W3DGameFont.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DGameFont.h ////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: W3DGameFont.h
  36. //
  37. // Created: Colin Day, June 2001
  38. //
  39. // Desc: W3D implementation for managing font definitions
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __W3DGAMEFONT_H_
  45. #define __W3DGAMEFONT_H_
  46. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  47. // USER INCLUDES //////////////////////////////////////////////////////////////
  48. #include "GameClient/GameFont.h"
  49. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  50. // TYPE DEFINES ///////////////////////////////////////////////////////////////
  51. // W3DFontLibrary -------------------------------------------------------------
  52. /** Our font library that uses W3D font implementations */
  53. //-----------------------------------------------------------------------------
  54. class W3DFontLibrary : public FontLibrary
  55. {
  56. public:
  57. W3DFontLibrary( void ) { }
  58. ~W3DFontLibrary( void ) { }
  59. protected:
  60. /// load the font data pointer based on everything else we already have set
  61. Bool loadFontData( GameFont *font );
  62. /// release the font data pointer
  63. void releaseFontData( GameFont *font );
  64. }; // end W3DFontLibrary
  65. // INLINING ///////////////////////////////////////////////////////////////////
  66. // EXTERNALS //////////////////////////////////////////////////////////////////
  67. #endif // __W3DGAMEFONT_H_