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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/proxy.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PROXY_H
- #define __PROXY_H
- #include "wwstring.h"
- #include "matrix3d.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // ProxyClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class ProxyClass
- {
- public:
- ///////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////
- ProxyClass (void) { }
- ProxyClass (const char *name, const Matrix3D &tm) :
- Name (name),
- Transform (tm) { }
- ///////////////////////////////////////////////////////////
- // Public operators
- ///////////////////////////////////////////////////////////
- bool operator== (const ProxyClass &src);
- bool operator!= (const ProxyClass &src);
- ///////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////
- //
- // Accessors
- //
- const char * Get_Name (void) const { return Name; }
- void Set_Name (const char *name) { Name = name; }
- const Matrix3D & Get_Transform (void) const { return Transform; }
- void Set_Transform (const Matrix3D &tm) { Transform = tm; }
- private:
- ///////////////////////////////////////////////////////////
- // Private member data
- ///////////////////////////////////////////////////////////
- StringClass Name;
- Matrix3D Transform;
- };
- ///////////////////////////////////////////////////////////
- // operator==
- ///////////////////////////////////////////////////////////
- inline bool
- ProxyClass::operator== (const ProxyClass &src)
- {
- return ((Name == src.Name) && (Transform == src.Transform));
- }
- ///////////////////////////////////////////////////////////
- // operator!=
- ///////////////////////////////////////////////////////////
- inline bool
- ProxyClass::operator!= (const ProxyClass &src)
- {
- return ((Name != src.Name) || (Transform != src.Transform));
- }
- #endif //__PROXY_H
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