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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // FILE: W3DOverlordAircraftDraw.h
- // Author: Mark Lorenzen, April 2003
- // Desc: Units that recieve portable structure upgrades (like the Overlord Tank) have a super specific special need.
- // He needs his rider to draw explicitly after him,
- // and he needs direct access to get that rider when everyone else can't see it because of the OverlordContain.
- // In the case of aircraft (Helix, SpectreGunship, etc.) we need this draw module which mimics the OverlordTankDraw
- // but does not draw treads, trackmarks, turrets, etc. Whee!
- //
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _W3D_OVERLORD_AIRCRAFT_DRAW_H_
- #define _W3D_OVERLORD_AIRCRAFT_DRAW_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
- //-------------------------------------------------------------------------------------------------
- class W3DOverlordAircraftDrawModuleData : public W3DModelDrawModuleData
- {
- public:
- W3DOverlordAircraftDrawModuleData();
- ~W3DOverlordAircraftDrawModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class W3DOverlordAircraftDraw : public W3DModelDraw
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DOverlordAircraftDraw, "W3DOverlordAircraftDraw" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DOverlordAircraftDraw, W3DOverlordAircraftDrawModuleData )
-
- public:
- W3DOverlordAircraftDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void setHidden(Bool h);
- virtual void doDrawModule(const Matrix3D* transformMtx);
- protected:
- };
- #endif
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