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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/proto.cpp $*
- * *
- * Org Author:: Greg Hjelstrom *
- * *
- * Author : Kenny Mitchell *
- * *
- * $Modtime:: 06/27/02 3:51p $*
- * *
- * $Revision:: 2 $*
- * *
- * 06/26/02 KM Integrating shader system
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * MeshLoaderClass::Load -- reads in a mesh and creates a prototype for it *
- * HModelLoaderClass::Load -- reads in an hmodel definition and creates a prototype for it *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "proto.h"
- #include "mesh.h"
- #include "hmdldef.h"
- #include "hlod.h"
- #include "w3derr.h"
- /*
- ** Global instances of the default loaders for the asset manager to install
- */
- MeshLoaderClass _MeshLoader;
- HModelLoaderClass _HModelLoader;
- /*
- ** Prototype Classes
- ** These prototypes are the "built-in" ones for the W3D library.
- */
- PrimitivePrototypeClass::PrimitivePrototypeClass(RenderObjClass * proto)
- {
- Proto = proto;
- assert(Proto);
- Proto->Add_Ref();
- }
- PrimitivePrototypeClass::~PrimitivePrototypeClass(void)
- {
- if (Proto) {
- Proto->Release_Ref();
- }
- }
- const char * PrimitivePrototypeClass::Get_Name(void) const
- {
- return Proto->Get_Name();
- }
- int PrimitivePrototypeClass::Get_Class_ID(void) const
- {
- return Proto->Class_ID();
- }
- RenderObjClass * PrimitivePrototypeClass::Create(void)
- {
- return (RenderObjClass *)( SET_REF_OWNER( Proto->Clone() ) );
- }
- class HModelPrototypeClass : public W3DMPO, public PrototypeClass
- {
- W3DMPO_GLUE(HModelPrototypeClass)
- public:
- HModelPrototypeClass(HModelDefClass * def) { HModelDef = def; assert(HModelDef); }
- virtual const char * Get_Name(void) const { return HModelDef->Get_Name(); }
- virtual int Get_Class_ID(void) const { return RenderObjClass::CLASSID_HLOD; }
- virtual RenderObjClass * Create(void) { return NEW_REF( HLodClass, (*HModelDef) ); }
- virtual void DeleteSelf() { delete this; }
- HModelDefClass * HModelDef;
- protected:
- virtual ~HModelPrototypeClass(void) { if (HModelDef) delete HModelDef; }
- };
- /***********************************************************************************************
- * MeshLoaderClass::Load -- reads in a mesh and creates a prototype for it *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 7/28/98 GTH : Created. *
- *=============================================================================================*/
- PrototypeClass * MeshLoaderClass::Load_W3D(ChunkLoadClass & cload)
- {
- MeshClass * mesh = NEW_REF( MeshClass, () );
- if (mesh == NULL) {
- return NULL;
- }
- if (mesh->Load_W3D(cload) != WW3D_ERROR_OK) {
- // if the load failed, delete the mesh
- assert(mesh->Num_Refs() == 1);
- mesh->Release_Ref();
- return NULL;
- } else {
- // create the prototype and add it to the lists
- PrimitivePrototypeClass * newproto = W3DNEW PrimitivePrototypeClass(mesh);
- mesh->Release_Ref();
- return newproto;
-
- }
- }
- /***********************************************************************************************
- * HModelLoaderClass::Load -- reads in an hmodel and creates a prototype for it *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 7/28/98 GTH : Created. *
- *=============================================================================================*/
- PrototypeClass * HModelLoaderClass::Load_W3D(ChunkLoadClass & cload)
- {
- HModelDefClass * hdef = W3DNEW HModelDefClass;
- if (hdef == NULL) {
- return NULL;
- }
- if (hdef->Load_W3D(cload) != HModelDefClass::OK) {
- // load failed, delete the model and return an error
- delete hdef;
- return NULL;
- } else {
-
- // ok, accept this model!
- HModelPrototypeClass * hproto = W3DNEW HModelPrototypeClass(hdef);
- return hproto;
-
- }
- }
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