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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /VSS_Sync/ww3d2/layer.cpp $*
- * *
- * $Author:: Vss_sync $*
- * *
- * $Modtime:: 8/29/01 7:29p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * LayerClass::LayerClass -- constructor *
- * LayerClass::~LayerClass -- destructor *
- * LayerClass::Set_Scene -- Set the scene used by this layer *
- * LayerClass::Get_Scene -- get the scene being rendered by this layer *
- * LayerClass::Peek_Scene -- get the scene being rendered by this layer w/o a ref *
- * LayerClass::Set_Camera -- Set the camera being used by this layer *
- * LayerClass::Get_Camera -- get the camera being used by this layer *
- * LayerClass::LayerClass -- default constructor *
- * LC::Peek_Camera -- Get copy of camera. *
- * LC::Set -- Kinda like an assignment operator. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "layer.h"
- #include "scene.h"
- #include "camera.h"
- /***********************************************************************************************
- * LayerClass::LayerClass -- default constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- LayerClass::LayerClass(void) :
- Scene(NULL),
- Camera(NULL),
- Clear(false),
- ClearZ(true),
- ClearColor(0,0,0)
- {
- }
- LayerClass::LayerClass(const LayerClass &src) :
- Scene(src.Get_Scene()),
- Camera(src.Get_Camera()),
- Clear(src.Clear),
- ClearZ(src.ClearZ),
- ClearColor(src.ClearColor)
- {
- }
- /***********************************************************************************************
- * LayerClass::LayerClass -- constructor *
- * *
- * simply constructs a layer class, initialized with the desired settings *
- * *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- LayerClass::LayerClass
- (
- SceneClass * scene,
- CameraClass * cam,
- bool clear,
- bool clearz,
- const Vector3 & color
- )
- {
- if (scene) scene->Add_Ref();
- Scene = scene;
- if (cam) cam->Add_Ref();
- Camera = cam;
- Clear = clear;
- ClearZ = clearz;
- ClearColor = color;
- }
- /***********************************************************************************************
- * LayerClass::~LayerClass -- destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- LayerClass::~LayerClass(void)
- {
- if (Scene) {
- Scene->Release_Ref();
- Scene=0;
- }
- if (Camera) {
- Camera->Release_Ref();
- Camera=0;
- }
- }
- /***********************************************************************************************
- * LayerClass::Set_Scene -- Set the scene used by this layer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- void LayerClass::Set_Scene(SceneClass * scene)
- {
- if (Scene) {
- Scene->Release_Ref();
- }
- Scene = scene;
- if (Scene) {
- Scene->Add_Ref();
- }
- }
- /***********************************************************************************************
- * LayerClass::Get_Scene -- get the scene being rendered by this layer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- SceneClass * LayerClass::Get_Scene(void) const
- {
- if (Scene) {
- Scene->Add_Ref();
- }
- return Scene;
- }
- /***********************************************************************************************
- * LayerClass::Peek_Scene -- get the scene being rendered by this layer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/8/99 NH : Created. *
- *=============================================================================================*/
- SceneClass * LayerClass::Peek_Scene(void) const
- {
- return Scene;
- }
- /***********************************************************************************************
- * LayerClass::Set_Camera -- Set the camera being used by this layer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- void LayerClass::Set_Camera(CameraClass * cam)
- {
- if (Camera) {
- Camera->Release_Ref();
- }
- Camera = cam;
- if (Camera) {
- Camera->Add_Ref();
- }
- }
- /***********************************************************************************************
- * LayerClass::Get_Camera -- get the camera being used by this layer *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/27/98 GTH : Created. *
- *=============================================================================================*/
- CameraClass * LayerClass::Get_Camera(void) const
- {
- if (Camera) {
- Camera->Add_Ref();
- }
- return Camera;
- }
- /***********************************************************************************************
- * LC::Peek_Camera -- Get copy of camera. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/14/2001 SKB : Created. *
- *=============================================================================================*/
- CameraClass * LayerClass::Peek_Camera(void) const
- {
- return Camera;
- }
- /***********************************************************************************************
- * LC::Set -- Kinda like an assignment operator. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/14/2001 SKB : Created. *
- *=============================================================================================*/
- void LayerClass::Set(const LayerClass & layer)
- {
- Set_Camera(layer.Peek_Camera());
- Set_Scene(layer.Peek_Scene());
- Clear = layer.Clear;
- ClearZ = layer.ClearZ;
- ClearColor = layer.ClearColor;
- }
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