W3DThingFactory.cpp 2.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DThingFactory.cpp //////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, February 2002
  25. // Desc: Device dependent thing factory access, for things like post processing the
  26. // Thing database where we might want to look at device dependent stuff like
  27. // model info and such
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  30. #include "W3DDevice/Common/W3DThingFactory.h"
  31. //-------------------------------------------------------------------------------------------------
  32. //-------------------------------------------------------------------------------------------------
  33. W3DThingFactory::W3DThingFactory( void )
  34. {
  35. } // end W3DThingFactory
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. W3DThingFactory::~W3DThingFactory( void )
  39. {
  40. } // end ~W3DThingFactory