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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DDependencyModelDraw.cpp ////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, October 2002
- // Desc: Draw module just like Model, except it can't draw unless somebody else explicitly says to, since they
- // have to draw first.
- //
- // This draw module can be used in a general case (although I don't see why), m_attachToDrawableBoneInContainer
- // is for the one present and main reason to use this module. Our transport needs to tell us it is okay to
- // draw after he draws.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ContainModule.h"
- #include "W3DDevice/GameClient/Module/W3DDependencyModelDraw.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------------------------------
- W3DDependencyModelDrawModuleData::W3DDependencyModelDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- W3DDependencyModelDrawModuleData::~W3DDependencyModelDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DDependencyModelDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- W3DModelDrawModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "AttachToBoneInContainer", INI::parseAsciiString, NULL, offsetof(W3DDependencyModelDrawModuleData, m_attachToDrawableBoneInContainer) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DDependencyModelDraw::W3DDependencyModelDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData )
- {
- m_dependencyCleared = FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- W3DDependencyModelDraw::~W3DDependencyModelDraw()
- {
- }
- //-------------------------------------------------------------------------------------------------
- // All this does is stop the call path if we haven't been cleared to draw yet
- void W3DDependencyModelDraw::doDrawModule(const Matrix3D* transformMtx)
- {
- if( m_dependencyCleared )
- {
- // We've been cleared by the thing we were waiting to draw, so we can draw.
- W3DModelDraw::doDrawModule( transformMtx );
- m_dependencyCleared = FALSE;
-
- // A handy place to synchronize my drawable with container's
- Drawable *myDrawable = getDrawable();
- if ( ! myDrawable )
- return;
-
- const Object *me = myDrawable->getObject();
- if ( ! me )
- return;
- Drawable *theirDrawable = NULL;
-
- if( me->getContainedBy() && !me->getContainedBy()->getContain()->isEnclosingContainerFor(me) )
- theirDrawable = me->getContainedBy()->getDrawable();
-
- if( ! theirDrawable )
- return;
- myDrawable->imitateStealthLook( *theirDrawable );
- }
- }
- //-------------------------------------------------------------------------------------------------
- void W3DDependencyModelDraw::notifyDrawModuleDependencyCleared( )
- {
- m_dependencyCleared = TRUE;
- }
- // ------------------------------------------------------------------------------------------------
- void W3DDependencyModelDraw::adjustTransformMtx(Matrix3D& mtx) const
- {
- W3DModelDraw::adjustTransformMtx(mtx);
- // We have an additional adjustment to make, we want to use a bone in our container if there is one
- const Object *me = getDrawable()->getObject();
- const W3DDependencyModelDrawModuleData *md = getW3DDependencyModelDrawModuleData();
-
- if( md->m_attachToDrawableBoneInContainer.isNotEmpty()
- && me
- && me->getContainedBy()
- && !me->getContainedBy()->getContain()->isEnclosingContainerFor(me)
- )
- {
- // If we are currently "riding on", then our client position is determined by the client position of
- // a particular bone in our container object. Our logic position is updated by OpenContain.
- const Drawable *theirDrawable = me->getContainedBy()->getDrawable();
- if( theirDrawable )
- {
- Matrix3D theirBoneMtx;
- if( theirDrawable->getCurrentWorldspaceClientBonePositions( md->m_attachToDrawableBoneInContainer.str(), theirBoneMtx ) )
- {
- mtx = theirBoneMtx;
- }
- else
- {
- mtx = *theirDrawable->getTransformMatrix();//TransformMatrix();
- DEBUG_LOG(("m_attachToDrawableBoneInContainer %s not found\n",getW3DDependencyModelDrawModuleData()->m_attachToDrawableBoneInContainer.str()));
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DDependencyModelDraw::crc( Xfer *xfer )
- {
- // extend base class
- W3DModelDraw::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DDependencyModelDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- W3DModelDraw::xfer( xfer );
- // Dependency status
- xfer->xferBool( &m_dependencyCleared );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DDependencyModelDraw::loadPostProcess( void )
- {
- // extend base class
- W3DModelDraw::loadPostProcess();
- } // end loadPostProcess
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