| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DThingFactory.cpp //////////////////////////////////////////////////////////////////////
- // Author: Colin Day, February 2002
- // Desc: Device dependent thing factory access, for things like post processing the
- // Thing database where we might want to look at device dependent stuff like
- // model info and such
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "W3DDevice/Common/W3DThingFactory.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DThingFactory::W3DThingFactory( void )
- {
- } // end W3DThingFactory
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DThingFactory::~W3DThingFactory( void )
- {
- } // end ~W3DThingFactory
|