W3DDebugDisplay.cpp 5.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: Generals
  33. //
  34. // Module: Debug
  35. //
  36. // File name: W3DGameDevice/GameClisnt/W3DDebugDisplay.cpp
  37. //
  38. // Created: 11/13/01 TR
  39. //
  40. //----------------------------------------------------------------------------
  41. //----------------------------------------------------------------------------
  42. // Includes
  43. //----------------------------------------------------------------------------
  44. #include "W3DDevice/GameClient/W3DDebugDisplay.h"
  45. #include "GameClient/GameFont.h"
  46. #include "GameClient/DisplayStringManager.h"
  47. #include "GameClient/DisplayString.h"
  48. //----------------------------------------------------------------------------
  49. // Externals
  50. //----------------------------------------------------------------------------
  51. //----------------------------------------------------------------------------
  52. // Defines
  53. //----------------------------------------------------------------------------
  54. //----------------------------------------------------------------------------
  55. // Private Types
  56. //----------------------------------------------------------------------------
  57. //----------------------------------------------------------------------------
  58. // Private Data
  59. //----------------------------------------------------------------------------
  60. //----------------------------------------------------------------------------
  61. // Public Data
  62. //----------------------------------------------------------------------------
  63. //----------------------------------------------------------------------------
  64. // Private Prototypes
  65. //----------------------------------------------------------------------------
  66. //----------------------------------------------------------------------------
  67. // Private Functions
  68. //----------------------------------------------------------------------------
  69. //----------------------------------------------------------------------------
  70. // Public Functions
  71. //----------------------------------------------------------------------------
  72. //============================================================================
  73. // W3DDebugDisplay::W3DDebugDisplay
  74. //============================================================================
  75. W3DDebugDisplay::W3DDebugDisplay()
  76. : m_displayString(NULL)
  77. {
  78. }
  79. //============================================================================
  80. // W3DDebugDisplay::~W3DDebugDisplay
  81. //============================================================================
  82. W3DDebugDisplay::~W3DDebugDisplay()
  83. {
  84. if ( m_displayString )
  85. {
  86. TheDisplayStringManager->freeDisplayString( m_displayString );
  87. }
  88. }
  89. //============================================================================
  90. // W3DDebugDisplay::init
  91. //============================================================================
  92. void W3DDebugDisplay::init( void )
  93. {
  94. m_displayString = TheDisplayStringManager->newDisplayString();
  95. }
  96. //============================================================================
  97. // W3DDebugDisplay::drawText
  98. //============================================================================
  99. void W3DDebugDisplay::drawText( Int x, Int y, Char *text )
  100. {
  101. if ( m_font == NULL || m_displayString == NULL )
  102. {
  103. return ;
  104. }
  105. ::Color textColor = GameMakeColor( 255, 255, 255, 255 );
  106. ::Color dropColor = GameMakeColor( 0, 0, 0, 255 );
  107. UnicodeString unicode;
  108. unicode.translate( AsciiString( text ) );
  109. m_displayString->setText( unicode );
  110. m_displayString->draw( x*m_fontWidth, 13 + y*m_fontHeight, textColor, dropColor );
  111. }
  112. //============================================================================
  113. // W3DDebugDisplay::setFont
  114. //============================================================================
  115. void W3DDebugDisplay::setFont( GameFont *font )
  116. {
  117. m_font = font;
  118. if ( m_displayString )
  119. {
  120. m_displayString->setFont( m_font );
  121. }
  122. }