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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // File name: W3DDevice/GameClient/W3DVideoBuffer.h
- //
- // Created: 10/23/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __W3DDEVICE_GAMECLIENT_W3DVIDEOBUFFER_H_
- #define __W3DDEVICE_GAMECLIENT_W3DVIDEOBUFFER_H_
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "GameClient/VideoPlayer.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- class TextureClass;
- class SurfaceClass;
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // W3DVideoBuffer
- //===============================
- /**
- * Video buffer interface class to a W3D TextureClass
- */
- //===============================
- class W3DVideoBuffer : public VideoBuffer
- {
- protected:
- TextureClass *m_texture;
- SurfaceClass *m_surface;
- public:
- W3DVideoBuffer( Type format );
- virtual ~W3DVideoBuffer();
- virtual Bool allocate( UnsignedInt width, UnsignedInt height); ///< Allocates buffer
- virtual void free( void); ///< Free buffer
- virtual void* lock( void ); ///< Returns memory pointer to start of buffer
- virtual void unlock( void ); ///< Release buffer
- virtual Bool valid( void ); ///< Is the buffer valid to use
- TextureClass *texture( void ); ///< Returns texture object
- static WW3DFormat TypeToW3DFormat( VideoBuffer::Type format );
- static VideoBuffer::Type W3DFormatToType( WW3DFormat w3dFormat );
- };
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- inline TextureClass* W3DVideoBuffer::texture( void ) { return m_texture; }
- #endif // __W3DDEVICE_GAMECLIENT_W3DVIDEOBUFFER_H_
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