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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGadget.h //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DGadget.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Implemtation details for various gadgets as they pertain to
- // W3D will go here
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DGADGET_H_
- #define __W3DGADGET_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/Gadget.h"
- #include "W3DDevice/GameClient/W3DGameWindow.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- /// when drawing line art for gadgets, the borders are this size
- #define WIN_DRAW_LINE_WIDTH (1.0f)
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- extern void W3DGadgetPushButtonDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetPushButtonImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetCheckBoxDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetCheckBoxImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetRadioButtonDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetRadioButtonImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetTabControlDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetTabControlImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetListBoxDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetListBoxImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetComboBoxDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetComboBoxImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetHorizontalSliderDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetHorizontalSliderImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetVerticalSliderDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetVerticalSliderImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetProgressBarDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetProgressBarImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetStaticTextDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetStaticTextImageDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetTextEntryDraw( GameWindow *window, WinInstanceData *instData );
- extern void W3DGadgetTextEntryImageDraw( GameWindow *window, WinInstanceData *instData );
- #endif // __W3DGADGET_H_
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