sortingrenderer.h 1.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if defined(_MSC_VER)
  19. #pragma once
  20. #endif
  21. #ifndef SORTING_RENDERER_H
  22. #define SORTING_RENDERER_H
  23. #include "always.h"
  24. class SortingNodeStruct;
  25. class SphereClass;
  26. class SortingRendererClass
  27. {
  28. static bool _EnableTriangleDraw;
  29. static void Flush_Sorting_Pool();
  30. static void Insert_To_Sorting_Pool(SortingNodeStruct* state);
  31. public:
  32. static void Insert_Triangles(
  33. const SphereClass& bounding_sphere,
  34. unsigned short start_index,
  35. unsigned short polygon_count,
  36. unsigned short min_vertex_index,
  37. unsigned short vertex_count);
  38. static void Insert_Triangles(
  39. unsigned short start_index,
  40. unsigned short polygon_count,
  41. unsigned short min_vertex_index,
  42. unsigned short vertex_count);
  43. static void Insert_VolumeParticle(
  44. const SphereClass& bounding_sphere,
  45. unsigned short start_index,
  46. unsigned short polygon_count,
  47. unsigned short min_vertex_index,
  48. unsigned short vertex_count,
  49. unsigned short layerCount);
  50. static void Flush();
  51. static void Deinit();
  52. static void SetMinVertexBufferSize( unsigned val );
  53. static void _Enable_Triangle_Draw(bool enable) { _EnableTriangleDraw=enable; }
  54. static bool _Is_Triangle_Draw_Enabled() { return _EnableTriangleDraw; }
  55. };
  56. #endif