missingtexture.h 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if defined(_MSC_VER)
  19. #pragma once
  20. #endif
  21. #ifndef DX8_MISSING_TEXTURE_H
  22. #define DX8_MISSING_TEXTURE_H
  23. #include "always.h"
  24. struct IDirect3DTexture8;
  25. struct IDirect3DSurface8;
  26. class MissingTexture
  27. {
  28. public:
  29. static void _Init();
  30. static void _Deinit();
  31. static IDirect3DTexture8* _Get_Missing_Texture(); // Return a reference to missing texture
  32. static IDirect3DSurface8* _Create_Missing_Surface(); // Create new surface which contain missing texture image
  33. };
  34. #endif // DX8_MISSING_TEXTURE