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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //////// Win32BIGFileSystem.h ///////////////////////////
- // Bryan Cleveland, August 2002
- /////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __WIN32BIGFILESYSTEM_H
- #define __WIN32BIGFILESYSTEM_H
- #include "Common/ArchiveFileSystem.h"
- class Win32BIGFileSystem : public ArchiveFileSystem
- {
- public:
- Win32BIGFileSystem();
- virtual ~Win32BIGFileSystem();
- virtual void init( void );
- virtual void update( void );
- virtual void reset( void );
- virtual void postProcessLoad( void );
- // ArchiveFile operations
- virtual void closeAllArchiveFiles( void ); ///< Close all Archivefiles currently open
- // File operations
- virtual ArchiveFile * openArchiveFile(const Char *filename);
- virtual void closeArchiveFile(const Char *filename);
- virtual void closeAllFiles( void ); ///< Close all files associated with ArchiveFiles
- virtual Bool loadBigFilesFromDirectory(AsciiString dir, AsciiString fileMask, Bool overwrite = FALSE);
- protected:
- };
- #endif // __WIN32BIGFILESYSTEM_H
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