| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/hmdldef.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * HModelDefClass::HModelDefClass -- Constructor *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "hmdldef.h"
- #include <assert.h>
- #include <string.h>
- #include "w3d_file.h"
- #include "chunkio.h"
- #include "snappts.h"
- /***********************************************************************************************
- * HModelDefClass::HModelDefClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 12/15/97 GTH : Created. *
- *=============================================================================================*/
- HModelDefClass::HModelDefClass(void) :
- SubObjectCount(0),
- SubObjects(NULL),
- SnapPoints(NULL)
- {
- }
- /***********************************************************************************************
- * HModelDefClass::~HModelDefClass -- destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/11/1997 GH : Created. *
- *=============================================================================================*/
- HModelDefClass::~HModelDefClass(void)
- {
- Free();
- }
- /***********************************************************************************************
- * HModelDefClass::Free -- de-allocate all memory in use *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/11/1997 GH : Created. *
- *=============================================================================================*/
- void HModelDefClass::Free(void)
- {
- if (SubObjects != NULL) {
- delete[] SubObjects;
- SubObjects = NULL;
- }
- SubObjectCount = 0;
- if (SnapPoints != NULL) {
- SnapPoints->Release_Ref();
- SnapPoints = NULL;
- }
- }
- /***********************************************************************************************
- * HModelDefClass::Load -- load a set of mesh connections from a file *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/11/1997 GH : Created. *
- *=============================================================================================*/
- int HModelDefClass::Load_W3D(ChunkLoadClass & cload)
- {
- bool pre30 = false;
- int subobjcounter = 0;
- Free();
- /*
- ** Read the first chunk, it should be the header
- */
- if (!cload.Open_Chunk()) {
- return false;
- }
- if (cload.Cur_Chunk_ID() != W3D_CHUNK_HMODEL_HEADER) {
- goto Error;
- }
-
- /*
- ** read in the header
- */
- W3dHModelHeaderStruct header;
- if (cload.Read(&header,sizeof(W3dHModelHeaderStruct)) != sizeof(W3dHModelHeaderStruct)) {
- goto Error;
- }
- cload.Close_Chunk();
- /*
- ** process the header info
- */
- strncpy(ModelName,header.Name,W3D_NAME_LEN);
- ModelName[W3D_NAME_LEN - 1] = 0;
- strncpy(BasePoseName,header.HierarchyName,W3D_NAME_LEN);
- BasePoseName[W3D_NAME_LEN-1] = 0;
- strcpy(Name,ModelName);
- /*
- ** Just allocate a node for the number of sub objects we're expecting
- */
- SubObjectCount = header.NumConnections;
- SubObjects = W3DNEWARRAY HmdlNodeDefStruct[SubObjectCount];
- if (SubObjects == NULL) {
- goto Error;
- }
- /*
- ** If this is pre-3.0 set a flag so that each render object's
- ** bone id will be incremented by one to account for the new
- ** root node added with version3.0 of the file format. Basically,
- ** I'm making all of the code assume that node 0 is the root and
- ** therefore, pre-3.0 files have to have it added and all of
- ** the indices adjusted
- */
- if (header.Version < W3D_MAKE_VERSION(3,0)) {
- pre30 = true;
- }
- /*
- ** Process the rest of the chunks
- */
- subobjcounter = 0;
- while (cload.Open_Chunk()) {
- switch (cload.Cur_Chunk_ID()) {
- case W3D_CHUNK_NODE:
- case W3D_CHUNK_COLLISION_NODE:
- case W3D_CHUNK_SKIN_NODE:
- if (!read_connection(cload,&(SubObjects[subobjcounter]),pre30)) {
- goto Error;
- }
- subobjcounter++;
- break;
-
- case W3D_CHUNK_POINTS:
- SnapPoints = W3DNEW SnapPointsClass;
- SnapPoints->Load_W3D(cload);
- break;
- default:
- break;
- }
- cload.Close_Chunk();
- }
- return OK;
- Error:
- return LOAD_ERROR;
-
- }
- /***********************************************************************************************
- * HModelDefClass::read_connection -- read a single connection from the file *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/11/1997 GH : Created. *
- * 10/22/97 GH : Check for mesh connections with PivotID=-1 *
- *=============================================================================================*/
- bool HModelDefClass::read_connection(ChunkLoadClass & cload,HmdlNodeDefStruct * node,bool pre30)
- {
-
- W3dHModelNodeStruct con;
- if (cload.Read(&con,sizeof(W3dHModelNodeStruct)) != sizeof(W3dHModelNodeStruct)) {
- return false;
- }
- strcpy(node->RenderObjName,ModelName);
- strcat(node->RenderObjName,".");
- strcat(node->RenderObjName,con.RenderObjName);
- if (pre30) {
- if (con.PivotIdx == 65535) {
- node->PivotID = 0;
- } else {
- node->PivotID = con.PivotIdx + 1;
- }
- } else {
- assert(con.PivotIdx != 65535);
- node->PivotID = con.PivotIdx;
- }
-
- return true;
- }
|