| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DDependencyModelDraw.h ////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, October 2002
- // Desc: Draw module just like Model, except it can't draw unless somebody else explicitly says to, since they
- // have to draw first.
- //
- // This draw module can be used in a general case (although I don't see why), m_attachToDrawableBoneInContainer
- // is for the one present and main reason to use this module. Our transport needs to tell us it is okay to
- // draw after he draws.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _W3D_DEPENDENCY_MODEL_DRAW_H_
- #define _W3D_DEPENDENCY_MODEL_DRAW_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
- //-------------------------------------------------------------------------------------------------
- class W3DDependencyModelDrawModuleData : public W3DModelDrawModuleData
- {
- public:
- AsciiString m_attachToDrawableBoneInContainer;// Not just a different draw module, this bone is in our container
- W3DDependencyModelDrawModuleData();
- ~W3DDependencyModelDrawModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class W3DDependencyModelDraw : public W3DModelDraw
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DDependencyModelDraw, "W3DDependencyModelDraw" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DDependencyModelDraw, W3DDependencyModelDrawModuleData )
-
- public:
- W3DDependencyModelDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void doDrawModule(const Matrix3D* transformMtx);
- virtual void notifyDrawModuleDependencyCleared( );///< if you were waiting for something before you drew, it's ready now
- virtual void adjustTransformMtx(Matrix3D& mtx) const;
- protected:
- Bool m_dependencyCleared; // The thing we depend on will clear this, and we will relatch it after we draw.
- };
- #endif // _W3D_DEPENDENCY_MODEL_DRAW_H_
|