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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/wwshade/shdlib.h $*
- *
- * Org Author:: Kenny Mitchell
- * *
- * $Author:: Kenny_m
- *
- * $Modtime:: 07/01/02 9:58p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SHDLIB_H
- #define SHDLIB_H
- #ifdef USE_WWSHADE
- extern void SHD_Init();
- extern void SHD_Shutdown();
- extern void SHD_Init_Shaders();
- extern void SHD_Shutdown_Shaders();
- extern void SHD_Flush();
- extern void SHD_Register_Loader();
- #define SHD_INIT SHD_Init()
- #define SHD_SHUTDOWN SHD_Shutdown()
- #define SHD_INIT_SHADERS SHD_Init_Shaders()
- #define SHD_SHUTDOWN_SHADERS SHD_Shutdown_Shaders()
- #define SHD_FLUSH SHD_Flush()
- #define SHD_REG_LOADER SHD_Register_Loader()
- #else // USE_WWSHADE
- #define SHD_INIT
- #define SHD_SHUTDOWN
- #define SHD_INIT_SHADERS
- #define SHD_SHUTDOWN_SHADERS
- #define SHD_FLUSH
- #define SHD_REG_LOADER
- #endif // USE_WWSHADE
- #endif // SHDLIB_H
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