W3DPropDraw.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DPropDraw.h //////////////////////////////////////////////////////////////////////////
  24. // Author: John Ahlquist June 2003
  25. // Desc: Simple prop drawing draw method.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __W3DPropDraw_H_
  29. #define __W3DPropDraw_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/DrawModule.h"
  32. #include "WW3D2/Line3D.h"
  33. //-------------------------------------------------------------------------------------------------
  34. class W3DPropDrawModuleData : public ModuleData
  35. {
  36. public:
  37. AsciiString m_modelName;
  38. W3DPropDrawModuleData();
  39. ~W3DPropDrawModuleData();
  40. static void buildFieldParse(MultiIniFieldParse& p);
  41. // ugh, hack
  42. virtual const W3DPropDrawModuleData* getAsW3DPropDrawModuleData() const { return this; }
  43. };
  44. //-------------------------------------------------------------------------------------------------
  45. /** W3D prop draw */
  46. //-------------------------------------------------------------------------------------------------
  47. class W3DPropDraw : public DrawModule
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DPropDraw, "W3DPropDraw" )
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DPropDraw, W3DPropDrawModuleData )
  51. public:
  52. W3DPropDraw( Thing *thing, const ModuleData* moduleData );
  53. // virtual destructor prototype provided by memory pool declaration
  54. virtual void doDrawModule(const Matrix3D* transformMtx);
  55. virtual void setShadowsEnabled(Bool enable) { }
  56. virtual void releaseShadows(void) {}; ///< we don't care about preserving temporary shadows.
  57. virtual void allocateShadows(void) {}; ///< we don't care about preserving temporary shadows.
  58. virtual void setFullyObscuredByShroud(Bool fullyObscured) { }
  59. virtual void reactToTransformChange(const Matrix3D* oldMtx, const Coord3D* oldPos, Real oldAngle);
  60. virtual void reactToGeometryChange() { }
  61. protected:
  62. Bool m_propAdded;
  63. };
  64. #endif // __W3DPropDraw_H_