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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DFunctionLexicon.cpp ///////////////////////////////////////////////////////////////////
- // Created: Colin Day, September 2001
- // Desc: Function lexicon for w3d specific function pointers
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include "GameClient/GameWindow.h"
- #include "W3DDevice/Common/W3DFunctionLexicon.h"
- #include "W3DDevice/GameClient/W3DGUICallbacks.h"
- #include "W3DDevice/GameClient/W3DGameWindow.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PRIVATE DATA
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Game Window draw methods -----------------------------------------------------------------------
- static FunctionLexicon::TableEntry gameWinDrawTable [] =
- {
- { NAMEKEY_INVALID, "GameWinDefaultDraw", GameWinDefaultDraw },
- { NAMEKEY_INVALID, "W3DGameWinDefaultDraw", W3DGameWinDefaultDraw },
- { NAMEKEY_INVALID, "W3DGadgetPushButtonDraw", W3DGadgetPushButtonDraw },
- { NAMEKEY_INVALID, "W3DGadgetPushButtonImageDraw", W3DGadgetPushButtonImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetCheckBoxDraw", W3DGadgetCheckBoxDraw },
- { NAMEKEY_INVALID, "W3DGadgetCheckBoxImageDraw", W3DGadgetCheckBoxImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetRadioButtonDraw", W3DGadgetRadioButtonDraw },
- { NAMEKEY_INVALID, "W3DGadgetRadioButtonImageDraw", W3DGadgetRadioButtonImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetTabControlDraw", W3DGadgetTabControlDraw },
- { NAMEKEY_INVALID, "W3DGadgetTabControlImageDraw", W3DGadgetTabControlImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetListBoxDraw", W3DGadgetListBoxDraw },
- { NAMEKEY_INVALID, "W3DGadgetListBoxImageDraw", W3DGadgetListBoxImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetComboBoxDraw", W3DGadgetComboBoxDraw },
- { NAMEKEY_INVALID, "W3DGadgetComboBoxImageDraw", W3DGadgetComboBoxImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetHorizontalSliderDraw", W3DGadgetHorizontalSliderDraw },
- { NAMEKEY_INVALID, "W3DGadgetHorizontalSliderImageDraw", W3DGadgetHorizontalSliderImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetVerticalSliderDraw", W3DGadgetVerticalSliderDraw },
- { NAMEKEY_INVALID, "W3DGadgetVerticalSliderImageDraw", W3DGadgetVerticalSliderImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetProgressBarDraw", W3DGadgetProgressBarDraw },
- { NAMEKEY_INVALID, "W3DGadgetProgressBarImageDraw", W3DGadgetProgressBarImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetStaticTextDraw", W3DGadgetStaticTextDraw },
- { NAMEKEY_INVALID, "W3DGadgetStaticTextImageDraw", W3DGadgetStaticTextImageDraw },
- { NAMEKEY_INVALID, "W3DGadgetTextEntryDraw", W3DGadgetTextEntryDraw },
- { NAMEKEY_INVALID, "W3DGadgetTextEntryImageDraw", W3DGadgetTextEntryImageDraw },
- { NAMEKEY_INVALID, "W3DLeftHUDDraw", W3DLeftHUDDraw },
- { NAMEKEY_INVALID, "W3DCameoMovieDraw", W3DCameoMovieDraw },
- { NAMEKEY_INVALID, "W3DRightHUDDraw", W3DRightHUDDraw },
- { NAMEKEY_INVALID, "W3DPowerDraw", W3DPowerDraw },
- { NAMEKEY_INVALID, "W3DMainMenuDraw", W3DMainMenuDraw },
- { NAMEKEY_INVALID, "W3DMainMenuFourDraw", W3DMainMenuFourDraw },
- { NAMEKEY_INVALID, "W3DMetalBarMenuDraw", W3DMetalBarMenuDraw },
- { NAMEKEY_INVALID, "W3DCreditsMenuDraw", W3DCreditsMenuDraw },
- { NAMEKEY_INVALID, "W3DClockDraw", W3DClockDraw },
- { NAMEKEY_INVALID, "W3DMainMenuMapBorder", W3DMainMenuMapBorder },
- { NAMEKEY_INVALID, "W3DMainMenuButtonDropShadowDraw", W3DMainMenuButtonDropShadowDraw },
- { NAMEKEY_INVALID, "W3DMainMenuRandomTextDraw", W3DMainMenuRandomTextDraw },
- { NAMEKEY_INVALID, "W3DThinBorderDraw", W3DThinBorderDraw },
- { NAMEKEY_INVALID, "W3DShellMenuSchemeDraw", W3DShellMenuSchemeDraw },
- { NAMEKEY_INVALID, "W3DCommandBarBackgroundDraw", W3DCommandBarBackgroundDraw },
- { NAMEKEY_INVALID, "W3DCommandBarTopDraw", W3DCommandBarTopDraw },
- { NAMEKEY_INVALID, "W3DCommandBarGenExpDraw", W3DCommandBarGenExpDraw },
- { NAMEKEY_INVALID, "W3DCommandBarHelpPopupDraw", W3DCommandBarHelpPopupDraw },
- { NAMEKEY_INVALID, "W3DCommandBarGridDraw", W3DCommandBarGridDraw },
- { NAMEKEY_INVALID, "W3DCommandBarForegroundDraw", W3DCommandBarForegroundDraw },
- { NAMEKEY_INVALID, "W3DNoDraw", W3DNoDraw },
- { NAMEKEY_INVALID, "W3DDrawMapPreview", W3DDrawMapPreview },
- { NAMEKEY_INVALID, NULL, NULL },
- };
- // Game Window init methods -----------------------------------------------------------------------
- static FunctionLexicon::TableEntry layoutInitTable [] =
- {
- { NAMEKEY_INVALID, "W3DMainMenuInit", W3DMainMenuInit },
- { NAMEKEY_INVALID, NULL, NULL },
- };
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DFunctionLexicon::W3DFunctionLexicon( void )
- {
- } // end W3DFunctionLexicon
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DFunctionLexicon::~W3DFunctionLexicon( void )
- {
- } // end ~W3DFunctionLexicon
- //-------------------------------------------------------------------------------------------------
- /** Initialize the function table specific for our implementations of
- * the w3d device */
- //-------------------------------------------------------------------------------------------------
- void W3DFunctionLexicon::init( void )
- {
- // extend functionality
- FunctionLexicon::init();
- // load our own tables
- loadTable( gameWinDrawTable, TABLE_GAME_WIN_DEVICEDRAW );
- loadTable( layoutInitTable, TABLE_WIN_LAYOUT_DEVICEINIT );
- } // end init
- //-------------------------------------------------------------------------------------------------
- /** Reset */
- //-------------------------------------------------------------------------------------------------
- void W3DFunctionLexicon::reset( void )
- {
- // Pay attention to the order of what happens in the base class as you reset
- // extend
- FunctionLexicon::reset();
- } // end reset
- //-------------------------------------------------------------------------------------------------
- /** Update */
- //-------------------------------------------------------------------------------------------------
- void W3DFunctionLexicon::update( void )
- {
- // extend?
- FunctionLexicon::update();
- } // end update
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