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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWAudio *
- * *
- * $Archive:: /Commando/Code/WWAudio/Threads.h $Modtime:: 7/17/99 3:32p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WWAUDIO_THREADS_H
- #define __WWAUDIO_THREADS_H
- #include "Windows.H"
- #include "Vector.H"
- #include "mutex.h"
- // Forward declarations
- class RefCountClass;
- //////////////////////////////////////////////////////////////////////////
- //
- // WWAudioThreadsClass
- //
- // Simple class that provides a common namespace for tying thread
- // information together.
- //
- //////////////////////////////////////////////////////////////////////////
- class WWAudioThreadsClass
- {
- public:
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- WWAudioThreadsClass (void);
- ~WWAudioThreadsClass (void);
- //////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////
-
- //
- // Delayed release mechanism
- //
- static HANDLE Create_Delayed_Release_Thread (LPVOID param = NULL);
- static void End_Delayed_Release_Thread (DWORD timeout = 20000);
- static void Add_Delayed_Release_Object (RefCountClass *object, DWORD delay = 2000);
- static void Flush_Delayed_Release_Objects (void);
- private:
- //////////////////////////////////////////////////////////////////////
- // Private methods
- //////////////////////////////////////////////////////////////////////
- static void __cdecl Delayed_Release_Thread_Proc (LPVOID param);
- //////////////////////////////////////////////////////////////////////
- // Private data types
- //////////////////////////////////////////////////////////////////////
- typedef struct _DELAYED_RELEASE_INFO
- {
- RefCountClass * object;
- DWORD time;
- _DELAYED_RELEASE_INFO *next;
- } DELAYED_RELEASE_INFO;
- //typedef DynamicVectorClass<DELAYED_RELEASE_INFO *> RELEASE_LIST;
- //////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////
- static HANDLE m_hDelayedReleaseThread;
- static HANDLE m_hDelayedReleaseEvent;
- //static RELEASE_LIST m_ReleaseList;
- static CriticalSectionClass m_CriticalSection;
- static DELAYED_RELEASE_INFO * m_ReleaseListHead;
- static CriticalSectionClass m_ListMutex;
- static bool m_IsShuttingDown;
- };
- #endif //__WWAUDIO_THREADS_H
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