W3DModuleFactory.h 2.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DModuleFactory.h ///////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, September 2001
  25. // Colin Day, November 2001
  26. // Desc: W3D game logic class, there shouldn't be a lot of new functionality
  27. // in this class, but there are certain things that need to have close
  28. // knowledge of each other like ther logical and visual terrain
  29. ///////////////////////////////////////////////////////////////////////////////////////////////////
  30. #pragma once
  31. #ifndef __W3DMODULEFACTORY_H_
  32. #define __W3DMODULEFACTORY_H_
  33. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  34. #include "Common/ModuleFactory.h"
  35. //-------------------------------------------------------------------------------------------------
  36. /** W3D specific functionality for the module factory */
  37. //-------------------------------------------------------------------------------------------------
  38. class W3DModuleFactory : public ModuleFactory
  39. {
  40. public:
  41. virtual void init( void );
  42. };
  43. #endif // __W3DMODULEFACTORY_H_