Win32CDManager.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: Generals
  33. //
  34. // Module: Game Engine DEvice Win32 Common
  35. //
  36. // File name: Win32Device/Common/Win32CDManager.h
  37. //
  38. // Created: 11/26/01 TR
  39. //
  40. //----------------------------------------------------------------------------
  41. #pragma once
  42. #ifndef _WIN32DEVICE_COMMON_WIN32CDMANAGER_H_
  43. #define _WIN32DEVICE_COMMON_WIN32CDMANAGER_H_
  44. //----------------------------------------------------------------------------
  45. // Includes
  46. //----------------------------------------------------------------------------
  47. #include "Common/CDManager.h"
  48. //----------------------------------------------------------------------------
  49. // Forward References
  50. //----------------------------------------------------------------------------
  51. //----------------------------------------------------------------------------
  52. // Type Defines
  53. //----------------------------------------------------------------------------
  54. //===============================
  55. // Win32CDDrive
  56. //===============================
  57. class Win32CDDrive : public CDDrive
  58. {
  59. public:
  60. Win32CDDrive();
  61. virtual ~Win32CDDrive();
  62. virtual void refreshInfo( void ); ///< Update drive with least
  63. };
  64. //===============================
  65. // Win32CDManager
  66. //===============================
  67. class Win32CDManager : public CDManager
  68. {
  69. public:
  70. Win32CDManager();
  71. virtual ~Win32CDManager();
  72. // sub system operations
  73. virtual void init( void );
  74. virtual void update( void );
  75. virtual void reset( void );
  76. virtual void refreshDrives( void ); ///< Refresh drive info
  77. protected:
  78. virtual CDDriveInterface* createDrive( void );
  79. };
  80. //----------------------------------------------------------------------------
  81. // Inlining
  82. //----------------------------------------------------------------------------
  83. #endif // _WIN32DEVICE_COMMON_WIN32CDMANAGER_H_