| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DPoliceCarDraw.h ///////////////////////////////////////////////////////////////////////
- // Author:
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DPOLICECARDRAW_H_
- #define __W3DPOLICECARDRAW_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/DrawModule.h"
- #include "W3DDevice/GameClient/Module/W3DTruckDraw.h"
- #include "W3DDevice/GameClient/W3DDynamicLight.h"
- #include "WW3D2/Line3D.h"
- //-------------------------------------------------------------------------------------------------
- /** W3D police car draw */
- //-------------------------------------------------------------------------------------------------
- class W3DPoliceCarDraw : public W3DTruckDraw
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DPoliceCarDraw, "W3DPoliceCarDraw" )
- MAKE_STANDARD_MODULE_MACRO( W3DPoliceCarDraw )
- public:
- W3DPoliceCarDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void doDrawModule(const Matrix3D* transformMtx);
- protected:
- /// create the dynamic light for the search light
- W3DDynamicLight *createDynamicLight( void );
- W3DDynamicLight *m_light; ///< light for the POLICECAR
- Real m_curFrame;
- };
- #endif // __W3DPOLICECARDRAW_H_
|