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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DTracerDraw.cpp ////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Tracer drawing
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include "Common/Thing.h"
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameClient/GameClient.h"
- #include "GameLogic/GameLogic.h"
- #include "W3DDevice/GameClient/W3DDisplay.h"
- #include "W3DDevice/GameClient/Module/W3DTracerDraw.h"
- #include "WW3D2/Line3D.h"
- #include "W3DDevice/GameClient/W3DScene.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DTracerDraw::W3DTracerDraw( Thing *thing, const ModuleData* moduleData ) : DrawModule( thing, moduleData )
- {
- // set opacity
- m_opacity = 1.0f;
- m_length = 20.0f;
- m_width = 0.5f;
- m_color.red = 0.9f;
- m_color.green = 0.8f;
- m_color.blue = 0.7f;
- m_speedInDistPerFrame = 1.0f;
- m_theTracer = NULL;
- } // end W3DTracerDraw
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void W3DTracerDraw::setTracerParms(Real speed, Real length, Real width, const RGBColor& color, Real initialOpacity)
- {
- m_speedInDistPerFrame = speed;
- m_length = length;
- m_width = width;
- m_color = color;
- m_opacity = initialOpacity;
- if (m_theTracer)
- {
- Vector3 start( 0.0f, 0.0f, 0.0f );
- Vector3 stop( m_length, 0.0f, 0.0f );
- m_theTracer->Reset(start, stop, m_width);
- m_theTracer->Re_Color(m_color.red, m_color.green, m_color.blue);
- m_theTracer->Set_Opacity( m_opacity );
- // these calls nuke the internal transform, so re-set it here
- m_theTracer->Set_Transform( *getDrawable()->getTransformMatrix() );
- }
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DTracerDraw::~W3DTracerDraw( void )
- {
- // remove tracer from the scene and delete
- if( m_theTracer )
- {
- W3DDisplay::m_3DScene->Remove_Render_Object( m_theTracer );
- REF_PTR_RELEASE( m_theTracer );
- }
- }
- //-------------------------------------------------------------------------------------------------
- void W3DTracerDraw::reactToTransformChange( const Matrix3D *oldMtx,
- const Coord3D *oldPos,
- Real oldAngle )
- {
- if( m_theTracer )
- m_theTracer->Set_Transform( *getDrawable()->getTransformMatrix() );
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void W3DTracerDraw::doDrawModule(const Matrix3D* transformMtx)
- {
- // create tracer
- if( m_theTracer == NULL )
- {
- Vector3 start( 0.0f, 0.0f, 0.0f );
- Vector3 stop( m_length, 0.0f, 0.0f );
- // create tracer render object for us to manipulate
- // poolify
- m_theTracer = NEW Line3DClass( start,
- stop,
- m_width, // width
- m_color.red, // red
- m_color.green, // green
- m_color.blue, // blue
- m_opacity ); // transparency
- W3DDisplay::m_3DScene->Add_Render_Object( m_theTracer );
- // set the transform for the tracer to that of the drawable
- m_theTracer->Set_Transform( *transformMtx );
- }
- UnsignedInt expDate = getDrawable()->getExpirationDate();
- if (expDate != 0)
- {
- Real decay = m_opacity / (expDate - TheGameLogic->getFrame());
- m_opacity -= decay;
- m_theTracer->Set_Opacity( m_opacity );
- }
- // set the position for the tracer
- if (m_speedInDistPerFrame != 0.0f)
- {
- Matrix3D pos = m_theTracer->Get_Transform();
- pos.Translate( Vector3( m_speedInDistPerFrame, 0.0f, 0.0 ) );
- m_theTracer->Set_Transform( pos );
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DTracerDraw::crc( Xfer *xfer )
- {
- // extend base class
- DrawModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DTracerDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DrawModule::xfer( xfer );
- // no data to save here, nobody will ever notice
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DTracerDraw::loadPostProcess( void )
- {
- // extend base class
- DrawModule::loadPostProcess();
- } // end loadPostProcess
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