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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DPoly.h /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DPoly.h
- //
- // Created: Mark Wilczynski, Jan 2002
- //
- // Desc: Generic Polgon operations.
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DPOLY_H_
- #define __W3DPOLY_H_
- #include "vector3.h"
- #include "plane.h"
- #include "simplevec.h"
- //-------------------------------------------------------------------------------------------------
- /**VisPolyClass - This class is used to clip a polygon to a plane. Useful for manually
- * clipping polys to the frustum or other geometry. Based on internal WW3D2 code. */
- //-------------------------------------------------------------------------------------------------
- class ClipPolyClass
- {
- public:
- void Reset(void);
- void Add_Vertex(const Vector3 & point);
- void Clip(const PlaneClass & plane,ClipPolyClass & dest) const;
- SimpleDynVecClass<Vector3> Verts;
- };
- #endif //__W3DPOLY_H_
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