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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "snappts.h"
- #include "chunkio.h"
- #include "w3d_file.h"
- #include "w3derr.h"
- WW3DErrorType SnapPointsClass::Load_W3D(ChunkLoadClass & cload)
- {
- // this function assumes that a W3D_CHUNK_POINTS has been opened
- int size = cload.Cur_Chunk_Length();
- int count = size / sizeof (W3dVectorStruct);
-
- Resize(count);
- for (int i=0; i<count; i++) {
- W3dVectorStruct vec;
- if (cload.Read(&vec,sizeof(vec)) != sizeof(vec)) {
- goto Error;
- }
- Vector3 point (vec.X, vec.Y, vec.Z);
- Add (point);
- //(*this)[i].Set(vec.X,vec.Y,vec.X);
- }
- return WW3D_ERROR_OK;
- Error:
- return WW3D_ERROR_LOAD_FAILED;
- }
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