| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/nullrobj.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef NULL_H
- #define NULL_H
- #ifndef RENDOBJ_H
- #include "rendobj.h"
- #endif
- #include "proto.h"
- class Null3DObjClass : public RenderObjClass
- {
- public:
- Null3DObjClass(const char * name = "NULL");
- Null3DObjClass(const Null3DObjClass & src);
- Null3DObjClass & operator = (const Null3DObjClass & that);
-
- virtual int Class_ID(void) const;
- virtual RenderObjClass * Clone(void) const;
- virtual const char * Get_Name(void) const { return Name; }
- virtual void Render(RenderInfoClass & rinfo);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- protected:
- char Name[2*W3D_NAME_LEN];
- };
- class NullPrototypeClass : public W3DMPO, public PrototypeClass
- {
- W3DMPO_GLUE(NullPrototypeClass)
- public:
- NullPrototypeClass(void);
- NullPrototypeClass(const W3dNullObjectStruct &null);
- virtual const char * Get_Name(void) const { return Definition.Name; }
- virtual int Get_Class_ID(void) const { return RenderObjClass::CLASSID_NULL; }
- virtual RenderObjClass * Create(void) { return NEW_REF(Null3DObjClass,(Definition.Name)); }
- virtual void DeleteSelf() { delete this; }
- protected:
- W3dNullObjectStruct Definition;
- };
- class NullLoaderClass : public PrototypeLoaderClass
- {
- public:
- virtual int Chunk_Type(void) { return W3D_CHUNK_NULL_OBJECT; }
- virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
- };
- /*
- ** Instance of the default loader which the asset manager can
- ** automatically install at creation time
- */
- extern NullLoaderClass _NullLoader;
- #endif
|