rinfo.cpp 5.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/rinfo.cpp $*
  25. * *
  26. * Org Author:: Greg Hjelstrom *
  27. * *
  28. * Author : Kenny Mitchell *
  29. * *
  30. * $Modtime:: 06/27/02 1:27p $*
  31. * *
  32. * $Revision:: 15 $*
  33. * *
  34. * 06/27/02 KM Render to shadow buffer texture support *
  35. *---------------------------------------------------------------------------------------------*
  36. * Functions: *
  37. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  38. #include "rinfo.h"
  39. #include "camera.h"
  40. #include "matpass.h"
  41. /***********************************************************************************************
  42. **
  43. ** RenderInfoClass Implementation
  44. **
  45. ***********************************************************************************************/
  46. RenderInfoClass::RenderInfoClass(CameraClass & cam) :
  47. Camera(cam),
  48. fog_start(0.0f),
  49. fog_end(0.0f),
  50. fog_scale(0.0f),
  51. light_environment(0),
  52. AdditionalMaterialPassCount(0),
  53. RejectedMaterialPasses(0),
  54. OverrideFlagLevel(0),
  55. Texture_Projector(NULL),
  56. alphaOverride(1.0f),
  57. materialPassAlphaOverride(1.0f),
  58. materialPassEmissiveOverride(1.0f)
  59. {
  60. // Need to have one entry in the override flags stack, initialize it to default values.
  61. OverrideFlag[OverrideFlagLevel]=RINFO_OVERRIDE_DEFAULT;
  62. }
  63. RenderInfoClass::~RenderInfoClass(void)
  64. {
  65. }
  66. void RenderInfoClass::Push_Material_Pass(MaterialPassClass * matpass)
  67. {
  68. // add to the end of the array
  69. if (AdditionalMaterialPassCount<MAX_ADDITIONAL_MATERIAL_PASSES-1) {
  70. if (matpass) {
  71. matpass->Add_Ref();
  72. }
  73. AdditionalMaterialPassArray[AdditionalMaterialPassCount++]=matpass;
  74. } else {
  75. RejectedMaterialPasses++;
  76. }
  77. }
  78. void RenderInfoClass::Pop_Material_Pass(void)
  79. {
  80. if (RejectedMaterialPasses == 0) {
  81. // remove from the end of the array
  82. WWASSERT(AdditionalMaterialPassCount>0);
  83. AdditionalMaterialPassCount--;
  84. MaterialPassClass * mpass = AdditionalMaterialPassArray[AdditionalMaterialPassCount];
  85. if (mpass != NULL) {
  86. mpass->Release_Ref();
  87. }
  88. } else {
  89. RejectedMaterialPasses--;
  90. }
  91. }
  92. int RenderInfoClass::Additional_Pass_Count(void)
  93. {
  94. return AdditionalMaterialPassCount;
  95. }
  96. MaterialPassClass * RenderInfoClass::Peek_Additional_Pass(int i)
  97. {
  98. return AdditionalMaterialPassArray[i];
  99. }
  100. void RenderInfoClass::Push_Override_Flags(RINFO_OVERRIDE_FLAGS flg)
  101. {
  102. // copy to the end of the array
  103. WWASSERT(OverrideFlagLevel<MAX_OVERRIDE_FLAG_LEVEL);
  104. OverrideFlagLevel++;
  105. OverrideFlag[OverrideFlagLevel]=flg;
  106. }
  107. void RenderInfoClass::Pop_Override_Flags(void)
  108. {
  109. WWASSERT(OverrideFlagLevel>0);
  110. OverrideFlagLevel--;
  111. }
  112. RenderInfoClass::RINFO_OVERRIDE_FLAGS & RenderInfoClass::Current_Override_Flags(void)
  113. {
  114. return OverrideFlag[OverrideFlagLevel];
  115. }
  116. /***********************************************************************************************
  117. **
  118. ** SpecialRenderInfoClass Implementation
  119. **
  120. ***********************************************************************************************/
  121. SpecialRenderInfoClass::SpecialRenderInfoClass(CameraClass & cam,int render_type) :
  122. RenderInfoClass(cam),
  123. RenderType(render_type),
  124. VisRasterizer(NULL),
  125. BWRenderer(NULL)
  126. {
  127. }
  128. SpecialRenderInfoClass::~SpecialRenderInfoClass(void)
  129. {
  130. }