| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DDisplayStringManager.h ////////////////////////////////////////////////////////////////
- // Created: Colin Day, July 2001
- // Desc: Access for creating game managed display strings
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _W3DDISPLAYSTRINGMANAGER_H_
- #define _W3DDISPLAYSTRINGMANAGER_H_
- #include "GameClient/DisplayStringManager.h"
- #include "W3DDevice/GameClient/W3DDisplayString.h"
- //-------------------------------------------------------------------------------------------------
- /** Access for creating game managed display strings */
- //-------------------------------------------------------------------------------------------------
- //#define KRIS_BRUTAL_HACK_FOR_AIRCRAFT_CARRIER_DEBUGGING
- #ifdef KRIS_BRUTAL_HACK_FOR_AIRCRAFT_CARRIER_DEBUGGING
- #define MAX_GROUPS 20
- #else
- #define MAX_GROUPS 10
- #endif
- class W3DDisplayStringManager : public DisplayStringManager
- {
- public:
- W3DDisplayStringManager( void );
- virtual ~W3DDisplayStringManager( void );
- // Initialize our numeral strings in postProcessLoad
- virtual void postProcessLoad( void );
- /// update method for all our display strings
- virtual void update( void );
- /// allocate a new display string
- virtual DisplayString *newDisplayString( void );
- /// free a display string
- virtual void freeDisplayString( DisplayString *string );
-
- // This is used to save us a few FPS and storage space. There's no reason to
- // duplicate the DisplayString on every drawable when 1 copy will suffice.
- virtual DisplayString *getGroupNumeralString( Int numeral );
- virtual DisplayString *getFormationLetterString( void ) { return m_formationLetterDisplayString; };
- protected:
- DisplayString *m_groupNumeralStrings[ MAX_GROUPS ];
- DisplayString *m_formationLetterDisplayString;
- };
- #endif // _W3DDISPLAYSTRINGMANAGER_H_
|