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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DPropDraw.cpp ////////////////////////////////////////////////////////////////////////
- // Author: John Ahlquist, June 2--3
- // Desc: Simple prop drawing code.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include "Common/Thing.h"
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameClient/Drawable.h"
- #include "W3DDevice/GameClient/Module/W3DPropDraw.h"
- #include "W3DDevice/GameClient/BaseHeightMap.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------------------------------
- W3DPropDrawModuleData::W3DPropDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- W3DPropDrawModuleData::~W3DPropDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DPropDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- ModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "ModelName", INI::parseAsciiString, NULL, offsetof(W3DPropDrawModuleData, m_modelName) },
-
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DPropDraw::W3DPropDraw( Thing *thing, const ModuleData* moduleData ) : DrawModule( thing, moduleData ),
- m_propAdded(false)
- {
- } // end W3DPropDraw
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DPropDraw::~W3DPropDraw( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DPropDraw::reactToTransformChange( const Matrix3D *oldMtx,
- const Coord3D *oldPos,
- Real oldAngle )
- {
- Drawable *draw = getDrawable();
- if (m_propAdded) {
- return;
- }
- if (draw->getPosition()->x==0.0f && draw->getPosition()->y == 0.0f) {
- return;
- }
- m_propAdded = true;
- const W3DPropDrawModuleData *moduleData = getW3DPropDrawModuleData();
- if (!moduleData) {
- return;
- }
- Real scale = draw->getScale();
- TheTerrainRenderObject->addProp((Int)draw->getID(), *draw->getPosition(),
- draw->getOrientation(), scale, moduleData->m_modelName);
-
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void W3DPropDraw::doDrawModule(const Matrix3D* transformMtx)
- {
- return;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DPropDraw::crc( Xfer *xfer )
- {
- // extend base class
- DrawModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DPropDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DrawModule::xfer( xfer );
- // no data to save here, nobody will ever notice
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DPropDraw::loadPostProcess( void )
- {
- // extend base class
- DrawModule::loadPostProcess();
- } // end loadPostProcess
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