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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGUICallbacks.h ////////////////////////////////////////////////////////////////////////
- // Created: Colin Day, August 2001
- // Desc: Callbacks for GUI elements that are specifically tied to
- // a W3D implementation
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DGUICALLBACKS_H_
- #define __W3DGUICALLBACKS_H_
- class GameWindow;
- class WindowLayout;
- class WinInstanceData;
- // EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
- // Message of the day message window --------------------------------------------------------------
- extern void W3DLeftHUDDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCameoMovieDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DRightHUDDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DPowerDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DMainMenuDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DMainMenuFourDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DMetalBarMenuDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCreditsMenuDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DClockDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DMainMenuMapBorder( GameWindow *window, WinInstanceData *instData );
- extern void W3DMainMenuButtonDropShadowDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DMainMenuRandomTextDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DThinBorderDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DShellMenuSchemeDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarGridDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarGenExpDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarHelpPopupDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarBackgroundDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarForegroundDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DCommandBarTopDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DNoDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DDrawMapPreview( GameWindow *window, WinInstanceData *instData );
- void W3DMainMenuInit( WindowLayout *layout, void *userData );
- #endif // __W3DGUICALLBACKS_H_
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