W3DPoliceCarDraw.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DPoliceCarDraw.h ///////////////////////////////////////////////////////////////////////
  24. // Author:
  25. // Desc:
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __W3DPOLICECARDRAW_H_
  29. #define __W3DPOLICECARDRAW_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/DrawModule.h"
  32. #include "W3DDevice/GameClient/Module/W3DTruckDraw.h"
  33. #include "W3DDevice/GameClient/W3DDynamicLight.h"
  34. #include "WW3D2/Line3D.h"
  35. //-------------------------------------------------------------------------------------------------
  36. /** W3D police car draw */
  37. //-------------------------------------------------------------------------------------------------
  38. class W3DPoliceCarDraw : public W3DTruckDraw
  39. {
  40. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DPoliceCarDraw, "W3DPoliceCarDraw" )
  41. MAKE_STANDARD_MODULE_MACRO( W3DPoliceCarDraw )
  42. public:
  43. W3DPoliceCarDraw( Thing *thing, const ModuleData* moduleData );
  44. // virtual destructor prototype provided by memory pool declaration
  45. virtual void doDrawModule(const Matrix3D* transformMtx);
  46. protected:
  47. /// create the dynamic light for the search light
  48. W3DDynamicLight *createDynamicLight( void );
  49. W3DDynamicLight *m_light; ///< light for the POLICECAR
  50. Real m_curFrame;
  51. };
  52. #endif // __W3DPOLICECARDRAW_H_