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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*****************************************************************************
- ** **
- ** Westwood Studios Pacific. **
- ** **
- ** Confidential Information **
- ** Copyright (C) 2000 - All Rights Reserved **
- ** **
- ******************************************************************************
- ** **
- ** Project: Dune Emperor **
- ** **
- ** Module: <module> (<prefix>_) **
- ** **
- ** Version: $ID$ **
- ** **
- ** File name: audlists.cpp **
- ** **
- ** Created by: 04/01/95 TR **
- ** **
- ** Description: <description> **
- ** **
- *****************************************************************************/
- /*****************************************************************************
- ** Includes **
- *****************************************************************************/
- #include <wpaudio/altypes.h>
- #include <wpaudio/list.h>
- // 'assignment within condition expression'.
- #pragma warning(disable : 4706)
- /*****************************************************************************
- ** Externals **
- *****************************************************************************/
- /*****************************************************************************
- ** Defines **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Types **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Prototypes **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Functions **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Functions **
- *****************************************************************************/
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListInit ( ListHead *head )
- {
- head->prev = head->next = head;
- head->pri = (Priority) head; // this identifies the node as a head node
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListNodeInit ( ListNode *node )
- {
- node->prev = node->next= node;
- node->pri = 0;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int ListAddNodeSortAscending( ListHead *head, ListNode *new_node )
- {
- ListNode *node;
- Priority pri;
- int index;
-
- index = 0;
- pri = new_node->pri;
- node = (ListNode*) head;
- while( (node = ListNodeNext ( node )))
- {
- if ( pri <= node->pri )
- {
- ListNodeInsert ( node, new_node );
- return index;
- }
- index++;
- }
- ListNodeInsert ( head, new_node );
- return index;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListAddNode( ListHead *head, ListNode *new_node )
- {
- ListNode *node;
- Priority pri;
- pri = new_node->pri;
- node = (ListNode*) head;
- while( (node = ListNodeNext ( node )))
- {
- if (node->pri <= pri )
- {
- ListNodeInsert ( node, new_node );
- return;
- }
- }
- ListNodeInsert ( head, new_node );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListAddNodeAfter( ListHead *head, ListNode *new_node )
- {
- ListNode *node;
- Priority pri;
- pri = new_node->pri;
- node = (ListNode*) head;
- while( (node = ListNodeNext ( node )))
- {
- if (node->pri < pri )
- {
- ListNodeInsert ( node, new_node );
- return;
- }
- }
- ListNodeInsert ( head, new_node );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListMerge( ListHead *from, ListHead *to )
- {
- ListNode *first,
- *last,
- *node;
- first = from->next;
- last = from->prev;
-
- if ( first == (ListNode*) from )
- {
- /* the from list is empty so there is nothing to do */
- return;
- }
-
- node = to->prev;
- node->next = first;
- first->prev = node;
- last->next = (ListNode*) to;
- to->prev = last;
-
- ListInit ( from ); /* make the from list empty now */
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int ListCountItems ( ListHead *head )
- {
- ListNode *node;
- int count = 0;
- node = head->next;
- while(node!=(ListNode*)head)
- {
- count++;
- node = node->next;
- }
- return count;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListFirstItem ( ListHead *head )
- {
- return ListNextItem ((ListNode*) head );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListNextItem ( ListNode *node )
- {
- if ( !node )
- {
- return NULL;
- }
- return ( ListNodeNext ( node ));
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListGetItem( ListHead *head, int number )
- {
- ListNode *node;
- node = head->next;
- while( node != (ListNode*) head )
- {
- if ( number-- == 0 )
- {
- return node;
- }
- node = node->next;
- }
- return NULL;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListNodeInsert( ListNode *node, ListNode *new_node )
- {
- new_node->prev = node->prev;
- new_node->next = node;
- node->prev = new_node;
- new_node->prev->next = new_node;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListNodeAppend( ListNode *node, ListNode *new_node )
- {
- new_node->prev = node;
- new_node->next = node->next;
- node->next = new_node;
- new_node->next->prev = new_node;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void ListNodeRemove( ListNode *node )
- {
- node->prev->next = node->next;
- node->next->prev = node->prev;
- node->prev = node->next = node; // so we know that the node is not in a list
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListNodeNext( ListNode *node )
- {
- ListNode *next;
- next = node->next;
- if ( next && ListNodeIsHead ( next ))
- {
- return NULL;
- }
- return next;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListNodePrev (ListNode *node)
- {
- ListNode *next;
- next = node->prev;
- if ( ListNodeIsHead ( next ))
- {
- return NULL;
- }
- return next;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListNodeLoopNext (ListNode *node)
- {
- ListNode *next;
- next = node->next;
- if ( ListNodeIsHead ( next ))
- {
- // skip head node
- next = next->next;
- if ( ListNodeIsHead ( next ))
- {
- return NULL; // it is an empty list
- }
- }
- return next;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- ListNode* ListNodeLoopPrev (ListNode *node)
- {
- ListNode *next;
- next = node->prev;
- if ( ListNodeIsHead ( next ))
- {
- // skip head node
- next = next->prev;
- if ( ListNodeIsHead ( next ))
- {
- return NULL; // it is an empty list
- }
- }
- return next;
- }
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