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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DSupplyDraw.cpp ////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, September 2002
- // Desc: Draw module reacts to SupplyStatus setting by hiding an equal number of the specified bone array.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "W3DDevice/GameClient/Module/W3DSupplyDraw.h"
- //-------------------------------------------------------------------------------------------------
- W3DSupplyDrawModuleData::W3DSupplyDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- W3DSupplyDrawModuleData::~W3DSupplyDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DSupplyDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- W3DModelDrawModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "SupplyBonePrefix", INI::parseAsciiString, NULL, offsetof(W3DSupplyDrawModuleData, m_supplyBonePrefix) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DSupplyDraw::W3DSupplyDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData )
- {
- m_totalBones = -1;
- m_lastNumberShown = 0;
- }
- //-------------------------------------------------------------------------------------------------
- W3DSupplyDraw::~W3DSupplyDraw()
- {
- }
- void W3DSupplyDraw::updateDrawModuleSupplyStatus( Int maxSupply, Int currentSupply )
- {
- W3DModelDraw::updateDrawModuleSupplyStatus( maxSupply, currentSupply );
- AsciiString boneName = getW3DSupplyDrawModuleData()->m_supplyBonePrefix;
- if( m_totalBones == -1 )
- {
- m_totalBones = getDrawable()->getPristineBonePositions( boneName.str(), 1, NULL, NULL, INT_MAX );// The last arg is to guard the size of the arrays. I am not passing any in, I am just counting bones.
- m_lastNumberShown = m_totalBones;
- }
- // Figure the % of our bones we should show, and if it is a different % than last time
- // start showing and hiding them.
- Int bonesToShow = ceil(m_totalBones * ( currentSupply / (float)maxSupply ));
- bonesToShow = min( bonesToShow, m_totalBones );
- if( bonesToShow != m_lastNumberShown )
- {
- // Show/hide the bones that are now different, the indices between last and now (low, high].
- Int lowIndex = min( m_lastNumberShown, bonesToShow );
- Int highIndex = max( m_lastNumberShown, bonesToShow );
- Bool hide = bonesToShow < m_lastNumberShown;
- Int currentIndex = lowIndex + 1;
- std::vector<ModelConditionInfo::HideShowSubObjInfo> boneVector;
- while( currentIndex <= highIndex )
- {
- char buffer[16];
- sprintf( buffer, "%s%02d", boneName.str(), currentIndex );
- ModelConditionInfo::HideShowSubObjInfo info;
- info.hide = hide;
- info.subObjName = buffer;
- boneVector.push_back(info);
- ++currentIndex;
- }
- doHideShowSubObjs(&boneVector);
- m_lastNumberShown = bonesToShow;
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DSupplyDraw::crc( Xfer *xfer )
- {
- // extend base class
- W3DModelDraw::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DSupplyDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- W3DModelDraw::xfer( xfer );
- // Graham says there's no data to save here
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DSupplyDraw::loadPostProcess( void )
- {
- // extend base class
- W3DModelDraw::loadPostProcess();
- } // end loadPostProcess
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