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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/ww3d2/w3dexclusionlist.cpp 1 12/12/02 3:36p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Library *
- * *
- * $Archive:: /Commando/Code/ww3d2/w3dexclusionlist.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 12/12/02 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "w3dexclusionlist.h"
- #include "proto.h"
- #include "htree.h"
- #include "hanim.h"
- W3DExclusionListClass::W3DExclusionListClass(const DynamicVectorClass<StringClass> & names) :
- Names(names)
- {
- for (int i=0; i<Names.Count(); i++) {
- NameHash.Insert(Names[i],i);
- }
- }
- W3DExclusionListClass::~W3DExclusionListClass(void)
- {
- NameHash.Remove_All();
- }
- bool W3DExclusionListClass::Is_Excluded(PrototypeClass * proto) const
- {
- StringClass copy = proto->Get_Name();
- char * root_name = copy.Peek_Buffer();
-
- // don't preserve munged prototypes
- if (strchr(root_name,'#') != NULL) {
- return false;
- }
- // chop off the sub-object name if present (
- char * tmp = strchr(root_name,'.');
- if (tmp != NULL) {
- *tmp = 0;
- }
-
- return Is_Excluded(root_name);
- }
- bool W3DExclusionListClass::Is_Excluded(HTreeClass * htree) const
- {
- // plain old name...
- return Is_Excluded(htree->Get_Name());
- }
- bool W3DExclusionListClass::Is_Excluded(HAnimClass * hanim) const
- {
- // For HAnims, the name to check is the one trailing the '.'
- StringClass copy = hanim->Get_Name();
- char * root_name = copy.Peek_Buffer();
- char * tmp = strchr(root_name,'.');
- if (tmp) {
- return Is_Excluded(tmp + 1);
- } else {
- return false; // should never happen...
- }
- }
- bool W3DExclusionListClass::Is_Excluded(const char * root_name) const
- {
- return NameHash.Exists(StringClass(root_name));
- }
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