File
  1217. SOURCE=.\Include\W3DDevice\GameClient\W3DWaypointBuffer.h
  1218. # End Source File
  1219. # Begin Source File
  1220. SOURCE=.\Include\W3DDevice\GameClient\W3DWebBrowser.h
  1221. # End Source File
  1222. # Begin Source File
  1223. SOURCE=.\Include\W3DDevice\GameClient\WorldHeightMap.h
  1224. # End Source File
  1225. # End Group
  1226. # Begin Source File
  1227. SOURCE=.\Include\W3DDevice\GameClient\W3DPropBuffer.h
  1228. # End Source File
  1229. # End Group
  1230. # Begin Group "Win32Device H"
  1231. # PROP Default_Filter ""
  1232. # Begin Group "Common H (Win32Device)"
  1233. # PROP Default_Filter ""
  1234. # Begin Source File
  1235. SOURCE=.\Include\Win32Device\Common\Win32BIGFile.h
  1236. # End Source File
  1237. # Begin Source File
  1238. SOURCE=.\Include\Win32Device\Common\Win32BIGFileSystem.h
  1239. # End Source File
  1240. # Begin Source File
  1241. SOURCE=.\Include\Win32Device\Common\Win32CDManager.h
  1242. # End Source File
  1243. # Begin Source File
  1244. SOURCE=.\Include\Win32Device\Common\Win32GameEngine.h
  1245. # End Source File
  1246. # Begin Source File
  1247. SOURCE=.\Include\Win32Device\Common\Win32LocalFile.h
  1248. # End Source File
  1249. # Begin Source File
  1250. SOURCE=.\Include\Win32Device\Common\Win32LocalFileSystem.h
  1251. # End Source File
  1252. # End Group
  1253. # Begin Group "GameClient H (Win32Device)"
  1254. # PROP Default_Filter ""
  1255. # Begin Source File
  1256. SOURCE=.\Include\Win32Device\GameClient\Win32DIKeyboard.h
  1257. # End Source File
  1258. # Begin Source File
  1259. SOURCE=.\Include\Win32Device\GameClient\Win32Mouse.h
  1260. # End Source File
  1261. # End Group
  1262. # End Group
  1263. # Begin Group "VideoDevice H"
  1264. # PROP Default_Filter ""
  1265. # Begin Group "Bink H"
  1266. # PROP Default_Filter ""
  1267. # Begin Source File
  1268. SOURCE=.\Include\VideoDevice\Bink\BINK.H
  1269. # End Source File
  1270. # Begin Source File
  1271. SOURCE=.\Include\VideoDevice\Bink\BinkVideoPlayer.h
  1272. # End Source File
  1273. # Begin Source File
  1274. SOURCE=.\Include\VideoDevice\Bink\RAD.H
  1275. # End Source File
  1276. # Begin Source File
  1277. SOURCE=.\Include\VideoDevice\Bink\radbase.h
  1278. # End Source File
  1279. # End Group
  1280. # End Group
  1281. # Begin Group "MilesAudioDevice H"
  1282. # PROP Default_Filter ""
  1283. # Begin Source File
  1284. SOURCE=.\Include\MilesAudioDevice\MilesAudioManager.h
  1285. # End Source File
  1286. # End Group
  1287. # End Group
  1288. # End Target
  1289. # End Project