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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DTankTruckDraw.cpp
- // Draw TankTrucks. Actually, this draws quad cannon which has both treads and wheels.
- // Author: Mark Wilczynski, August 2002
- #include <stdlib.h>
- #include <math.h>
- #include "Common/Thing.h"
- #include "Common/ThingFactory.h"
- #include "Common/GameAudio.h"
- #include "Common/GlobalData.h"
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Weapon.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/PhysicsUpdate.h"
- #include "GameLogic/Module/BodyModule.h"
- #include "GameLogic/ScriptEngine.h"
- #include "GameLogic/Module/AIUpdate.h"
- #include "GameClient/Drawable.h"
- #include "GameClient/ParticleSys.h"
- #include "W3DDevice/GameClient/W3DGameClient.h"
- #include "W3DDevice/GameClient/Module/W3DTankTruckDraw.h"
- #include "WW3D2/matinfo.h"
- //#define SHOW_TANK_DEBRIS
- //-------------------------------------------------------------------------------------------------
- W3DTankTruckDrawModuleData::W3DTankTruckDrawModuleData():
- m_treadDebrisNameLeft("TrackDebrisDirtLeft"),
- m_treadDebrisNameRight("TrackDebrisDirtRight"),
- m_treadAnimationRate(0.0f),
- m_treadPivotSpeedFraction(0.6f),
- m_treadDriveSpeedFraction(0.3f)
- {
- }
- //-------------------------------------------------------------------------------------------------
- W3DTankTruckDrawModuleData::~W3DTankTruckDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- W3DModelDrawModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "Dust", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_dustEffectName) },
- { "DirtSpray", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_dirtEffectName) },
- { "PowerslideSpray", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_powerslideEffectName) },
- { "LeftFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_frontLeftTireBoneName) },
- { "RightFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_frontRightTireBoneName) },
- { "LeftRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_rearLeftTireBoneName) },
- { "RightRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_rearRightTireBoneName) },
- { "MidLeftFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_midFrontLeftTireBoneName) },
- { "MidRightFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_midFrontRightTireBoneName) },
- { "MidLeftRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_midRearLeftTireBoneName) },
- { "MidRightRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_midRearRightTireBoneName) },
- { "TireRotationMultiplier", INI::parseReal, NULL, offsetof(W3DTankTruckDrawModuleData, m_rotationSpeedMultiplier) },
- { "PowerslideRotationAddition", INI::parseReal, NULL, offsetof(W3DTankTruckDrawModuleData, m_powerslideRotationAddition) },
- { "TreadDebrisLeft", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_treadDebrisNameLeft) },
- { "TreadDebrisRight", INI::parseAsciiString, NULL, offsetof(W3DTankTruckDrawModuleData, m_treadDebrisNameRight) },
- { "TreadAnimationRate", INI::parseVelocityReal, NULL, offsetof(W3DTankTruckDrawModuleData, m_treadAnimationRate) },
- { "TreadPivotSpeedFraction", INI::parseReal, NULL, offsetof(W3DTankTruckDrawModuleData, m_treadPivotSpeedFraction) },
- { "TreadDriveSpeedFraction", INI::parseReal, NULL, offsetof(W3DTankTruckDrawModuleData, m_treadDriveSpeedFraction) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DTankTruckDraw::W3DTankTruckDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData ),
- m_dirtEffect(NULL), m_dustEffect(NULL), m_powerslideEffect(NULL), m_effectsInitialized(false),
- m_wasAirborne(false), m_isPowersliding(false), m_frontWheelRotation(0), m_rearWheelRotation(0),
- m_frontRightTireBone(0), m_frontLeftTireBone(0), m_rearLeftTireBone(0),m_rearRightTireBone(0),
- m_prevRenderObj(NULL)
- {
- //Truck Data
- m_landingSound = *(thing->getTemplate()->getPerUnitSound("TruckLandingSound"));
- m_powerslideSound = *(thing->getTemplate()->getPerUnitSound("TruckPowerslideSound"));
- //Tank data
- m_treadDebrisLeft = NULL;
- m_treadDebrisRight = NULL;
- for (Int i=0; i<MAX_TREADS_PER_TANK; i++)
- m_treads[i].m_robj = NULL;
- m_treadCount=0;
- #ifdef SHOW_TANK_DEBRIS
- if (getW3DTankTruckDrawModuleData())
- {
- ParticleSystemTemplate *sysTemplate;
- sysTemplate = TheParticleSystemManager->findTemplate(getW3DTankTruckDrawModuleData()->m_treadDebrisNameLeft);
- if (sysTemplate)
- {
- m_treadDebrisLeft = TheParticleSystemManager->createParticleSystem( sysTemplate );
- m_treadDebrisLeft->attachToDrawable(getDrawable());
- DEBUG_CRASH(("test me, may not work (srj)"));
- // important: mark it as do-not-save, since we'll just re-create it when we reload.
- m_treadDebrisLeft->setSaveable(FALSE);
- }
- sysTemplate = TheParticleSystemManager->findTemplate(getW3DTankTruckDrawModuleData()->m_treadDebrisNameRight);
- if (sysTemplate)
- {
- m_treadDebrisRight = TheParticleSystemManager->createParticleSystem( sysTemplate );
- m_treadDebrisRight->attachToDrawable(getDrawable());
- DEBUG_CRASH(("test me, may not work (srj)"));
- // important: mark it as do-not-save, since we'll just re-create it when we reload.
- m_treadDebrisRight->setSaveable(FALSE);
- }
- }
- #endif
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DTankTruckDraw::~W3DTankTruckDraw()
- {
- tossEmitters();
- for (Int i=0; i<MAX_TREADS_PER_TANK; i++)
- if (m_treads[i].m_robj)
- REF_PTR_RELEASE(m_treads[i].m_robj);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /**
- * Start creating debris from the tank treads
- */
- void W3DTankTruckDraw::startMoveDebris( void )
- {
- if (getDrawable()->isDrawableEffectivelyHidden())
- return;
- if (m_treadDebrisLeft)
- m_treadDebrisLeft->start();
- if (m_treadDebrisRight)
- m_treadDebrisRight->start();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /**
- * Stop creating debris from the tank treads
- */
- void W3DTankTruckDraw::stopMoveDebris( void )
- {
- if (m_treadDebrisLeft)
- m_treadDebrisLeft->stop();
- if (m_treadDebrisRight)
- m_treadDebrisRight->stop();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::tossEmitters()
- {
- if (m_dustEffect)
- {
- m_dustEffect->attachToObject(NULL);
- m_dustEffect->destroy();
- m_dustEffect = NULL;
- }
- if (m_dirtEffect)
- {
- m_dirtEffect->attachToObject(NULL);
- m_dirtEffect->destroy();
- m_dirtEffect = NULL;
- }
- if (m_powerslideEffect)
- {
- m_powerslideEffect->attachToObject(NULL);
- m_powerslideEffect->destroy();
- m_powerslideEffect = NULL;
- }
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::setFullyObscuredByShroud(Bool fullyObscured)
- {
- if (fullyObscured != getFullyObscuredByShroud())
- {
- if (fullyObscured)
- tossEmitters();
- else
- createEmitters();
- }
- W3DModelDraw::setFullyObscuredByShroud(fullyObscured);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /**
- * Start creating debris from the tank treads
- */
- void W3DTankTruckDraw::createEmitters( void )
- {
- if (getDrawable()->isDrawableEffectivelyHidden())
- return;
- if (getW3DTankTruckDrawModuleData())
- {
- const ParticleSystemTemplate *sysTemplate;
- if (!m_dustEffect) {
- sysTemplate = TheParticleSystemManager->findTemplate(getW3DTankTruckDrawModuleData()->m_dustEffectName);
- if (sysTemplate)
- {
- m_dustEffect = TheParticleSystemManager->createParticleSystem( sysTemplate );
- m_dustEffect->attachToObject(getDrawable()->getObject());
- // important: mark it as do-not-save, since we'll just re-create it when we reload.
- m_dustEffect->setSaveable(FALSE);
- } else {
- if (!getW3DTankTruckDrawModuleData()->m_dustEffectName.isEmpty()) {
- DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n",
- getW3DTankTruckDrawModuleData()->m_dustEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str()));
- }
- }
- }
- if (!m_dirtEffect) {
- sysTemplate = TheParticleSystemManager->findTemplate(getW3DTankTruckDrawModuleData()->m_dirtEffectName);
- if (sysTemplate)
- {
- m_dirtEffect = TheParticleSystemManager->createParticleSystem( sysTemplate );
- m_dirtEffect->attachToObject(getDrawable()->getObject());
- // important: mark it as do-not-save, since we'll just re-create it when we reload.
- m_dirtEffect->setSaveable(FALSE);
- } else {
- if (!getW3DTankTruckDrawModuleData()->m_dirtEffectName.isEmpty()) {
- DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n",
- getW3DTankTruckDrawModuleData()->m_dirtEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str()));
- }
- }
- }
- if (!m_powerslideEffect) {
- sysTemplate = TheParticleSystemManager->findTemplate(getW3DTankTruckDrawModuleData()->m_powerslideEffectName);
- if (sysTemplate)
- {
- m_powerslideEffect = TheParticleSystemManager->createParticleSystem( sysTemplate );
- m_powerslideEffect->attachToObject(getDrawable()->getObject());
- // important: mark it as do-not-save, since we'll just re-create it when we reload.
- m_powerslideEffect->setSaveable(FALSE);
- } else {
- if (!getW3DTankTruckDrawModuleData()->m_powerslideEffectName.isEmpty()) {
- DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n",
- getW3DTankTruckDrawModuleData()->m_powerslideEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str()));
- }
- }
- }
- }
-
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /**
- * Stop creating debris from the tank treads
- */
- void W3DTankTruckDraw::enableEmitters( Bool enable )
- {
- // don't check... if we are hidden the first time thru, then we'll never create the emitters.
- // eg, if we are loading a game and the unit is in a tunnel, he'll never get emitteres even when he exits.
- //if (!m_effectsInitialized)
- {
- createEmitters();
- m_effectsInitialized=true;
- }
- if (m_dustEffect)
- {
- if (enable)
- m_dustEffect->start();
- else
- m_dustEffect->stop();
- }
- if (m_dirtEffect)
- {
- if (enable)
- m_dirtEffect->start();
- else
- m_dirtEffect->stop();
- }
- if (m_powerslideEffect)
- {
- if (!enable)
- m_powerslideEffect->stop();
- }
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::updateBones( void ) {
- if( getW3DTankTruckDrawModuleData() )
- {
- //Front tires
- if( !getW3DTankTruckDrawModuleData()->m_frontLeftTireBoneName.isEmpty() )
- {
- m_frontLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_frontLeftTireBoneName.str());
- DEBUG_ASSERTCRASH(m_frontLeftTireBone, ("Missing front-left tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_frontLeftTireBoneName.str(), getRenderObject()->Get_Name()));
-
- m_frontRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_frontRightTireBoneName.str());
- DEBUG_ASSERTCRASH(m_frontRightTireBone, ("Missing front-right tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_frontRightTireBoneName.str(), getRenderObject()->Get_Name()));
-
- if (!m_frontRightTireBone )
- {
- m_frontLeftTireBone = 0;
- }
- }
- //Rear tires
- if( !getW3DTankTruckDrawModuleData()->m_rearLeftTireBoneName.isEmpty() )
- {
- m_rearLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_rearLeftTireBoneName.str());
- DEBUG_ASSERTCRASH(m_rearLeftTireBone, ("Missing rear-left tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_rearLeftTireBoneName.str(), getRenderObject()->Get_Name()));
- m_rearRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_rearRightTireBoneName.str());
- DEBUG_ASSERTCRASH(m_rearRightTireBone, ("Missing rear-left tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_rearRightTireBoneName.str(), getRenderObject()->Get_Name()));
- if (!m_rearRightTireBone)
- {
- m_rearLeftTireBone = 0;
- }
- }
- //midFront tires
- if( !getW3DTankTruckDrawModuleData()->m_midFrontLeftTireBoneName.isEmpty() )
- {
- m_midFrontLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_midFrontLeftTireBoneName.str());
- DEBUG_ASSERTCRASH(m_midFrontLeftTireBone, ("Missing mid-front-left tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_midFrontLeftTireBoneName.str(), getRenderObject()->Get_Name()));
-
- m_midFrontRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_midFrontRightTireBoneName.str());
- DEBUG_ASSERTCRASH(m_midFrontRightTireBone, ("Missing mid-front-right tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_midFrontRightTireBoneName.str(), getRenderObject()->Get_Name()));
-
- if (!m_midFrontRightTireBone )
- {
- m_midFrontLeftTireBone = 0;
- }
- }
- //midRear tires
- if( !getW3DTankTruckDrawModuleData()->m_midRearLeftTireBoneName.isEmpty() )
- {
- m_midRearLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_midRearLeftTireBoneName.str());
- DEBUG_ASSERTCRASH(m_midRearLeftTireBone, ("Missing mid-rear-left tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_midRearLeftTireBoneName.str(), getRenderObject()->Get_Name()));
- m_midRearRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTankTruckDrawModuleData()->m_midRearRightTireBoneName.str());
- DEBUG_ASSERTCRASH(m_midRearRightTireBone, ("Missing mid-rear-right tire bone %s in model %s\n", getW3DTankTruckDrawModuleData()->m_midRearRightTireBoneName.str(), getRenderObject()->Get_Name()));
- if (!m_midRearRightTireBone)
- {
- m_midRearLeftTireBone = 0;
- }
- }
- }
- m_prevRenderObj = getRenderObject();
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::setHidden(Bool h)
- {
- W3DModelDraw::setHidden(h);
- if (h)
- {
- enableEmitters(false);
- #ifdef SHOW_TANK_DEBRIS
- stopMoveDebris();
- #endif
- }
- }
- /**Update uv coordinates on each tread object to simulate movement*/
- void W3DTankTruckDraw::updateTreadPositions(Real uvDelta)
- {
- Real offset_u;
- TreadObjectInfo *pTread=m_treads;
- for (Int i=0; i<m_treadCount; i++)
- {
- if (pTread->m_type == TREAD_MIDDLE) //this tread needs to scroll backwards
- offset_u = pTread->m_materialSettings.customUVOffset.X + uvDelta;
- else
- if (pTread->m_type == TREAD_LEFT) //this tread needs to scroll forwards
- offset_u = pTread->m_materialSettings.customUVOffset.X + uvDelta;
- else
- if (pTread->m_type == TREAD_RIGHT) //this tread needs to scroll backwards
- offset_u = pTread->m_materialSettings.customUVOffset.X - uvDelta;
-
- // ensure coordinates of offset are in [0, 1] range:
- offset_u = offset_u - WWMath::Floor(offset_u);
- pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
- pTread++;
- }
- }
- /**Grab pointers to the sub-meshes for each tread*/
- void W3DTankTruckDraw::updateTreadObjects(void)
- {
- RenderObjClass *robj=getRenderObject();
- //clear all previous tread pointers
- for (Int i=0; i<m_treadCount; i++)
- REF_PTR_RELEASE(m_treads[i].m_robj);
- m_treadCount = 0;
- //Make sure this object has defined a speed for tread scrolling.
- if (getW3DTankTruckDrawModuleData() && getW3DTankTruckDrawModuleData()->m_treadAnimationRate && robj)
- {
- for (Int i=0; i < robj->Get_Num_Sub_Objects() && m_treadCount < MAX_TREADS_PER_TANK; i++)
- {
- RenderObjClass *subObj=robj->Get_Sub_Object(i);
- const char *meshName;
- //Check if subobject name starts with "TREADS".
- if (subObj && subObj->Class_ID() == RenderObjClass::CLASSID_MESH && subObj->Get_Name()
- && ( (meshName=strchr(subObj->Get_Name(),'.') ) != 0 && *(meshName++))
- &&_strnicmp(meshName,"TREADS", 6) == 0)
- { //check if sub-object has the correct material to do texture scrolling.
- MaterialInfoClass *mat=subObj->Get_Material_Info();
- if (mat)
- { for (Int j=0; j<mat->Vertex_Material_Count(); j++)
- {
- VertexMaterialClass *vmaterial=mat->Peek_Vertex_Material(j);
- LinearOffsetTextureMapperClass *mapper=(LinearOffsetTextureMapperClass *)vmaterial->Peek_Mapper();
- if (mapper && mapper->Mapper_ID() == TextureMapperClass::MAPPER_ID_LINEAR_OFFSET)
- { mapper->Set_UV_Offset_Delta(Vector2(0,0)); //disable automatic scrolling
- subObj->Add_Ref(); //increase reference since we're storing the pointer
- m_treads[m_treadCount].m_robj=subObj;
- m_treads[m_treadCount].m_type = TREAD_MIDDLE; //default type
- subObj->Set_User_Data(&m_treads[m_treadCount].m_materialSettings); //tell W3D about custom material settings
- m_treads[m_treadCount].m_materialSettings.customUVOffset=Vector2(0,0);
- //Commented out since on vehicles with wheels, it makes no sense to turn with treads.
- /* switch (meshName[6]) //check next character after 'TREADS'
- {
- case 'L':
- case 'l': m_treads[m_treadCount].m_type = TREAD_LEFT;
- break;
- case 'R':
- case 'r': m_treads[m_treadCount].m_type = TREAD_RIGHT;
- break;
- }*/
- m_treadCount++;
- }
- }
- REF_PTR_RELEASE(mat);
- }
- }
- REF_PTR_RELEASE(subObj);
- }
- }
- m_prevRenderObj = robj;
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::onRenderObjRecreated(void)
- {
- //DEBUG_LOG(("Old obj %x, newObj %x, new bones %d, old bones %d\n",
- // m_prevRenderObj, getRenderObject(), getRenderObject()->Get_Num_Bones(),
- // m_prevNumBones));
- m_prevRenderObj = NULL;
- m_frontLeftTireBone = 0;
- m_frontRightTireBone = 0;
- m_rearLeftTireBone = 0;
- m_rearRightTireBone = 0;
- m_midFrontLeftTireBone = 0;
- m_midFrontRightTireBone = 0;
- m_midRearLeftTireBone = 0;
- m_midRearRightTireBone = 0;
- updateBones();
- updateTreadObjects();
- }
- //-------------------------------------------------------------------------------------------------
- /** Map behavior states into W3D animations. */
- //-------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::doDrawModule(const Matrix3D* transformMtx)
- {
- W3DModelDraw::doDrawModule(transformMtx);
- if (!TheGlobalData->m_showClientPhysics)
- return;
- Bool frozen = TheTacticalView->isTimeFrozen() && !TheTacticalView->isCameraMovementFinished();
- frozen = frozen || TheScriptEngine->isTimeFrozenDebug() || TheScriptEngine->isTimeFrozenScript();
- if (frozen)
- return;
- const Real ACCEL_THRESHOLD = 0.01f;
- const Real SIZE_CAP = 2.0f;
- // get object from logic
- Object *obj = getDrawable()->getObject();
- if (obj == NULL)
- return;
- if (getRenderObject()==NULL) return;
- if (getRenderObject() != m_prevRenderObj) {
- updateBones();
- updateTreadObjects();
- }
- // get object physics state
- PhysicsBehavior *physics = obj->getPhysics();
- if (physics == NULL)
- return;
- const Coord3D *vel = physics->getVelocity();
- Real speed = physics->getVelocityMagnitude();
- const TWheelInfo *wheelInfo = getDrawable()->getWheelInfo(); // note, can return null!
- if (wheelInfo && (m_frontLeftTireBone || m_rearLeftTireBone))
- {
- static Real rotation = 0;
- const Real rotationFactor = getW3DTankTruckDrawModuleData()->m_rotationSpeedMultiplier;
- m_frontWheelRotation += rotationFactor*speed;
- if (m_isPowersliding)
- {
- m_rearWheelRotation += rotationFactor*(speed+getW3DTankTruckDrawModuleData()->m_powerslideRotationAddition);
- }
- else
- {
- m_rearWheelRotation += rotationFactor*speed;
- }
- Matrix3D wheelXfrm(1);
- if (m_frontLeftTireBone)
- {
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontLeftHeightOffset);
- wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle);
- wheelXfrm.Rotate_Y(m_frontWheelRotation);
- getRenderObject()->Capture_Bone( m_frontLeftTireBone );
- getRenderObject()->Control_Bone( m_frontLeftTireBone, wheelXfrm );
- wheelXfrm.Make_Identity();
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontRightHeightOffset);
- wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle);
- wheelXfrm.Rotate_Y(m_frontWheelRotation);
- getRenderObject()->Capture_Bone( m_frontRightTireBone );
- getRenderObject()->Control_Bone( m_frontRightTireBone, wheelXfrm );
- }
- if (m_rearLeftTireBone)
- {
- wheelXfrm.Make_Identity();
- wheelXfrm.Rotate_Y(m_rearWheelRotation);
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearLeftHeightOffset);
- getRenderObject()->Capture_Bone( m_rearLeftTireBone );
- getRenderObject()->Control_Bone( m_rearLeftTireBone, wheelXfrm );
- wheelXfrm.Make_Identity();
- wheelXfrm.Rotate_Y(m_rearWheelRotation);
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearRightHeightOffset);
- getRenderObject()->Capture_Bone( m_rearRightTireBone );
- getRenderObject()->Control_Bone( m_rearRightTireBone, wheelXfrm );
- }
- if (m_midFrontLeftTireBone)
- {
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontLeftHeightOffset);
- wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle);
- wheelXfrm.Rotate_Y(m_midFrontWheelRotation);
- getRenderObject()->Capture_Bone( m_midFrontLeftTireBone );
- getRenderObject()->Control_Bone( m_midFrontLeftTireBone, wheelXfrm );
- wheelXfrm.Make_Identity();
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontRightHeightOffset);
- wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle);
- wheelXfrm.Rotate_Y(m_midFrontWheelRotation);
- getRenderObject()->Capture_Bone( m_midFrontRightTireBone );
- getRenderObject()->Control_Bone( m_midFrontRightTireBone, wheelXfrm );
- }
- if (m_midRearLeftTireBone)
- {
- wheelXfrm.Make_Identity();
- wheelXfrm.Rotate_Y(m_midRearWheelRotation);
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearLeftHeightOffset);
- getRenderObject()->Capture_Bone( m_midRearLeftTireBone );
- getRenderObject()->Control_Bone( m_midRearLeftTireBone, wheelXfrm );
- wheelXfrm.Make_Identity();
- wheelXfrm.Rotate_Y(m_midRearWheelRotation);
- wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearRightHeightOffset);
- getRenderObject()->Capture_Bone( m_midRearRightTireBone );
- getRenderObject()->Control_Bone( m_midRearRightTireBone, wheelXfrm );
- }
- }
- Bool wasPowersliding = m_isPowersliding;
- m_isPowersliding = false;
- if (physics->isMotive() && !obj->isSignificantlyAboveTerrain()) {
- enableEmitters(true);
- Coord3D accel = *physics->getAcceleration();
- accel.z = 0; // ignore gravitational force.
- Bool accelerating = accel.length()>ACCEL_THRESHOLD;
- //DEBUG_LOG(("Accel %f, speed %f\n", accel.length(), speed));
- if (accelerating) {
- Real dot = accel.x*vel->x + accel.y*vel->y;
- if (dot<0) {
- accelerating = false; // decelerating, actually.
- }
- }
- if (m_dustEffect) {
- // Need more dust the faster we go.
- if (speed>SIZE_CAP) {
- speed = SIZE_CAP;
- }
- m_dustEffect->setSizeMultiplier(speed);
- }
- if (m_dirtEffect) {
- if (wheelInfo && wheelInfo->m_framesAirborne>3) {
- Real factor = 1 + wheelInfo->m_framesAirborne/16;
- if (factor>2.0) factor = 2.0;
- m_dustEffect->setSizeMultiplier(factor*SIZE_CAP);
- m_dustEffect->trigger();
- m_landingSound.setPosition(obj->getPosition());
- TheAudio->addAudioEvent(&m_landingSound);
- } else {
- if (!accelerating || speed>2.0f) {
- m_dirtEffect->stop();
- }
- }
- }
- if (m_powerslideEffect) {
- if (physics->getTurning() == TURN_NONE) {
- m_powerslideEffect->stop();
- } else {
- m_isPowersliding = true;
- m_powerslideEffect->start();
- }
- }
- if (m_dirtEffect) {
- if (!accelerating || speed>2.0f) {
- m_dirtEffect->stop();
- }
- }
- }
- else
- enableEmitters(false);
- m_wasAirborne = obj->isSignificantlyAboveTerrain();
- if(!wasPowersliding && m_isPowersliding) {
- // start sound
- m_powerslideSound.setObjectID(obj->getID());
- m_powerslideSound.setPlayingHandle(TheAudio->addAudioEvent(&m_powerslideSound));
- } else if (wasPowersliding && !m_isPowersliding) {
- TheAudio->removeAudioEvent(m_powerslideSound.getPlayingHandle());
- }
- //Tank update
- #ifdef SHOW_TANK_DEBRIS
- const Real DEBRIS_THRESHOLD = 0.00001f;
- // if tank is moving, kick up dust and debris
- Real velMag = vel->x*vel->x + vel->y*vel->y; // only care about moving on the ground
- if (velMag > DEBRIS_THRESHOLD && !getDrawable()->isDrawableEffectivelyHidden() && !getFullyObscuredByShroud())
- startMoveDebris();
- else
- stopMoveDebris();
- // kick debris higher the faster we move
- Coord3D velMult;
- velMag = (Real)sqrt( velMag );
- velMult.x = 0.5f * velMag + 0.1f;
- if (velMult.x > 1.0f)
- velMult.x = 1.0f;
- velMult.y = velMult.x;
- velMult.z = velMag + 0.1f;
- if (velMult.z > 1.0f)
- velMult.z = 1.0f;
- m_treadDebrisLeft->setVelocityMultiplier( &velMult );
- m_treadDebrisRight->setVelocityMultiplier( &velMult );
- m_treadDebrisLeft->setBurstCountMultiplier( velMult.z );
- m_treadDebrisRight->setBurstCountMultiplier( velMult.z );
- #endif
- //Update movement of treads
- if (m_treadCount)
- {
- Real offset_u;
- Real treadScrollSpeed=getW3DTankTruckDrawModuleData()->m_treadAnimationRate;
- TreadObjectInfo *pTread=m_treads;
- Real maxSpeed=obj->getAIUpdateInterface()->getCurLocomotorSpeed();
- /* Commented out because these vehicles are presumed not to turn via treads.
- PhysicsTurningType turn=physics->getTurning();
- //For optimization sake, we only do complex tread scrolling when tank
- //is mostly stationary and turning
- if ((turn=physics->getTurning()) != TURN_NONE && physics->getSpeed()/maxSpeed < getW3DTankTruckDrawModuleData()->m_treadPivotSpeedFraction)
- {
- if (turn == TURN_NEGATIVE) //turning right
- updateTreadPositions(-treadScrollSpeed);
- else //turning left
- updateTreadPositions(treadScrollSpeed);
- }
- else*/
- if (physics->isMotive() && physics->getVelocityMagnitude()/maxSpeed >= getW3DTankTruckDrawModuleData()->m_treadDriveSpeedFraction)
- { //do simple scrolling based only on speed when tank is moving straight at high speed.
- //we stop scrolling when tank slows down to reduce the appearance of sliding
- //tread scrolling speed was not directly tied into tank velocity because it looked odd
- //under certain situations when tank moved sideways.
- for (Int i=0; i<m_treadCount; i++)
- {
- offset_u = pTread->m_materialSettings.customUVOffset.X - treadScrollSpeed;
- // ensure coordinates of offset are in [0, 1] range:
- offset_u = offset_u - WWMath::Floor(offset_u);
- pTread->m_materialSettings.customUVOffset.Set(offset_u,0);
- pTread++;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::crc( Xfer *xfer )
- {
- // extend base class
- W3DModelDraw::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- W3DModelDraw::xfer( xfer );
- // John A and Mark W say there is no data to save here
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DTankTruckDraw::loadPostProcess( void )
- {
- // extend base class
- W3DModelDraw::loadPostProcess();
- // toss any existing ones (no need to re-create; we'll do that on demand)
- tossEmitters();
- } // end loadPostProcess
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