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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWDebug *
- * *
- * $Archive:: /Commando/Code/wwdebug/wwmemlog.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 11/09/01 6:51p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif
- #ifndef WWMEMLOG_H
- #define WWMEMLOG_H
- #define LOG_MEMORY // Comment this out to disable memlog compiling in
- class MemLogClass;
- /**
- ** Memory Log Categories
- ** You can cause memory allocations to be "counted" against any of the following categories.
- ** NOTE: if you add a new category here, be sure to add its name to the array in the .cpp file...
- */
- enum
- {
- MEM_UNKNOWN = 0,
- MEM_GEOMETRY, // memory used by geometry data
- MEM_ANIMATION, // memory used by animation data
- MEM_TEXTURE, // memory used by textures
- MEM_PATHFIND, // memory used by the pathfind system
- MEM_VIS, // memory used by the vis system
- MEM_SOUND, // memory used by the sound system
- MEM_CULLINGDATA, // culling systems
- MEM_STRINGS, // string data
- MEM_GAMEDATA, // game engine datastructures
- MEM_PHYSICSDATA, // physics engine datastructures
- MEM_W3DDATA, // w3d datastructures (not including ones more applicable to above categories)
- MEM_STATICALLOCATION,// all the allocations that happen before the memlog Init() function call are from statically allocated objects
- MEM_GAMEINIT, // game init time allocations
- MEM_RENDERER, // dx8 renderer
- MEM_NETWORK,
- MEM_BINK,
- MEM_COUNT
- };
- /**
- ** WWMemoryLogClass
- ** This interface can provide information on how much memory has been allocated to each
- ** memory category. In order to enable this logging, you will need to implement global
- ** new and delete functions which call the Allocate_Memory and Release_Memory functions
- ** in this class. For example:
- **
- ** void * ::operator new (size_t size)
- ** {
- ** return WWMemoryLogClass::Allocate_Memory(size);
- ** }
- **
- ** void ::operator delete (void *ptr)
- ** {
- ** WWMemoryLogClass::Release_Memory(ptr);
- ** }
- */
- class WWMemoryLogClass
- {
- public:
- static void Enable_Memory_Log(bool enable) { IsMemoryLogEnabled=enable; }
- static bool Is_Memory_Log_Enabled() { return IsMemoryLogEnabled; }
- /*
- ** Accessors to the current memory map
- */
- static int Get_Category_Count(void);
- static const char * Get_Category_Name(int category);
- static int Get_Current_Allocated_Memory(int category);
- static int Get_Peak_Allocated_Memory(int category);
- /*
- ** Interface for the debug version of new and delete
- */
- static int Register_Memory_Allocated(int size);
- static void Register_Memory_Released(int category,int size);
- /*
- ** New and Delete functions. If you want to use this logging system,
- ** implement global new and delete functions which call into these
- ** functions.
- */
- static void * Allocate_Memory(size_t size);
- static void Release_Memory(void * mem);
- static void Reset_Counters(); // Reset allocate and free counters
- static int Get_Allocate_Count(); // Return allocate count since last reset
- static int Get_Free_Count(); // Return allocate count since last reset
- static void Init();
- protected:
- /*
- ** Interface for WWMemorySampleClass to set the active category
- */
- static void Push_Active_Category(int category);
- static void Pop_Active_Category(void);
- static MemLogClass * Get_Log(void);
- static void Release_Log(void);
- static bool IsMemoryLogEnabled;
- friend class WWMemorySampleClass;
- };
- /**
- ** WWMemorySampleClass
- ** This class is meant to be created and destroyed on the stack to automatically push
- ** and pop the desired memory category. NOTE: this class should not be used directly,
- ** instead, use the WWMEMLOG macros!
- */
- class WWMemorySampleClass
- {
- bool category_push;
- public:
- WWMemorySampleClass(int category) : category_push(WWMemoryLogClass::Is_Memory_Log_Enabled())
- {
- if (category_push) {
- WWMemoryLogClass::Push_Active_Category(category);
- }
- }
- ~WWMemorySampleClass(void)
- {
- if (category_push) {
- WWMemoryLogClass::Pop_Active_Category();
- }
- }
- };
- /*
- ** Use the WWMEMLOG macro to track all memory allocations within the current scope.
- ** If WWDEBUG is not enabled, memory usage logging will be disabled.
- */
- #ifdef USE_MEMLOG
- #define WWMEMLOG( category ) WWMemorySampleClass _memsample( category )
- #else
- #define WWMEMLOG( category )
- #endif
- #endif //WWMEMLOG_H
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