| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DRopeDraw.h //////////////////////////////////////////////////////////////////////////
- // Author:
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DRopeDraw_H_
- #define __W3DRopeDraw_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/DrawModule.h"
- #include "WW3D2/Line3D.h"
- //-------------------------------------------------------------------------------------------------
- /** W3D rope draw */
- //-------------------------------------------------------------------------------------------------
- class W3DRopeDraw : public DrawModule, public RopeDrawInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DRopeDraw, "W3DRopeDraw" )
- MAKE_STANDARD_MODULE_MACRO( W3DRopeDraw )
- public:
- W3DRopeDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void doDrawModule(const Matrix3D* transformMtx);
- virtual void setShadowsEnabled(Bool enable) { }
- virtual void releaseShadows(void) {}; ///< we don't care about preserving temporary shadows.
- virtual void allocateShadows(void) {}; ///< we don't care about preserving temporary shadows.
- virtual void setFullyObscuredByShroud(Bool fullyObscured) { }
- virtual void reactToTransformChange(const Matrix3D* oldMtx, const Coord3D* oldPos, Real oldAngle) { }
- virtual void reactToGeometryChange() { }
- virtual void initRopeParms(Real length, Real width, const RGBColor& color, Real wobbleLen, Real wobbleAmp, Real wobbleRate);
- virtual void setRopeCurLen(Real length);
- virtual void setRopeSpeed(Real curSpeed, Real maxSpeed, Real accel);
- virtual RopeDrawInterface* getRopeDrawInterface() { return this; }
- virtual const RopeDrawInterface* getRopeDrawInterface() const { return this; }
- private:
- struct SegInfo
- {
- Line3DClass* line;
- Line3DClass* softLine;
- Real wobbleAxisX;
- Real wobbleAxisY;
- };
- std::vector<SegInfo> m_segments; ///< the rope render object in the W3D scene
- Real m_curLen; ///< length of rope
- Real m_maxLen; ///< length of rope
- Real m_width; ///< width of rope
- RGBColor m_color; ///< color of rope
- Real m_curSpeed;
- Real m_maxSpeed;
- Real m_accel;
- Real m_wobbleLen;
- Real m_wobbleAmp;
- Real m_wobbleRate;
- Real m_curWobblePhase;
- Real m_curZOffset;
- void tossSegments();
- void buildSegments();
- };
- #endif // __W3DRopeDraw_H_
|