| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DLaserDraw.h ///////////////////////////////////////////////////////////////////////////
- // Author:
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DLASERDRAW_H_
- #define __W3DLASERDRAW_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/DrawModule.h"
- //#include "WW3D2/Line3D.h"
- #include "GameClient/Color.h"
- class SegmentedLineClass;
- class TextureClass;
- class W3DLaserDrawModuleData : public ModuleData
- {
- public:
- Color m_innerColor;
- Color m_outerColor;
- Real m_innerBeamWidth;
- Real m_outerBeamWidth;
- Real m_scrollRate;
- Bool m_tile;
- UnsignedInt m_numBeams;
- UnsignedInt m_maxIntensityFrames;
- UnsignedInt m_fadeFrames;
- AsciiString m_textureName;
- UnsignedInt m_segments;
- Real m_arcHeight;
- Real m_segmentOverlapRatio;
- Real m_tilingScalar;
- W3DLaserDrawModuleData();
- ~W3DLaserDrawModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- /** W3D laser draw */
- //-------------------------------------------------------------------------------------------------
- class W3DLaserDraw : public DrawModule, public LaserDrawInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DLaserDraw, "W3DLaserDraw" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DLaserDraw, W3DLaserDrawModuleData )
-
- public:
- W3DLaserDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void doDrawModule(const Matrix3D* transformMtx);
- virtual void releaseShadows(void) {}; ///< we don't care about preserving temporary shadows.
- virtual void allocateShadows(void) {}; ///< we don't care about preserving temporary shadows.
- virtual void setShadowsEnabled(Bool enable) { }
- virtual void setFullyObscuredByShroud(Bool fullyObscured) { };
- virtual void reactToTransformChange(const Matrix3D* oldMtx, const Coord3D* oldPos, Real oldAngle) { }
- virtual void reactToGeometryChange() { }
- virtual Bool isLaser() const { return true; }
- Real getLaserTemplateWidth() const;
-
- virtual LaserDrawInterface* getLaserDrawInterface() { return this; }
- virtual const LaserDrawInterface* getLaserDrawInterface() const { return this; }
- protected:
- SegmentedLineClass **m_line3D; ///< line 3D for effect
- TextureClass *m_texture;
- Real m_textureAspectRatio; ///< aspect ratio of texture
- Bool m_selfDirty; // not saved
- };
- #endif // __W3DLASERDRAW_H_
|